Aller au contenu

Photo

Qunari Armor bug?


  • Veuillez vous connecter pour répondre
152 réponses à ce sujet

#76
HavoK_99

HavoK_99
  • Members
  • 8 messages

From what I have been reading and seeing it seems that all armor across all types light/med/heavy looks the same on qunari. So basicly a player playing as a qunari gets about 5-7 armor looks and some of them are only slightly different from the last. I dont know if this is the same for other races but I know the armor looks different if I put it on iron bull or blackwall. Blackwall I get hes a human warrior but why does heavy armor look totaly different on iron bull then my qunari warrior seems silly.

 

Oh and also I dont think anyone has found any race specific armor for qunari but all other races have some humans have a ton and both dwarf(carta/legion of the dead) and elf(dalish) have atleast a few. So seems we Qunari got shafted.



#77
VilniusNastavnik

VilniusNastavnik
  • Members
  • 823 messages

that is the battlemage set by the looks of things which is different to the mastercrafted battlemage set you get from the dragon but I would need to kill the dragon to find that out first and he is still 5 levels above me and I have not even gone to the emprise du lion region yet.



#78
Futhark

Futhark
  • Members
  • 88 messages

tumblr_neiy9qN6Kv1ryr3o1o2_1280.png

 

 

This is Warrior's Battlemaster armor(+Vanguard arms) crafted with Silverite(material removes class restriction), that's all...what bugs me is that Rogue Prowler Armor looks exactly the same as Warrior Battlemaster not to mention, that Rogue Prowler Armor have chain mail under the chest plate but Warrior's Battlemaster Armor for some reason have only pajamas instead of chainmail under the chest plate...looks like devs really run out of time\resources, or it's just another bug...



#79
noah555

noah555
  • Members
  • 2 messages

Update:

 

it kind of worked. my character is a male qunari mage and i got him to wear some rouge armor. i can also get him to wear heavy armor. this is because of a few specific materials that i used. basically there are 3 materials that let you do this.

 

for leather it is Snoufleur (For Medium Armor)

for cloth it is Dales Loden Wool (For Light Armor)

for metals it is Silverite (For Heavy Armor)

 

Basically these 3 crafting materials can override the class restraints and let you wear any armor if one of these armors is put in your MAIN armor slot in the crafting menu

 

for medium armor, the main slot will be leather

for light armor, the main slot will be cloth

for heavy armor, the main slot will be metals.

 

So basically, if you have a mage and want to wear some rouge armor then you would get the schematic for either rouge armor or prowler armor. When crafting it you would use Snoufleur in the main armor slot (or else it wont work. For example, using silverite in the defense slot WILL NOT overide the class restraints because you cant put metal in the main armor slot for rouges).

 

If you wanted to use heavy armor(Warrior) you would craft a heavy armor with Silverite in the main armor slot

 

likewise, if you wanted to wear light armor (mage) you would use Dales Loden Wool in the main slot

 

 

I also found a merchant in the hissing wastelands that sells armor schematics that all look like rouge armor sets, which is a little strange. The merchant is in the canyon if you're interested. (Cause i know some people dont like the look of the long robes)

 

now as far as trying to equip human trained armor (i.e. warden battlemage armor) it is still impossible. I dont think its a glitch, i think the devs (as much as i love them) were just lazy and didnt impliment the armors for Qunari. theres know way that its a glitch. (But i hope it is!)


  • Stavro et Frustrated aiment ceci

#80
VilniusNastavnik

VilniusNastavnik
  • Members
  • 823 messages

Yeah, I seriously hope they make all armor available for all races, you are suppose to have some of the best smiths in orlais and yet none of them can reverse engineer the outfits and produce them for qunari? I'd love for my qunari to walk around in heavy armor like iron bull but it is the same rubbish chain and cloth.. let the giant ox run around in orlesian armor already!!! I'm sure they could also engineer helmets for the qunari instead of bloody face paint which you cannot even make at the alchemist station or armor crafting station.. bit of wyvern blood here, dragon blood there, ad some rashvine and see what comes out of it..

The humans get the most armor.. considering the number of surface dwarves it makes no sense they cannot wear orlesian armor..



