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Melee rogue is awful, especially on nightmare.


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#726
VahnXIII

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Rogues have so many tools at their disposal to survive. You don't even really need evade or parry. When 2H enemies start powering up, I casually take a few steps back, let them do their thing, then go back in to dish out more. If I don't have enough time, I can use Flask of Lightening to stop time and just kill the enemy, throw sleeping dust in his face and continue my attack or use Flask of Ice so I absorb the damage and he becomes frozen for a bit. 

 

The last thing I do is pretend I'm a warrior and dive into combat swinging my dagwags around like a maniac. That's an excellent way for the Inquisition to fall quickly!


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#727
hong

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Just to throw this out there: I'm now about two-thirds of the way through my nightmare DW rogue playthrough, and having an absolute ball. This is the most fun I've had with any class, just from the sheer kinetic nature of the gameplay. You're constantly jumping in and out of melee, throwing daggers everywhere, and murderizing people. Sure, sometimes you get murderized yourself, but that just adds to the excitement.

The first few levels can definitely be a slog, but that's something inherent to the game itself. And the last few levels are trivially easy. In between though, there's a decently-sized sweet spot. Just last night I took Suledin Keep in one run, from the Bone Tower camp all the way to Imshael. My IQ went down once, when fighting the first giant, and Solas went down once against the second giant. No casualties otherwise; it was glorious.
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#728
Arvaarad

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Just to throw this out there: I'm now about two-thirds of the way through my nightmare DW rogue playthrough, and having an absolute ball. This is the most fun I've had with any class, just from the sheer kinetic nature of the gameplay. You're constantly jumping in and out of melee, throwing daggers everywhere, and murderizing people. Sure, sometimes you get murderized yourself, but that just adds to the excitement.

The first few levels can definitely be a slog, but that's something inherent to the game itself. And the last few levels are trivially easy. In between though, there's a decently-sized sweet spot. Just last night I took Suledin Keep in one run, from the Bone Tower camp all the way to Imshael. My IQ went down once, when fighting the first giant, and Solas went down once against the second giant. No casualties otherwise; it was glorious.


For even more fun, try sneaking in past the giants. On the one hand, you get to skip a couple of the fights. On the other, if you so much as bump the autoattack key (or wander into Perceptive range of the giants), you'll get dogpiled by a dozen red templars.

#729
vahn65

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this thread was an eye sore for me being a dual wield fanatic in almost everything I play.

If played correctly the dual wield rogue can 1 hit squishy dps enemies and mages. This leaves u and the rest of the team to clean up the tanky front line enemies.

Basically all u need to do is stealth get behind archer and twin fang and if not dead get a few basic attacks in. Then if there is another archer or maybe a Mage throw death mark then use hidden blades and at the end of hidden blades activate death mark again for insta kill.

For the front line enemies and tanks let ur tank get the aggro then jump in and throw whatever abilities u want and they r dead fairly quickly. I play on nightmare and with dual wield assassin I melt through almost anyone with very little effort and I'm not even 20 yet. If u have guard on hit on ur daggers u r nearly as tanky as ur main tank being that ur hitting so fast ur almost constantly generating guard.

Masterwork dual blade helps a lot on this as well.

#730
Teophne

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I'm only playing on normal so far, kicking difficulty up for consecutive playthroughs, but so far I gotta say Dual Dagger Rogue in the beginning was easy, then after going Assassin everything started getting even easier. Now at lv16 I'm thinking about ditching the rest of the party.



#731
jumpinghermit

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the combat mechanic is really bad. extremely bad. ridiculously bad. so incredibly bad that i can't even imagine what the hell they were thinking. for melee dual wield anyway. haven't tried anything else on melee. 

 

it is officially the single worst combat mechanic i have ever seen in any game. at least that i can remember of. and i've been gaming for 15 years. 

 

ranged is awesome ... melee ... it's incomprehensible, unplayable. the fact that you can't stop the combat animation mid-attack is so stupid. you always end up hitting air ... or the fact that you can't move while you attack. one of these 2 would have made it great. 

 

unfortunately they are both missing and you end up hitting mid air. which is ridiculously frustrating. 



#732
SpazzticZeal

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the combat mechanic is really bad. extremely bad. ridiculously bad. so incredibly bad that i can't even imagine what the hell they were thinking. for melee dual wield anyway. haven't tried anything else on melee. 

 

it is officially the single worst combat mechanic i have ever seen in any game. at least that i can remember of. and i've been gaming for 15 years. 

 

ranged is awesome ... melee ... it's incomprehensible, unplayable. the fact that you can't stop the combat animation mid-attack is so stupid. you always end up hitting air ... or the fact that you can't move while you attack. one of these 2 would have made it great. 

 

unfortunately they are both missing and you end up hitting mid air. which is ridiculously frustrating. 

LOL



#733
Digger1967

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the combat mechanic is really bad. extremely bad. ridiculously bad. so incredibly bad that i can't even imagine what the hell they were thinking. for melee dual wield anyway. haven't tried anything else on melee. 

 

it is officially the single worst combat mechanic i have ever seen in any game. at least that i can remember of. and i've been gaming for 15 years. 

 

ranged is awesome ... melee ... it's incomprehensible, unplayable. the fact that you can't stop the combat animation mid-attack is so stupid. you always end up hitting air ... or the fact that you can't move while you attack. one of these 2 would have made it great. 

 

unfortunately they are both missing and you end up hitting mid air. which is ridiculously frustrating. 

 

Read through this a couple of times and I guess I'm wondering if the problem might be something other than the game here - I play on a PS4 myself and I've never really had the problems you describe above.   I find the rogue to be very maneuverable and a real joy to play, the flanking attack maneuver is just amazing when you get the hang of using it properly.

 

And it's not like I'm world reknown for my eye hand coordination, so I really am wondering if maybe the issues your experiencing might be with something other than the actual game mechanics. 



#734
DreamSever

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Sorry for bumping this, im playing melee rogue and take this from someone who tends to play casual, i have not noticed a huge change, i deal the same damage except you have to be alert more, i love it, killed 3 large bears and the merc fortress, yes i used potions but not urgently, not used tac cam once yet