How did you dw rogues take down the envy demon on nightmare solo?
He was annoying enough for me as an archer.
Yes
it's called evade
How did you dw rogues take down the envy demon on nightmare solo?
He was annoying enough for me as an archer.
Yes
it's called evade
Dragging the Envy demon through poison clouds, or kite with throwing knives, evade when he does the fear shout. Add bees, upgraded one's if you can manage it.
As for the underground attack, do the run and jump technique, that we use in multiplayer. Or just use evade again.
It's no Alexius fight, which you knock him down with shadow strike, unleash some burst, stealth out, but the game will be significantly easier for you if you do the templar sidequest rather than the mage one.
Dragging the Envy demon through poison clouds, or kite with throwing knives, evade when he does the fear shout. Add bees, upgraded one's if you can manage it.
As for the underground attack, do the run and jump technique, that we use in multiplayer. Or just use evade again.
It's no Alexius fight, which you knock him down with shadow strike, unleash some burst, stealth out, but the game will be significantly easier for you if you do the templar sidequest rather than the mage one.
Yeah I just want to see it. The only solo Envy fight I've seen a video of is with an archer (which I've done myself).
Let me get up to the point again on my rogue. I'll see if I can record it for you, though this would be the first gameplay video I've made... ever.
I was about 20 hours in when i stopped playing on my melee rogue on my first playtrough.
I would say im probably a big newbie on all this, but i couldn't understand why i would get hit from enemies when i am standing behind them. So i was having alot of difficulty in general.
So i just rerolled into a dwarf warrior and went tank with a full ranged party, made the game alot more enjoyable. I started playing hard and now im trying a little nightmare.
I was about 20 hours in when i stopped playing on my melee rogue on my first playtrough.
I would say im probably a big newbie on all this, but i couldn't understand why i would get hit from enemies when i am standing behind them. So i was having alot of difficulty in general.
So i just rerolled into a dwarf warrior and went tank with a full ranged party, made the game alot more enjoyable. I started playing hard and now im trying a little nightmare.
enemy two handers do aoe swings
I see three solutions here.
1. Play on normal
2. Switch to archery
3. Don't play as that Inquisitor
Some solutions for playing DW would be
1. Let the party focus on two-handers while you kill off the mages and archers in the back. Quickly assassinating key figures is your speciality and its wasted when you dump all your skills on an enemy that won't immediately die from it.
2. Pay attention to the enemies movement. The AOE attacks broadcast loudly. Use evade to avoid them.
3. Don't try depending on autoattack. You dish out your damage, You stealth. You get out of dodge.
4. Specializations down the road offer a ton of solutions. All specializations give additional options against especially dangerous AOE attacks.
Bees bees bees. I basically beat Envy by just keeping bees on him while running around.
Bees bees bees. I basically beat Envy by just keeping bees on him while running around.
i beat him with face stabs :33
This is the problem. Micromanaging with this current tac cam is not an easy thing to do and in the end doing all the micromanaging for a melee rogue probably isn't worth it. They just don't have the health. Believe me, I was using barrier and revive kiting against this dark spawn alpha but it was pointless, my rogue just disintegrated against it even when cassandra had agro.
I was going to say similar to this, dual weild rogues would have been fine, but the micromanagement needed to do the combat in this just gets them killed.. The whole tactical thing needs to go and give us back Dragon Age 2 combat, it was fast fluid and fun... This version of .. whatever the hell this combat is is terrible..
Honestly i hated Dragon Age 2 but the combat was leaps and bounds over this game...
OH and give our potions back Bioware...
All melee mobs including 2H warriors can be taken down easy by a DW rogue, just use parry. 2Handers are especially vulnerable as their attacks are slow and easy to parry. The problem is the AI even with parry set on preferred.
However as long as your not surrounded ur fine, just dont get hit
Some solutions for playing DW would be
1. Let the party focus on two-handers while you kill off the mages and archers in the back. Quickly assassinating key figures is your speciality and its wasted when you dump all your skills on an enemy that won't immediately die from it.
2. Pay attention to the enemies movement. The AOE attacks broadcast loudly. Use evade to avoid them.
3. Don't try depending on autoattack. You dish out your damage, You stealth. You get out of dodge.
4. Specializations down the road offer a ton of solutions. All specializations give additional options against especially dangerous AOE attacks.
5. Guard on hit Masterwork and let the mages cast barrier on you at the beginning of the fight.
the point is you can't do a lot with rogue on nightmare with the tac cam because this game wasn't even designed to be played that way. http://www.gamespot....y/1100-6423362/
Likely a mmo that was in the works, that got transformed into what we have now, which is just a mindless action game with little tactics involved other than kiting, and the tac cam is generally a useless tacked-on feature.
