@ nic endo,
my argument is not weak. I just don't want to assume that enemies are always standing still out there for me to burst damage continuously.
majority of the comments here are talking about the skill itself on paper. when it comes to gameplay, it's still a chasing game.
I realized that the thread is about comparing figures but not actual game play and that's why I decided to say my peace.
the equation is to balance burst damage versus sustained dps. rogue graph fluctuates inconsistently while archer maintains a steady stream of dps to catch up DW's low ends. in the end, depending on situations, one will perform better than the other but it will never be a conclusive extreme.
moreover, party setup changes many things. you can press all the gazillion buffs just to find that the mob you want to stab has been killed by your team mates.
damage output = 0
no matter how much buff you calculated to add to 10000%, 0 damage = 0. reality become hypothesis. if it succeeds then the argument stands.
simple as that.
edit: it just means DW rogue doesn't fail but to say it outperforms archer by miles and leagues that's an assumption and assumption is not reality.