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Okay. Here's my Review and Feedback, Bioware.


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Nilesta

Nilesta
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It's incomplete, but it brings up important points, I think.  Like how Blackwall stole your show.

 

http://junglejain.wo...ge-inquisition/

 

 

Let’s get the really bad out of the way, first. This is a console game, that someone slapped a mouse pointer on and called it good. The PC controls for keyboard and mouse are atrocious, assuming they exist at all. You do not auto-attack, you will not automatically move to perform any selected action, the menus all scream “You’re damn lucky we let you click anything at all.” I spent some thirty seconds standing a half-step too far away from a gate, it was highlighted, it had a tooltip that said open, I was clicking on it, and nothing was happening, because your character absolutely will not move. Imagine, for a moment, playing a melee character. You have to move to within melee range, hold down attack (no auto attack, you hold down the button), continue to move to follow the enemy around, all the while also trying to use your skills. I’m not sure how many fingers that will take, but it’s more than I can make work independently. There isn’t even any ability to move via mouse (by holding down both buttons, for example), the only movement is WASD, while holding down the right mouse button handles camera movement.

 

Loot does not sparkle, anymore. It actually tends to blend into the floor, and the only way to see it is to use the search skill, which does a radar thing, pings if it finds something, and briefly makes it light up. But it’s not long enough, and it’s as likely as not to ping on crafting materials, when there’s no actual loot, but how can you know that, unless you carefully walk around the entire battlefield pinging your radar and spinning around?

 

The tactical camera mode is apparently torture in a box, but I haven’t used it.

 

They have apparently “heard” these complaints, but I cannot speak to what, if any, the fix will be.

 

As far as meh things, the game has a tendency to feel a little MMO in places. Yes, you will, at some point, find yourself collecting X number of bear-asses for some dude you met on the side of the road. I’m lying, it’s actually ram-asses. Not all conversations are animated, anymore. Only the special ones get motion and facial expression, the rest (even with companions) involve both characters just standing there doing their standing around animations, with no facial expressions, while the voice actors try to insert some sort of emotion through sheer force of will. Many conversations have turned into the party banter from DA:O, complete with audio-fade if the camera isn’t in the right position to count as close enough to hear over the ambiance.

 

For the meh upside, your 10 ram-asses actually change the world. Each little “silly” side quest you complete has some measurable effect on the world around you, and slowly, as you do more and more things for those dudes on road sides, the area becomes safer, more peaceful, happier, people return to farms and fields, refugees stop starving, and people start patrolling the roads. You will never come back a week later to find the same starving refugees standing on the same road sides begging for someone to bring them the same ram asses like the world’s worst con artists. Yes, perhaps this is “easy” for single player games, but how many single player games have you played that actually bothered?

 

Let’s talk romancable companions.

 

The break out, dark horse, hands down winner of mugged-in-an-open-field character is Blackwall. He got little press, few screenshots, a bare smattering of concept art, and a backstory that sounded like Debbie Downer grew a cave-man-beard. And I accidentally fell in love with him. And I’m not the only one. Three out of three female DA:I players polled agree — Blackwall sneaks up behind you, bashes your Cullen loyalty over the head and steals you away. All those years of nefarious naked-Cullen plottings, all monkey wrenched in the face. You’re left feeling a little blindsided and confused at the ease and speed your fickle, fickle heart gets lured away from the path of righteousness. This is how people end up in affairs and claim one thing led to another. I don’t know what happened, Cullen, baby. One second I was asking him what one lone Grey Warden could do for us, and the next I’m stalking him and baking cookies.

 

The big disappointment of the series is Iron Bull. Partly that’s due to the hype he got, and partly just due to my own stubborn clinging to what Qunari are like. Perhaps I just can’t stop seeing the skinny white boy behind the voice, but it’s lacking in a fairly major way compared to Arishok from 2 and Sten from DA:O. People who know me know I have a bit of a fetish for voices, and Bull’s just doesn’t cut it. There was a mystique, an exoticness, an intriguing attractiveness to both former Qunari characters, made all the more urgent and gnawing due in no small part to their voice actors. Bull not only lacks the fascinating voice, he loses most of what made the Qunari interesting. They did mention he was unlike any Qunari, ever. Perhaps if I had listened, I wouldn’t feel so let down. He isn’t a bad character, but I feel no special need to see where his flirting options lead, either.

 

The good stuff?

 

You don’t need me for that. Read any other critic’s review. They can’t stop nibbling the story’s ears long enough to warn us that Blackwall is a big stupid lunk of hot man flesh, so I had to do it for them, and pulling them off their crotch-grinding of the graphics is an exercise in futility. It’s a good thing you have me, to tell you about all that other stuff.


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