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My letter to Bioware (Please read DAI developers)


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#76
Damazig

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I'm playing this game on hard with friendly fire on, going for nightmare on the next playthrough, didn't even try easy.

 

That being said, you the OP, started by saying you HATE games, and this is a game, actually won game of the year and rpg of the year on the VGAs, so that being said, would it make sense to you, if I went to the Oscars and asked that they took "Titanic" or "Schindler's List", and say, hey I hate movies but I'd like to see this same award winning story, turned in to a game, an action FPS!!! Well maybe for some it would make sense, but the point is, it wouldn't be the same.

 

What you are looking for is an interactive story, and there are a few games out there that can be considered as such, examples Heavy Rain, TellTales' games like the Walking Dead, Game of Thrones and Tales of the Borderlands. If you just want the story, there are plenty of books and comics that are related to games, Mass Effect, Warcraft even Dragon Age all have comics. A game such as this one, which in my opinion is already very easy on casual/normal, shouldn't really have a "skip through the gameplay" option. But eventually some one will put up the several options and conversations and cinematics on youtube or something, and those only interested in watching, get to enjoy it, or just watch a live stream on twitch. Dumbing the game down even more, especially for the ones who don't even like games, should never be the way to go.



#77
Natureguy85

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I'm playing this game on hard with friendly fire on, going for nightmare on the next playthrough, didn't even try easy.

 

That being said, you the OP, started by saying you HATE games, and this is a game, actually won game of the year and rpg of the year on the VGAs, so that being said, would it make sense to you, if I went to the Oscars and asked that they took "Titanic" or "Schindler's List", and say, hey I hate movies but I'd like to see this same award winning story, turned in to a game, an action FPS!!! Well maybe for some it would make sense, but the point is, it wouldn't be the same.

 

What you are looking for is an interactive story, and there are a few games out there that can be considered as such, examples Heavy Rain, TellTales' games like the Walking Dead, Game of Thrones and Tales of the Borderlands. If you just want the story, there are plenty of books and comics that are related to games, Mass Effect, Warcraft even Dragon Age all have comics. A game such as this one, which in my opinion is already very easy on casual/normal, shouldn't really have a "skip through the gameplay" option. But eventually some one will put up the several options and conversations and cinematics on youtube or something, and those only interested in watching, get to enjoy it, or just watch a live stream on twitch. Dumbing the game down even more, especially for the ones who don't even like games, should never be the way to go.

 

She also said she liked many of the Bioware titles up to and including Dragon Age: Origins.

 

She isn't asking for the game as a whole to be dumbed down, but to have a dumbed down mode, much like ME3 had. Would this take much in terms of time and resources to do?



#78
Amirit

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You're not wrong, but if you read the whole text you would notice that I'm not actually saying the game present any challenge in casual mode but that the combat mechanics make me combat...

 

My sympathies. There is no way around that - the game changed style and made another big step toward console gaming, where "action" is everything. And no mods with "kill everything" button is on the horizon. There is one hope, though - that already many times mentioned "story mode" from ME3. It's not the same but at least you still can have the story with almost no bother with uninteresting type of combat. 

Do not know if they ever include that in DAI but mb we will find it in the next game.



#79
Damazig

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She also said she liked many of the Bioware titles up to and including Dragon Age: Origins.

 

She isn't asking for the game as a whole to be dumbed down, but to have a dumbed down mode, much like ME3 had. Would this take much in terms of time and resources to do?

The op clearly stated that she HATED games, so keep that in mind. It's not much work to dumb down the entire game? to rebalance everything to a lower difficulty? yes it is a lot of work, a lot more work than patching up dialogue, improving PC interface and mouse/keyboard and that is already taking them forever to do, and is indeed way more important.

 

If none of the "solutions" I suggested work for the OP, then it's very simple, if you dislike games, but want to slide through gameplay just for the cinematics and story, and if watching others do it isn't good enough, just buy the game on the PC and very soon you'll see console commands or cheats that give you god mode, unkillable, insta solve riddles and quests, and then you won't have to "endure" gameplay in a game...