#81
PeeKay85

PeeKay85
  • Members
  • 60 messages

Every warrior armor has that ugly horn (clipping every time) on it, this is really bad design!

 

I am hoping that the developers are aware of this problem (armor not showing up or it´s the same design with other colors) and fix it very soon, because it really kills the atmosphere of being a Qunari!



#82
KennethAFTopp

KennethAFTopp
  • Members
  • 1 480 messages

Sooo for a Qunari warrior there's only like three different types of armor + the dlc armor?

Which I am dissapointed aint upgradeable it would've looked badass with bigger boots and gauntlets.



#83
ProfessionalPirate

ProfessionalPirate
  • Members
  • 364 messages

I seem to have this bug as well, F!Qunari warrior, and the Inquisition armor at the haven merchant just shows up as casual wear. Haven't gotten much further to test out other stuff yet



#84
Mad Cassidy

Mad Cassidy
  • Members
  • 188 messages

I am hoping that the developers are aware of this problem (armor not showing up or it´s the same design with other colors) and fix it very soon, because it really kills the atmosphere of being a Qunari!

 

If the lack of diversity is a bug, it's a rather unforgivable QA oversight, considering it affects an entire race across all platforms and should be easily testable. The only way it could have occured this way is if it was a weird problem that manifested itself in the final build and none of the builds before, and was overlooked by both in-house QA and cert in the pre-release rush.

 

If the lack of diversity is a result of inadequate time, it's a case of unforgivable resource management. This is a key feature of the game.

 

If the lack of diversity is intended, it's an unforgivable gameplay decision. This is a game that people play for fun. Any feature should only be implemented after asking these two simple questions:

a ) Is this feature fun?

b ) Does the feature add to the user's gameplay experience?

If the answer is 'no' on both counts, as it would be for arbitrarily restricting one race from half of the equipable armours in the game with no tangible benefit or rationale, that feature should not be implemented.

 

 

As it stands, Qunari seem to have the fewest customization options of any race, by quite a long shot. They have the least hair, no tattoo options, the smallest selection of armours, and no access to helms or hats. They do have vitaar, but they're only a bit of added texture (very few additional resources required to make these), and so far, from what I've seen, I'd rather not see a good portion of them (though I have by no means seen all of them, and some do look pretty interesting). Players expect an even distribution of content and quality between races. And so far the qunari do not seem to be delivering. I sincerely hope this is addressed with the first patch (I would be absolutely flabbergasted if it were not).


  • Futhark et Katari aiment ceci

#85
Jomar

Jomar
  • Members
  • 4 messages
I have a qunari character and all of his defense where -90 i just dont understand that and he's mask still there even when your having a cut scene

#86
Katari

Katari
  • Members
  • 21 messages

If the lack of diversity is a bug, it's a rather unforgivable QA oversight, considering it affects an entire race across all platforms and should be easily testable. The only way it could have occured this way is if it was a weird problem that manifested itself in the final build and none of the builds before, and was overlooked by both in-house QA and cert in the pre-release rush.

 

If the lack of diversity is a result of inadequate time, it's a case of unforgivable resource management. This is a key feature of the game.

 

If the lack of diversity is intended, it's an unforgivable gameplay decision. This is a game that people play for fun. Any feature should only be implemented after asking these two simple questions:

a ) Is this feature fun?

b ) Does the feature add to the user's gameplay experience?

If the answer is 'no' on both counts, as it would be for arbitrarily restricting one race from half of the equipable armours in the game with no tangible benefit or rationale, that feature should not be implemented.

 

 

As it stands, Qunari seem to have the fewest customization options of any race, by quite a long shot. They have the least hair, no tattoo options, the smallest selection of armours, and no access to helms or hats. They do have vitaar, but they're only a bit of added texture (very few additional resources required to make these), and so far, from what I've seen, I'd rather not see a good portion of them (though I have by no means seen all of them, and some do look pretty interesting). Players expect an even distribution of content and quality between races. And so far the qunari do not seem to be delivering. I sincerely hope this is addressed with the first patch (I would be absolutely flabbergasted if it were not).

