I'm currently replaying DA:O as a mage and trying out some of the spell lines I never bothered with (while ignoring the Sleep tree). Amongst those I've come to realize something:
The Glyph line is fantastic.
1: Paralysis Explosion: A decent early game debuff to take out the strong enemy. Remarkable mostly because the other paralysis spell is a lvl 2. Moving on.
2: Glyph of Warding: A bonus of 30 defense to every character in the area! This is actually huge when fighting close quarters, even more so when your characters already have high defense, they become incredibly hard to hit!
3: Glyph of Repulsion: At first glance it's a lackluster spell that won't see much use.. But realize this: This game is bloody full of tight corridors, caves and other choke points. By putting this down you can easily seperate any army in two or lock in a group of enemies and throw down a Storm of the Century to kill them all.
4: Glyph of Neutralization: A poor man's Mana Clash... Well, not really. You're not supposed to throw it at enemy mages, you're supposed to use it for damage control if you don't manage to kill enemy mages quickly and half your party is incapacitated by magic! Also a decent backup to deal with mages that you could not reach with Mana Clash.
Paralysis Explosion (always put glyph of rejection down fist): At first glance it's a poor man's Mass Paralysis that requires two spells and has friendly fire and no visible area of effect. But that's ignoring three things:
1: You learn to aim it to hit only enemies very quickly.
2: It'll take about as long to cast as Mass Paralysis anyway - and has double the duration!
3: It can't be resisted. Any large group of high level enemies, any dragon and any boss character including the bloody final boss will be stopped for a short while. It's like a wide area Force Field except that you can still do damage!
Zone of Can't-Touch-This (Glyph of Warding + Glyph of Repulsion): Sometimes you're forced to fight in the open against a large group of enemies. This is where this combo shines: You can throw these glyph on top of one another and suddenly you can actually make a stand anywhere out in the open and avoid the enemy swarming your party. I loved doing this against swarms of enemies in the Deep Roads.
Anyone else have experience with a spell tree that is more powerful/useful than it looks?





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