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My letter to Bioware (Please read DAI developers)


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#51
Star fury

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Games are not visual novels. You'd better switching to the latter, rather than to suffer playing games. Bioware games don't even have great/good stories now, they make memorable characters but plot is usually pretty generic.
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#52
SadisticChunkyDwarf

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That is precisely the point. If they made games for me they would probably break. No one would like a game the way I like I'm SURELY not ANY company target unless they want to sell 100 copies worldwide, so yes I'm in fact doing a favor for starting like that, and it was intentional, and I know the consequences but I'm like that with all in my life, never cheat, never lie, say what I have to say in contradicting and confusing ways but it is always what I really feel or think (thus the lack of coherence).

 

Okay. Well I was being honest too I didn't read more than the first sentence of your post, that wasn't a snide remark. But I went back and read a bit.

 

I guess I can kind of relate but for different reasons. I'm an avid gamer and can or could play most anything. My wife however, not so much. I try to get her into games and she does her best, she's just not the gaming type. So I buy her baby games like Fable and that.

 

Anyways, you've obviously played a fair share of games, enough to adapt anyways. I don't think the problem is that you can't do it, just that you don't want to. If you couldn't do it I'd be more sympathetic but if you have the ability, use it, don't be stubborn. Likewise, if you're not enjoying it, don't be stubborn and put it away. Not all games are made for everyone, nor are all games in a series made equal. I think your post answers most of it's own questions, you're just chucking a hail mary up there. That's not going to work.



#53
AlanC9

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Games are not visual novels. You'd better switching to the latter, rather than to suffer playing games. Bioware games don't even have great/good stories now, they make memorable characters but plot is usually pretty generic.


It's kind of ridiculous to tell the OP she shouldn't expect Bio to give her something when Bio has given it to her in the past. (And are "visual novels" actually a thing?)

Maybe it fails some sort of ROI check and it isn't worth doing, but there's no conceptual problem with Bio putting in a super-low difficulty level. It's not like she's asking for something like level scaling, which would makes the game worse for all of us.

#54
Fast Jimmy

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People are focusing on the wrong part of the OP.

They aren't saying combat is too hard, inherently, they are saying the action game mechanics require constant "pew-pew-pew" instead of proper party build and tactics.

Cross class combos are a perfect example - in DA2, proper AI tactics could set these up with ease, doing devastating amounts of damage and making boss fights easy. With no AI Tactics to speak of for DA:I, this strategy reduces the ability to do cross class combos to either fighting against your entire party's AI or happy accidents, greatly increasing the challenge not by making the enemies harder, but by making the system ineffective.


Granted, I have not played, but I have seen plenty of videos to understand that the combat design is action-based, which fights hard to be tactical, but comes up short due to its own design limitations. The OP is saying that, just like God of War or Devil May Cry requires focus and cinstsnt demand of attention and reflexes, so too does DA:I. It is an action game and the OP does not like that because it focuses on player reflex skill over character/party skill.

That's something that's been "writing on the wall" for this game for a while now, but I still think it is a valid complaint and is more complex than "OP thinks Casual difficulty is too hard."
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#55
Guest_Caladin_*

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Jimmys here

 

"backs out slowly"

 

:P



#56
mikeymoonshine

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I can see the OP's point even if I don't share her opinion. In Origins even on nightmare most battles could be won very quickly just by doing things right. I assume the respawns, lack of scaling and the open world are a big part of why the combat in this game is the way it is. The lack of good AI tactics is an issue but not as much for me seeing as I like to switch through the characters and give orders a lot anyway. 


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#57
Natureguy85

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Didn't ME3 (sorry for mentioning it!) have a "Story" mode? I never played it but it sounds like what you want.

 

Most of that post seemed to be a wordy way of saying you don't like the shift from tactical RPG to action RPG and with that I completely agree!


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#58
Br3admax

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OP, you really can't play a game a 7 year old could?



#59
theluc76

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Hello Julia, I might have a solution for you, since combat is not your strong suit and dialogue or situation choices matter more to you like other players. Why not use a Trainer, put yourself invincible and voila, enjoy the story

 

In the case you are on a console then my solution wont work sadly

 

BTW guys lots of medias offers settings and stories that are awesome but somethings blocks certain individuals to enjoy them, a good example would be Japanese animations, some folks are unable to look over the fact its drawing or consider them just as cartoons for kids.

 

Dont look down to some one who is not a gamer



#60
katzenkrimis

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-Combat is hard not because it is challenging but because you have to actually fight, you have to move, you have to evade, you have to "action game like" attack.