 

The lack of helmet options I can kind of understand because of the horns, but then I'd expect more diversity in the available horns and hair to make up for it.  I expected to give my Qunari horns and hair like the Qunari that appeared in DA2 but that isn't an option.  The Vitaar honestly looks like clown make-up half the time.  I'd rather take the hit to my stats than look ridiculous during every cut-scene.  The Vitaar was a nice idea but poorly executed.  Qunari-exclusive armor in a patch or DLC is a must.  Every race has exclusive armor except Qunari.  Why?  They have a cool culture with a lot of potential to draw from for awesome armor sets.



#87
Futhark

Futhark
  • Members
  • 88 messages

Qunari-exclusive armor in a patch or DLC is a must.  Every race has exclusive armor except Qunari.  Why?  They have a cool culture with a lot of potential to draw from for awesome armor sets.

Agreed. Qunari culture have a big potential, but thing is...our character is Tal-Vashoth, that's why Bioware can decide to give us Barbarian style armor, but not Qunari Themed, like Sten or Arishok...you can find Tal-Vashoth in Skyhold not far from Cullen. His armor looks exactly the same as Katari from Multiplayer and Katari as you know is Tal-Vashoth.

 

For those who didn't know how it looks in game: https://gamertitan.c...classes/katari/

...to be honest I think that Katari armor design is horrible, I hope that it's not our future armor for Qunari only...



#88
Tyrus

Tyrus
  • Members
  • 43 messages

With the announcement of Patch 2 and Patch 3 on its way, everyone here needs to hit BioWare up regarding the obvious rendering bugs plaguing multiple armor sets (Inquisitor Armor sets at the beginning of the game, for example) making them not show up. I want them to clairfy why there's such a lack of diversity in regards to Qunari armor actually appearing differently on them.



#89
PeeKay85

PeeKay85
  • Members
  • 60 messages

One patch is out, but this annoying bug isn´t fixed yet, what a shame Bioware! :angry: :angry: :angry:



#90
Wodan Yrmir

Wodan Yrmir
  • Members
  • 105 messages

still wish we could have headband or eyepatch for qunari too make then look more awesome XD



#91
God-Emperor-Of-Dune

God-Emperor-Of-Dune
  • Members
  • 3 messages

So, do I understand correctly?! People can complain 100+ pages that the new patch made their hair shiny, but nobody mind ( or just a couple of people actually objectt) if there are:

 

- virtually "zero" unicue armors for qunari;

- there are no unique tatooes for them;

- you can choose 2-3 types of similar armor, for the entire time when you play with qunari and

- not to mention, some of the armor doesn't even show up, when playing with qunari?

 

That's just sad...

 

I was hoping that we can find a way to make Bioware take this problem more seriously, but with four pages... They will never going to fix this issue :(



#92
Tyrus

Tyrus
  • Members
  • 43 messages


So, do I understand correctly?! People can complain 100+ pages that the new patch made their hair shiny, but nobody mind ( or just a couple of people actually objectt) if there are:

 

- virtually "zero" unicue armors for qunari;

- there are no unique tatooes for them;

- you can choose 2-3 types of similar armor, for the entire time when you play with qunari and

- not to mention, some of the armor doesn't even show up, when playing with qunari?

 

That's just sad...

 

I was hoping that we can find a way to make Bioware take this problem more seriously, but with four pages... They will never going to fix this issue :(

 

Nobody seems to care, or notice. It's a shame.

 

Even if it's been established by now that Qunari:

 

- Can't wear unique non-customisable, standalone armor sets (such as Warden Armor, Templar Armor, etc)

 

- Don't have race unique armor except Vitaar (which sucks)

 

There's still the very obviously and evident problem that heaps of armor sets in the game that aren't specifically tagged as race-restricted, such as the starting Inquisitor Armor sets available from the merchant in Haven (Foot Soldier for Warriors, Scout for Rogues, and Battlemage for Mages) don't show up in previews at all and when purchased and equipped, incorrectly render as freaking pyjamas on the Qunari.

 

BioWare, either patch this bug out and confirm these armor sets were never meant to be equippable by Qunari at all and that's why when equipped they render nothing but pyjamas, or fix it and give us some more well-deserved Qunari armor sets.