I was going to say similar to this, dual weild rogues would have been fine, but the micromanagement needed to do the combat in this just gets them killed.. The whole tactical thing needs to go and give us back Dragon Age 2 combat, it was fast fluid and fun... This version of .. whatever the hell this combat is is terrible..
I mean this in the nicest way possible: if you want that combat, turn the difficulty to Easy or give bows to all your rogues. Dagger rogues have incredibly good survivability when microed (very short CD escape abilities and short CD permastealth), but they're definitely designed for players that enjoy that aspect. If that isn't for you, don't use dagger rogues.
I loved dw rogue the only time I really buggered things up is when I forgot to switch targets and attacked the air. Its a shame that the game didn't add more variety of enemies with different types of attacks. The only really different enemy i found besides the dragons were the terrors.
the point is you can't do a lot with rogue on nightmare with the tac cam because this game wasn't even designed to be played that way. http://www.gamespot....y/1100-6423362/
Likely a mmo that was in the works, that got transformed into what we have now, which is just a mindless action game with little tactics involved other than kiting, and the tac cam is generally a useless tacked-on feature.
Thanks biofail, or biotoilet, whatever your name is. I'm done with this company.
Umm you do realize that multiplayer games generally need a much higher standard in the consistency of their mechanics? If anything the combat quality would be that much lower if the game was only single-player from the start of development. Origins and 2 didn't even have a tac cam (on consoles at least). And it's simply not true that "you can't do a lot with rogue on nightmare with the tac cam." You can mostly do exactly the same things you can when controlling the character directly, if anything it's more consistent because there are no issues with switching targets or randomly dropping them. It does take more micro-management to do it through tac cam but that's kind of the whole point of the tac cam option.
Well, honestly, I think DW rogue could have lots of potential. I've just started one on nightmare, but it seems like the skills don't even connect half the time. I think it's just broken like a lot of things in DAI. My DW rogue in DAO was awesome, my favorite class hands down.
I've tried on normal and on nightmare, and DW rogues are amazing in both cases. Assassin is anyway, I have never tried a dual-wield tempest or artificer build, but I'm assuming they aren't exactly bad either.
I had some issues in tactical cam where my rogue would not flank the dragon properly and didn't attack all the time. Seems like it's a problem with some larger enemies. I prefer to take over in those cases and do the job myself.
I've tried on normal and on nightmare, and DW rogues are amazing in both cases. Assassin is anyway, I have never tried a dual-wield tempest or artificer build, but I'm assuming they aren't exactly bad either.
I had some issues in tactical cam where my rogue would not flank the dragon properly and didn't attack all the time. Seems like it's a problem with some larger enemies. I prefer to take over in those cases and do the job myself.
To be honest, it actually did bore me eventually. DW assassins do absurd damage, and you pretty much have to gimp yourself to avoid it ![]()
I've played for 89 hours now on Nightmare as a melee Rogue. Yes, getting killed in two hits by those retards that flail their 2 hander around like they are trying to swat a fly out of the air was annoying at first but... you can just walk away from them while they are doing that. You could also pick up parry early on which blocks all damage. Once you get some better CC and the Pitch grenade they become a non-issue.
The thing that I really hate about the melee Rogue so far is something that I assume applies in any difficulty and to any melee class. The actual "hitbox" of every enemy seems to be off-centered slightly towards their front face, which I assume is so your tank doesn't have the issue I'm having, where auto attacking makes my character gradually slide around to the front of the enemy. On bigger targets like Pride demons and Dragons, half of my attacks don't even connect because of this nonsense. Since characters have inertia like neutron stars in this game, repositioning behind a target every few swings is a really slow pain in the ass.
Even though I do like this game overall, I have to admit that there are a distressingly large number of things that were done so half-assed and sloppy that I have to wonder whose nephew was asked to design and program them as a favor without pay.
There are repec items you can buy to change over to an Archer.
DA: I does seem like DA 2 in that the best party tends to be 1 tank + 3 ranged characters. 2 archers + 1 mage for more DPS or 2 mages + 1 archer for more Barrier and crowd control.
she right roll ether rift mage necro.. "artificers" for status bounses + crit buff... or IMO for stupid amount of damage with out abuseing bugs like tempest roll dual artificer the stacking crit plus duration on the mines is pretty deadly plus leaping shot spam with your back on the wall can drop bosses in a couple seconds.