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Melee rogue is awful, especially on nightmare.


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#451
sH0tgUn jUliA

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Okay so it's not just me. The Dual Wield rogue really sucks. They took away the healing spells which a DW rogue build needs to survive, and they limited the number of potions "for strategy." I'm getting my ass handed to me. I've sold all my bows. I'm 25 hrs into the game and I'm going to restart it. Arrrgh. I think I'll load up Skyrim and have some fun.



#452
Xarius478

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Okay so it's not just me. The Dual Wield rogue really sucks. They took away the healing spells which a DW rogue build needs to survive, and they limited the number of potions "for strategy." I'm getting my ass handed to me. I've sold all my bows. I'm 25 hrs into the game and I'm going to restart it. Arrrgh. I think I'll load up Skyrim and have some fun.

DW Rogue doesn't suck, but if you're disliking it, buy a bow (or take Sera's), and respec to an Archer.  If you still don't like the Archer, then restart, or finish your playthrough while controlling another character.



#453
Selea

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Okay so it's not just me. 

No; if you read the thread a little more you understand that the conclusion is that, yes, it is just you (and a bunch of similar minded fellows that try to play the DW rogue as a warrior) since DW rogue is the most powerful class in the game - for what it concerns damage, that's 2/3 of the picture - if played correctly.


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#454
Zenthar Aseth

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Okay so it's not just me. The Dual Wield rogue really sucks. They took away the healing spells which a DW rogue build needs to survive, and they limited the number of potions "for strategy." I'm getting my ass handed to me. I've sold all my bows. I'm 25 hrs into the game and I'm going to restart it. Arrrgh. I think I'll load up Skyrim and have some fun.

Way to skip 19 pages, 10+ of which are full of people saying DW rogue is really good, if not the best class in the game.


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#455
Duelist

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Okay so it's not just me. The Dual Wield rogue really sucks. They took away the healing spells which a DW rogue build needs to survive, and they limited the number of potions "for strategy." I'm getting my ass handed to me. I've sold all my bows. I'm 25 hrs into the game and I'm going to restart it. Arrrgh. I think I'll load up Skyrim and have some fun.


A well played rogue has never relied on healing at all to survive because their best defense is OFFENSE.

There are tips scattered throughout this thread but in the Classes & Builds section HeroxMatt's Rogue thread has more in depth guides and builds if your looking for help.
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#456
sinosleep

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No; if you read the thread a little more you understand that the conclusion is that, yes, it is just you (and a bunch of similar minded fellows that try to play the DW rogue as a warrior) since DW rogue is the most powerful class in the game - for what it concerns damage, that's 2/3 of the picture - if played correctly.


This. The rogue appears to be the me 2 vanguard equivalent of this game. a class a bunch of people who don't know how to play complain incessantly about only for a bunch of people who do know what they're doing to post a bunch of kick ass videos of them curb stomping the game .

#457
Juniper Mucius

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I'm playing on Hard right now and I'm not really having any issues?

 

The major thing I think that hurts the Rogue is having only 8 abilities to allocate. If I were able to have 9, that'd be perfect. Twin Fangs can be a little annoying to pull off, but I think I'm going to stop using it and use Poison instead.

 

I was evading using Evade (I just wanted to go down the Stealth tree to get the better Armor Penetration, which will likely always be on given how often I can go stealth), but I started using it and it's rather useful to be honest. Especially when dealing with enemy takes that have swinging attacks.

 

I constantly position myself behind the enemy and get bonuses to crits while flanking and bonuses to flanking damage, have my mage prefer Barrier to drop it whenever it's possible, and have been using two S&B tanks (Blackwall and Cassandra) and Hard hasn't really been an issue for me. The only time I have any issue is when the Hinterlands decides to throw three gods damn bears after me at one time.

 

I always put myself into a position to dish out the most damage i can. So I wouldn't say they are useless. I would say they need a slight buff though. However...Tempest and Assassin can really mess things up so perhaps they don't.


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#458
Sully13

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Dude near the end of my first run i Dragon crawled those 3 yiu can get 1 after the other whit out useing a single potion other than the jar of bees once or twice.



#459
xLawGamerx

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Although I agree with a lot of what you are saying, partly this is just getting out of a particular mindset when it comes to rogues. The prior DA games taught you that rogues should be up in the thick of it and using their auto-attacks to back-stab stuff. This will get you killed in DA:I. In fact, on higher difficulty levels, I'd argue that your melee rogue should never almost never be auto-attacking - it should be a quick in to use an ability and then get out again.

 

As far as attacking melee two-handers goes, I agree that it's BS that they hit you in a 360 arc with standard attacks, but again you should be asking yourself if a rogue should really even be getting close to something like that in the first place? Rogues should be taking out the squishes in back, and if engaging a more armored opponent is necessary, you need to pick your spots. Typically, I wait until my mage has frozen one of the big guys, hit him with Twin Fangs or other detonator and then dive out again.

 

Really, what really needs to happen is to allow characters to swap weapons in combat - then all of these problems go away since you could just switch to a bow when dealing with the big dudes. It would allow more diverse character builds too.


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#460
sinosleep

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Wait, what?  The video isn't even of a Tempest; it's an Assassin.  This is the video in question: https://www.youtube....h?v=EeOsVLOULg8
As Selea pointed out, outside of the Mighty Offense Tonic, there's no special set-up here; it's all normal DW Assassin gameplay, without even the use of a focus ability.


That is absolutely magnificent

#461
ironhorse384

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Although I agree with a lot of what you are saying, partly this is just getting out of a particular mindset when it comes to rogues. The prior DA games taught you that rogues should be up in the thick of it and using their auto-attacks to back-stab stuff. This will get you killed in DA:I. In fact, on higher difficulty levels, I'd argue that your melee rogue should never almost never be auto-attacking - it should be a quick in to use an ability and then get out again.