 

But let's be clear, for me it's the same as asking to watch a movie without enjoying going to the cinema or watching tv and asking the director to cater to someone who openly doesn't like what he creates, or wanting to read a book without enjoying actually having to read words on a piece of paper or on the internet and asking the writer to fix that little problem for them. Makes little to no sense.



#80
Siegdrifa

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I Wonder what's wrong with the difficulty level : casual being still too hard. Lot of people said that, and personnaly, i replayed DA2 on normal difficulty a couple of week before DAI release, and DAI in normal (i swear) is the exacte same difficulty.

So i Wonder why in one case, DA2 normal was criticised because it was far too easy, boring and without challenge, while DAI in (casual, not even normal), is criticized for being too hard.

 

I Wonder if the "no Healing" mechanic is understood and how to deal with it.

So, i don't know if it will help whoever read this, but still here it is :

 

-1st rule: you are not supposed to lose life in combat, only during the downtime of your layers of protections, which have to be rare moments.

-1st rule prime: always build layers of protection with your skills (guard for warriors, and magic shield with your mage to protect your band)

-second rule : make sure your rogues and mages have passive tallents to reduce their treath generation in order to not be targeted by mobs.

-second rule prime : make sure your warrior have talent that make them be the target of the mobs

-thrid rule : use skills to desable / crowd control mobs (stun, fear, frozen, slamed on the ground); the less they can hit your party, your more time you buy before your skills that build guards and shield will be up to absorbe incoming damage; it is also the first step to combo detonator to boost your party DPS, which make combat shorter (do not forget, a combat that you end quicly means less time for the mobs to deal damage, means less damage dealt to your characters -> safer encounter.

-fourth : that said, you can't choose any skills you want on your characters at the begining, they all need bacis in order to be functionnal in battle. Once they have those tools, you can pick damage skills in order to synergize more with your other skills.



#81
Siegdrifa

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I Wonder what's wrong with the difficulty level : casual being still too hard. Lot of people said that, and personnaly, i replayed DA2 on normal difficulty a couple of week before DAI release, and DAI in normal (i swear) is the exacte same difficulty.

So i Wonder why in one case, DA2 normal was criticised because it was far too easy, boring and without challenge, while DAI in (casual, not even normal), is criticized for being too hard.

 

I Wonder if the "no Healing" mechanic is understood and how to deal with it.

So, i don't know if it will help whoever read this, but still here it is :

 

-1st rule: you are not supposed to lose life in combat, only during the downtime of your layers of protections, which have to be rare moments.

-1st rule prime: always build layers of protection with your skills (guard for warriors, and magic shield with your mage to protect your band)

-second rule : make sure your rogues and mages have passive tallents to reduce their treath generation in order to not be targeted by mobs.

-second rule prime : make sure your warrior have talent that make them be the target of the mobs

-thrid rule : use skills to desable / crowd control mobs (stun, fear, frozen, slamed on the ground); the less they can hit your party, your more time you buy before your skills that build guards and shield will be up to absorbe incoming damage; it is also the first step to combo detonator to boost your party DPS, which make combat shorter (do not forget, a combat that you end quicly means less time for the mobs to deal damage, means less damage dealt to your characters -> safer encounter.

-fourth : that said, you can't choose any skills you want on your characters at the begining, they all need bacis in order to be functionnal in battle. Once they have those tools, you can pick damage skills in order to synergize more with your other skills.



#82
Natureguy85

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The op clearly stated that she HATED games, so keep that in mind. It's not much work to dumb down the entire game? to rebalance everything to a lower difficulty? yes it is a lot of work, a lot more work than patching up dialogue, improving PC interface and mouse/keyboard and that is already taking them forever to do, and is indeed way more important.

 

If none of the "solutions" I suggested work for the OP, then it's very simple, if you dislike games, but want to slide through gameplay just for the cinematics and story, and if watching others do it isn't good enough, just buy the game on the PC and very soon you'll see console commands or cheats that give you god mode, unkillable, insta solve riddles and quests, and then you won't have to "endure" gameplay in a game...