-Good bye boring clicks hello actual combat.

-For me it completely ruins any possibility of joy. Every minor fight makes me actually having to engage combat.


This is what I took from your scholarly novel, as the key points.

From what I understand, Divinity: Original Sin would be much more your style of game.

Dragon Age 3 was clearly intended for the more trigger happy Skyrim crowd.

Don't blame Bioware, blame Ralph H. Baer.

#61
Kel Eligor

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That being said, I hope my post, despite being harsh, will also sound like a compliment since I believe the reason I abolutely hated this game is because you actually acomplished something you wanted, what I'm trying to say is that you succeeded, probably, and it also means I will probably never play another Bioware RPG, but not because it is not good or not worthy but because it is not something I can't play anymore.

 

WAT?!



#62
theluc76

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Julia is not about tedious grinding or combat, just like me, she loves the setting of Dragon Age and want to enjoy the story.
 
Id buy the game in a heart beat if it wasnt a piece of junk of a game ( but that is MHO ) 
 
She took the time to ask for help from the community, she already sink her money in a media she not fond of for a setting and a story, loyal like that id help her.


#63
NWN-Ming-Ming

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People who respond with mockery need to shut up. Asking for a Story Mode doesn't affect your hardcore 1337 ego at all. You can continue to play hardcore all you want. I confess I too am finding this game way too grindy. I'd love a Story Mode for my planned future playthroughs. So how about you jerks making fun of the OP get bent because you don't get to control MY ENJOYMENT of MY GAME.
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#64
Chaos17

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Edit : nevermind, after carefully reading I think the OP is a big troll because I don't think someone who will only care for the story will play on hard difficulty a game.

 

But if the OP is serious I suggest her to play instead gamebooks games, they've great writing and you don't need any skills to play and you've a lot of choices like in this one : Sorcery or if you prefer you can directly buy the books like the big Lone wolf serie. And if still not enough you an try visual novels from Japan.



#65
Kappa Neko

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I can relate for slightly different reasons.

I played DAO a few months after it came out, so probably in 2009. Even though I'd been gaming for over fifteen years, DAO was my first "real" RPG with actual tactics. I used to play JRPGs like Final Fantasy, you see... so DAO was hard for me on Normal! So my problem is kind of the opposite that I'm NOT a tactical gamer. I don't enjoy that aspect of RPGs. I enjoy combat if it's fun. And to me fun means not too complicated (I'm not dumb at all, I have a university degree in Japanese Studies, just don't have the mind for THAT.) Best example: had issues with ME1 but loved ME2. ME1 was a lot more tactical. ME2 was basically a rail shooter where reflexes were more important. Very very easy to master. I LOVED it, lol. I could play ME2 on Hardcore just fine. ME3 was tougher for me because it worked more like ME1 again. But I got used to it and eventually had a blast on gold matches in the multiplayer. My first online gaming experience ever (lol). DA2 must have been easier than DAO because I got through it on Hard.

So how much fun I derive from combat in Bioware games is opposite to the OP's ;)

 

However, I too wish there was a story mode, so that I can replay the game several times and make different choices, do all the romances. But without having to waste hours in combat. And I agree that it will be a frustrating experience in DAI because of how combat got designed. I'm playing on Normal, and it's often so easy that it's tedious. BUT there is just soooo much combat because enemies respawn after two minutes or so. My god.... it's insane! There is no end to all the combat that's being forced on you that way. Sure, you can run away. But I'd REALLY like to just roam places and collect ingredients once in a while. But it's not possible because of the INSANE RESPAWN!!! Argh.

The crazy amount of combat is the reason this game is so long. I'm sure I'll be able to cut down playtime considerably by only doing the most essential stuff that directly relates to the main story, but still...

 

Mass Effect was a much better gaming experience for me because the combat in 2 and 3 were so enjoyable. I still don't like ME1 combat even though I have realized how dull ME2 was, just shoot and duck, shoot and duck... at the time I loved it. Still like it (started replaying a few weeks ago).

Dragon Age is fun too but only on lower difficulty. But then it can be too easy, so I'm not as happy.

 

Unlike a lot of people (men in particular) I don't play games for the challenge. Strategic warfare seems very popular. I cannot think of anything less appealing than looking at a barren battlefield all day, managing troops.

