I don't know what Bioware was thinking.
I mean if you play a Dual wielder or almost any class, and you face same level enemies you always feel weak. How does it make sense in this case to have a supposedly hardest hitting DPS class do so little damage against a COMMON enemy and you having to slash and slash and ability, then slash and eventually they die. Yet the same enemy can hit you 2-4 times and you are dead or almost dead.
WHAT THE F!!!!
How does that make any sense. They made it all so very boring. Then the potion based system that is restricted as well. Sigh....
Give me DA2 combat where I felt like I WAS THE HERO, where I was better than random scrub enemies and could wipe out a whole group of them. The only challenge should be elites, bosses etc. I much preferred the DA2 combat. Only they should also have had the Origins tac system.
They have the same problem that you get in MMO's. Like SWTOR.
Here I am playing a SITH LORD and I am suppose to be a bad$ss and yet I have to play whackamole with low level enemies for ever and ever.
It is so BORING.....
Bioware has completely lost the touch of what makes a game fun. Why not just listen to the fan of what was great about previous games and do that. Why this new heal system based on pure annoyance. There is NO strategy behind it.
Their whole schtick about you prepare before you fight or plan ahead. HOW ???? You will 100% guaranteed take damage and you WILL 100% guaranteed run out of your potions. So the whole combat becomes not about the FUN in combat, but about "do I have to run back to camp again"....
I have zero faith ME4 will be any better, it will likely be half as long and twice as much multiplayer and less RPG and just on rails dialogue.