 

But let's be clear, for me it's the same as asking to watch a movie without enjoying going to the cinema or watching tv and asking the director to cater to someone who openly doesn't like what he creates, or wanting to read a book without enjoying actually having to read words on a piece of paper or on the internet and asking the writer to fix that little problem for them. Makes little to no sense.

Ok, I don't program so I didn't know if it was as simple as removing certain mobs or enemies or what it takes to make different difficulties.

 

 

She did say she hates games, but if you read on, it's more that she hated certain aspects of gameplay. She doesn't want a challenge, but mentioned several games that she liked, including Inquisition's predecessor. She just doesn't like how the series has changed, and she's not alone. Your analogy doesn't really fit, especially when Bioware has done what it sounds like she is asking for with ME3. But if it really is that much extra work, I understand why they didn't do it.

 

And I'm definitely with you on fixing bugs and interface issues.



#83
XMissWooX

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You lost me at 'DAO on Nightmare is easy' but 'DAI on Casual is hard'.
Because in my experience, Casual in DAO was harder than Casual in DAI.
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#84
Damazig

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There is another point in this "did not have to play the game", and it applies to most old RPGs, you just needed a good build and a party to cover your weaknesses and the game was always easy.

 

Why I liked this? Because I hate games, I completely hate challenge or any involvement except for character building and story and Bioware (not only Bioware of course) gave me that, plenty. I could "play" the games almost ignoring combat and focusing only in making my character reflect myself and making the choices I like (well sometimes the story was so good that I actually made characters very different from myself just because they could affect the world in an interesting way). Now it is all gone...

 

So yes Bioware, I'm complimenting you for making games that were utterly ultimately totally boring, I guess you don't like it as developers but hey, you made me VERY happy, I could almost say you made my life bearable. So when I "played" a Bioware game I could just sit in front of my PC and enjoy creating my characters and worlds without any kind of challenge.

 

But hey, Bioware kept their good work, Dragon Age made an amazing job in being "challengeless" to the point that I could play Awakening in Nightmare with a bare handed Arcane Warrior and succeed with minor trouble, with a more traditional build I barely would notice there were enemies trying to be crushed but my character.

 

In DAI casual is so hard that I go to sleep in depression after some hours of gameplay (seriously). WAIT this is another thing I have to explain to make sense, no it is not hard at all, the only thing that actually killed me was a dragon that attacked me by surprise, other fights did not offer me a challenge yet I'd rather die a thousand times in DAO than winning in DAI. Now, why is that? In DAI combat is hard not because it is challenging but because you have to actually fight, you have to move, you have to evade, you have to "action game like" attack. Good bye boring clicks hello actual combat. This makes the game amazing in a sense, but for me it completely ruins any possibility of joy. From boringly clicking my way to victory and focusing on building my character and history now I have to spend time combating. And you all know how much combat there is in this game.

 

She the OP is tbh, full of crap, this all comes down to she doesn't like the new type of action rpg style, throws a tantrum and says she won't buy another Bioware game, cause she hates games, especially more action type of games(which is fair enough, I prefered the more tactical style of Origins myself), but then goes to say she played Origins on Nightmare? saying point and click is boring and easy, and that all the previous Bioware games were crap and easy, and could play them without a problem.

 

We're talking about a person who says doesn't like games and only plays to create characters the way she likes, but then proceeds to say she did DA awakening on nightmare? just need to build and Arcane Warrior, and it was ok? ... right makes perfect sense.

 

Like I said before, if you don't like games, go watch a movie, if you want to see the game, watch it being streamed, wait for cheats/mods on PC, or if you are really in a hurry, they play the game on the easiest difficuty (its damn easy), and when you get to the point, pick and build an Knight Enchanter, congrats you can now solo dragons on any difficulty while just pressing a button and barely having to move... and people complained about Arcane Warriors...


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