I've had no need for Evade on NM. The problem with DW rogue is a PC controls QoL issue. Nothing is wrong with the spec at all.
The damage I can dish out in well crafted gear pretty much comes close to doubling the damage of my two other mages combined. Mages of course have a metric ton of utility for the group and still decent damage so nothing's wrong with a DW rogue bringing raw damage. Especially if you have to work for it with positioning.
I was not impressed however with the bow. I tried it just for a change of pace, and the cooldowns on the skills are so horrendously long outside popping fire flask to spam long shot. And in those long cooldown times the bow easily has the crappiest autoattacks in the game. It's the lowest DPS weapon with just normal attacks, of course you can burst harder than a mage pairing long shot and aimed shot, but even a mage pulls ahead in long term DPS not to mention AoE and team utility.
Bow is for those who want to play safe and not deal with the punishment of melee, but if you're only going to be doing single target damage, go DW and be actually good at it. I'll admit bow is enjoyable when you don't have to put up with the bullshit of having your skills constantly screwed over by terrain/elevation, but whatever.
Also, don't spec into the knife throw skill. It's bad. Rogue is not an AoE class don't bother and reroll to warrior/mage if you want AoE.
Another advantage of being a rogue is you don't have to worry about carrying alternative staves of different elements when fighting dragons. Inventory management is enough of a pain as a rogue, I'm not going to complicate it as a mage.
It's a pity I'm not hearing good things about warriors, but I still plan to roll a Reaver or Templar in my next playthrough.