  • God-Emperor-Of-Dune aime ceci

#93
Bbren

Bbren
  • Members
  • 11 messages

The mage armor is the image Tyrus is looking for.
 

Highland Ravager [Leontine's Ring, Emprise du Lion, Fire, 23]

  • Duke's Mane: Requires Level 19, 45 Armor, Helmet, +14% Heal Bonus, +8% Melee Defense, +8 Strength
  • Keeper Robe: Schematic
  • Superior Guard Belt: +30 Guard Max
  • Walking Death: Requires Level 17, 319 DPS, 124 Damage, +21% Armor Penetration, +4% Attack, +6 Dexterity, 10% Chance to apply walking bomb for 5 seconds, with detonation of 50% weapon damage
  • Masterwork Battlemage Armor: Requires Level 19, 224 Armor, Light Armor, +16% Cold Resistance, +6 Magic, +17% Magic Defense, +21% Spirit Resistance, Abilities Cost 7.5% less Mana/Stamina

 

PP5lPJN.jpg

The game screwed me over and put the wrong arm attachment to the damn armor. It had the correct one for the Warrior and Rogue versions but the wrong one for a mage. It's impossible to find this piece anywhere else it seems. gg bioware



#94
Mr.House

Mr.House
  • Members
  • 23 338 messages

Why has Bioware still not fixed this? It's bad enough all the faction armor and helmets are locked out of the qunari, but being locked to the dlc armor and vanguard(which I like in fact but I would like to have progression in my armor dammit!)  which are the only armor that you know, looks like armor and does not have those stupid pjs is just sad really.



#95
VilniusNastavnik

VilniusNastavnik
  • Members
  • 823 messages

I am not starting my Qunari Templar until they release qunari armor or remove race restrictions. We have some of the best smiths yet we cannot alter the armor to fit a 10 foot (realistically 8.. maybe 9 at most) tall oxman? So here is a picture of my Archer Qunari at the end of the game after the final boss fight with arishok vitaar and (complete) superior Battlemaster coat.

10859377_768841033187689_1336385707_n.jp



#96
Mr.House

Mr.House
  • Members
  • 23 338 messages

Heck I wanted my canon Inquisitor to be canon but the lack of attention they got in gameplay just kilsl it for me(and I loved my qunari) At this point I'm probably just going to go human mage.



#97
Tyrus

Tyrus
  • Members
  • 43 messages

Has anyone got these armor schematics/seen these images of Qunari characters from the E3 demos? How easy are these schematics to obtain, or are they so late game that there's no point/only a few hours to enjoy such customisation before the end of the game?

 

http://forum.bioware...-e3-demo-armor/

 

tumblr_ng9oehzhwI1rpja5do1_1280.png

tumblr_ng930qsxla1qlzlbeo1_1280.png

tumblr_ng4gbo4U8v1r3o95ao1_1280.jpg



#98
Galactus

Galactus
  • Members
  • 88 messages

I wish bioware would acknowledge this, it is really ruining the game for me.



#99
God-Emperor-Of-Dune

God-Emperor-Of-Dune
  • Members
  • 3 messages

Well I just finished my second playthrough of Dragon Age Inquisition with female Qunari  - 198 hours. I noticed something strange**

 

 

I saw the above armor sets (or at least  something similar to them). When I was crafting armor sets, I saw some models, looking similar to those in the pictures above (but only when I was crafting them). At the moment when I finished and equipped them on my character, I got the same old pajamas and sh#t. Probably the best looking qunari armor (and the only one that actually looked different),  that I found for 198 hours was the Masterwork Battlemage Armor... 

 

And as "Bbren" stated before me, "The game screwed me over and put the wrong arm attachment to the damn armor. It had the correct one for the Warrior and Rogue versions but the wrong one for a mage. It's impossible to find this piece anywhere else it seems."

 

 **Well, to be honest I noticed a bagilion of strange things and bugs connected with Qunari Inquisitor :)))



#100
Galactus

Galactus
  • Members
  • 88 messages

Bump. Bioware acknowledging this as a bug would be really nice.


  • God-Emperor-Of-Dune aime ceci