I don't know what Bioware was thinking.
First, of course wouldn't know what BW is doing their a company that purpose is to make money by developing high-quality console, PC, and online role-playing games focused on rich stories, unforgettable characters, and vast worlds to discover. While they originally were a two-three man team now a business who has to answer to company director, vice-president, president, GM, CEO. Who may or may not be able to give them the things they believe would make their game a smash-hit because they answers to shareholders financial back them. Also so note that Bioware is a divison of EA. So even if they Bioware all come together and agree on something (ex. more time, developers need, or research) EA still has a say on the subject example DA:I multiplayer (wish it wasnt even in the game).
Bottomline you should not go judging just cause it upsets or angers you. While each gamers experience is different cast you decision with a bit of objectivity and believe Bioware all gaming companies are doing everything capable to give you the game you deserve and getting your monies worth. I have only 120hr+ in game havent regret any of it.
I mean if you play a Dual wielder or almost any class, and you face same level enemies you always feel weak. How does it make sense in this case to have a supposedly hardest hitting DPS class do so little damage against a COMMON enemy and you having to slash and slash and ability, then slash and eventually they die. Yet the same enemy can hit you 2-4 times and you are dead or almost dead.
Second, just may be your build in how you make your rogue. *To many damaging moves no escapes or vice-versa. *Maybe your team composition doesnt support you rogues playstyle. I would like to know more before giving a better reason. Also if i remember correctly melee rogues in DA2 where too strong. I wanted to make a archer but DW was just so superior i never did. I have had a few issue 2H war/rogue with classes but after a few experimental spec i learn what worked for me, for AI and skills that were situational that may work on target A but not B.
They have the same problem that you get in MMO's. Like SWTOR.
Here I am playing a SITH LORD and I am suppose to be a bad$ss and yet I have to play whackamole with low level enemies for ever and ever.It is so BORING.....
SWTOR...............
I agree with that said tho loved the story gameplay/combat was meh tho. That said i dont understand where your coming from with this statement because earlier:
Give me DA2 combat where I felt like I WAS THE HERO, where I was better than random scrub enemies and could wipe out a whole group of them.
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