I play games for the story, so I got hooked on RPGs. The more cinematic the better, that's why Mass Effect is the love of my life. Perfect for me. I want to be overwhelmed with emotion. Good games are interactive movies to me. They are just another type of storytelling. I take a good story wherever I can find it, movies, books or video games. I also like games that are colorful. So DAI is very aesthetically pleasing to me. I refused to play medieval settings for a looong time. Almost didn't buy DAO. I'm NOT a fan of swords and knights. Or gore... Explains my (former) love for JRPGs. I like crazy colorful fantasy settings. DAO was visually not pleasing to me at all. But the characters drew me in. Bioware storytelling is special to me now.

 

I would welcome a story mode with open arms. Didn't use it in ME3 because, like I said, I LOVED combat there. But there was a fixed number of enemies. No respawn. Clear an area and move on. Clean and simple. ME was shorter too. Each game could be completed in 13-20 hours. So my four playthroughs in each game didn't feel like a chore at all.

Dragon Age on the other hand... I played DAO twice, DA2 only once with a second playthrough stuck ten hours in or so. I don't know if I'll eve rhave time for a second playthrough of DAI. And I want to do two other romances very very badly *sigh*

That's another factor: time. Now that I work full time there's never enough time... I love long RPGs but now I also hate them. Completing them takes weeks. I bought DAI digitally and played it since it unlocked. But I'm only 25 hours into the game or so because i'm just too busy these days.

 

I feel your pain, OP. It's a different pain but we'd both benefit from your request.



#66
Chaos17

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It's kind of ridiculous to tell the OP she shouldn't expect Bio to give her something when Bio has given it to her in the past. (And are "visual novels" actually a thing?)
 

Yeah but the word used is gamebook  for that type and those gamebooks are all from books written in the 80 (see above for examples)

There're being under the category : "book where you're the hero" wihch is kinda the paper version of our rpg, imo.

 

Visual novel is the term used for japanese gamebooks but they're different because they're usually not rpg but more a like a book with a lot of reading and not a lot of choices. Examples : visual novel rpg or 100% visual novel game.

 

So yeah, the genre exist and for a long time for both origin.

Thanks to mobiles the genre is blooming again and there're many gamebooks (not visual novel) that have been out mostly on Iphone though.



#67
mickey111

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Almost every RPG can be made trivial with the right build and point distributions, even a game like this with your three companions doing all the fighting as you spectate them going at it. Read a game guide on builds if your stuck

 

There are some fallacies here that are really bugging me.

 

Icewind dale was not developed by Bioware.

 

"obviously some famous games like Planescape Torment did not appeal to me as I could not create me own character."

 

well, this wouldn't have been obvious to me at all. The gameplay and dressing up were some of the only things where you had few options relatively speaking. The characters history was a big blank slate, and had heaps of personalities, but I expect you didn't get very far with that game. I can't think of a single game with more ways that your protagonist could role play and my old days in gaming started before Bioware.



#68
recyclebin2000

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Just google "dragon age inquisition trainer", then you can make yourself unkillable.



#69
sH0tgUn jUliA

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That only works on the PC. Not on a console.



#70
pdusen

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I find this post extremely confusing.



#71
Maverick827

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Have you looked into any of the cheats available?

 

There are no console commands for this game right now, unfortunately, but there still is Cheat Engine and Trainers.



#72
snackrat

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If you hate combat so much why not look at using CheatEngine? Granted that's only an option for PC but you could lock your attack stat at like 8000% or something and just OHK.



#73
Ieldra

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Well, OP, that was surprising. You came across as so hostile in other threads that I didn't know what to expect, but I actually understand your point. The point is is that you have a lot more to do in DAI's combat. You can't automate it like in the previous games, and the casual mode is designed so that combat takes exactly the same time as in normal, it's just less dangerous. You take less damage, but you don't do more and the enemies have the same amount of health.

 

As a result, it isn't possible to play DAI and breeze through the combat almost as if it didn't exist, regardless of the difficulty. I occasionally like to play that way so I did notice it. 

 

Since you like the storytelling part, would using a trainer or Cheat Engine mitigate your problem? In DA2 I installed a story mode mod on top of the Casual mode, that made DA2's horrible combat encounters bearable, but that won't be available for DAI I guess, at least not in short order.



#74
Natureguy85

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You should play Alpha Protocol with a Stealth build. It's way too easy but the story and way you can really interact with the characters is cool.



#75
Zorlagius

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Just start playing real pen and paper RPGs. Trust me, you`ll be happier once you find a good group. Heck, there is even a Dragon Age PnP game. Haven`t tried it though, so I can`t vouch for its quality or lack thereof.

 

As for stories, world has plenty of good books, audiobooks and visual novels. You can spend the rest of your life listening and reading nothing but prime quality stuff, there is so much of it out there. No need to hook yourself up to a single writer/producer.