 

As far as attacking melee two-handers goes, I agree that it's BS that they hit you in a 360 arc with standard attacks, but again you should be asking yourself if a rogue should really even be getting close to something like that in the first place? Rogues should be taking out the squishes in back, and if engaging a more armored opponent is necessary, you need to pick your spots. Typically, I wait until my mage has frozen one of the big guys, hit him with Twin Fangs or other detonator and then dive out again.

 

Really, what really needs to happen is to allow characters to swap weapons in combat - then all of these problems go away since you could just switch to a bow when dealing with the big dudes. It would allow more diverse character builds too.

This^ patience is key while playing a rogue.



#462
BALONEYPWNY

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Closing in on 20 pages for a thread titled "melee rogue is awful..."

I'm baffled.

#463
elrofrost

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Agreed with most of the OP. The worse thing is you can't switch weapons. It wouldn't be so bad if you could switch to a bow and back off, still doing damage. The best you can do is take over Varric or Sera.

 

On Nightmare, the best you can of is get in, strike, and get out. No other choice. That's where a bow would come in handy. Also, you will miss. A lot. Because of the NPC's are always moving. There's not way to lock them down as a rogue. Unless you micro-manage your party and use frost spells and traps.

 

I gave up my dagger rogue. Archer is BORING. God. You just stand there shooting. You might get lucky and some NPC will make it over to you to use your other abilities. but for the most part you fire off various shots.

 

If you wanna be in the thick of it go 2 handed warrior. They are fun. Can take the hits and can dish out a lot of damage.



#464
sinosleep

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Closing in on 20 pages for a thread titled "melee rogue is awful..."
I'm baffled.


Half the thread is devoted to how borderline OP the Melee rogue is though.

#465
Duelist

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Half the thread is devoted to how borderline OP the Melee rogue is though.


Of all classes, melee rogues are ALWAYS the most complained about.

Either by people who play them like squishy warriors and wonder why they end up dead or people who think they're OP.

#466
arkngt

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Wait, what?  The video isn't even of a Tempest; it's an Assassin.  This is the video in question: 

As Selea pointed out, outside of the Mighty Offense Tonic, there's no special set-up here; it's all normal DW Assassin gameplay, without even the use of a focus ability.  

 

That's just awesome.



#467
sinosleep

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Of all classes, melee rogues are ALWAYS the most complained about.
Either by people who play them like squishy warriors and wonder why they end up dead or people who think they're OP.


I meant that as a good thing. Rogues are fine people just need to learn to play.

#468
EdwinLi

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Ya Dagger rogues is a pain in the start out but it is one of those hard to start out but Overpowered once higher level class to play as in this game.

 

Once you reach the lvl 15 and higher to start crafting the more powerful custom made gears and weapons then you'll be slaughtering enemies like no tomorrow.

 

I mean people have already made Solo Builds with Dagger Rogues on Nightmare.

 

DAGGER SOLO ROGUE BUILDS ON NIGHTMARES!!!!!!!

 

 

I'm playing a dagger rogue now and I'm Fing loving how I'm slaughtering enemies with Assassin Specialization in the lvl 15 and higher range.



#469
Maverick827

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Since respec neckalces are so inexpensive, you can always run around with two of them in your inventory and a good bow and respec should you ever run into an encounter that you feel is particularly punishing for melee, and then respec back.



#470
Duelist

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I meant that as a good thing. Rogues are fine people just need to learn to play.


I figured as much and I fully agree with you. Just sayin is all.

#471
sH0tgUn jUliA

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A well played rogue has never relied on healing at all to survive because their best defense is OFFENSE.

There are tips scattered throughout this thread but in the Classes & Builds section HeroxMatt's Rogue thread has more in depth guides and builds if your looking for help.

 

Thank you. I will look for that thread.



#472
HozzMidnight

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2H Warrior is the gimpiest class.  DW Rogue frustrated me early because of buggy hit box/animations with some of the abilities but you get the hang of it and soon it becomes very easy to wreck stuff despite abilities not firing correctly 20-30% of the time.



#473
mutantspicy

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Of all classes, melee rogues are ALWAYS the most complained about.

Either by people who play them like squishy warriors and wonder why they end up dead or people who think they're OP.

Because of the gameplay people are leaning more towards rogue in this game. Perhaps many people not familiar with how to play a rogue are trying it, and hating the keyboard controls. I don't blame them, this game is meant for a gamepad.  Sorry but its the facts. Previous games the combat was auto attack and the camera played like a ots shooter game, perfect WASD controls, which means boring melee, and mucho fun for mages.  Not the same with this game.  I personally think they did a phenomenal job with the game play this time around, even archer well paired with artificer could be fun.  Green Arrow build?  



#474
Lucrece

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I hate the PC controls but that's not an issue with the class itself -- they just did controls badly for PC. My mage constantly finds himself randomly target switching as I adjust the camera so I have to go tactical and click on a mob to lock on to it because if i click on a mob live the same button starts an autoattack.

 

Quite frankly the rogue has spoiled me. It starts out terribly weak but by lv12 and getting some tier 2 schematics you start scaling ridiculously well.

 

 

I'm trying to do a qunari mage playthrough and a dwarf warrior playthrough, and god is their damage bad by comparison.

 

I also love the rogue because with stealth you can pre-emptively knock out archers and mages, whereas with the other classes you're sticking your neck out.



#475
brazen_nl

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[...]  if i click on a mob live the same button starts an autoattack.

 

Use right click instead of left click to select an enemy without attacking it.