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Help mage is underpowered


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#26
Magma_Axis

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Staff damage needs a hefty buff. The damage they do is ****.
 
Also mp regen is **** and spells just aren't as satisfying as the DA:O and DA2 spells. Mages just feel so much weaker in DA:I, especially since you can't even cast that often whereas in the other DAs I was casting all the time.


Get Rift Mage spec, you will have unlimited mana. Get Flashpoint and Clean Burn from Inferno Tree, you wii have faster CD
Staff DPS is intentionally low to compensate the fact that mage's auto attack have insane ranges and spells can hits multiple enemies. It also outright stated that mage role is CC and control not DPS

Mages is hilariously OP in DAO and very strong in DA2.

Personally though i prefer DA2 mages than DAI. DAI need more spell varieties
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#27
nonomercy

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mages ARE OP as they always used to be)) however their "power-lvl curve" is way sharper, that makes you feel underpowered early, but makes you a total beast 10lvls past)



#28
GhoXen

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Gear your mage properly. You are properly stacking useless Magic on the mage.



#29
Zairii

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I think the mage issue is more the CD issue.

 

Open with a cast, auto-attack, auto-attack, auto-attack, auto-attack, cast, repeat.  IMO the CD are too long you spend too much time autoing and not casting its boring, its not so much about DPS.  I use CL then have to wait to use ANYTHING else by the time I can cast again CL is up again.  It seems the global CD for ability casting is way too long, this might be to limit DPS but it makes it boring, lower spell DPS and let us cast.



#30
Sugram84

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chose specialization Knight-Enchanter at lvl 12 & ur OP, if u haven't learned to play yet, that u can't handle mage, look at this video

 


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#31
Mushashi7

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I've been a mage in both games before this so I know how to play one. However I just feel so underpowered atm. My party members are scaling in dmg. However my Qunari mage is struggling. Can anyone offer some advice on what to get?

Just hit level 7 but still using staff of dragon and armor of the dragon. Cause I've not found anything better yet.

.
You should try to go hunting with a pure mage team.
Let Vivienne be the Knight Enchanter, Solas the Rift Mage etc. But also ensure they each have their own element. It would be perfect you are a mage your self. One element for each of you.

And then go hunting. You'll see...

I am a rogue archer my self, but I took the three mages with me on missions in The Hissing Wastes. To be honest, I didn't have to do anything else but scratch my behind. I can imagine if I also was a mage, and covered the last element. Auch!



#32
Seraphael

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I think the mage issue is more the CD issue.

 

Open with a cast, auto-attack, auto-attack, auto-attack, auto-attack, cast, repeat.  IMO the CD are too long you spend too much time autoing and not casting its boring, its not so much about DPS.  I use CL then have to wait to use ANYTHING else by the time I can cast again CL is up again.  It seems the global CD for ability casting is way too long, this might be to limit DPS but it makes it boring, lower spell DPS and let us cast.

 

It's the low damage auto-attack issue more than anything. Particularly at low to medium levels with few offensive spells and too little mana/regain. The original poster complained about his Qunari mage, but ironically Qunari mages (and rogues) are likely the best in the game as their vitaar head gear adds damage to base damage which is subject to multipliers from spells and skills AFAIK.



#33
VilniusNastavnik

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.
You should try to go hunting with a pure mage team.
Let Vivienne be the Knight Enchanter, Solas the Rift Mage etc. But also ensure they each have their own element. It would be perfect you are a mage your self. One element for each of you.

And then go hunting. You'll see...

I am a rogue archer my self, but I took the three mages with me on missions in The Hissing Wastes. To be honest, I didn't have to do anything else but scratch my behind. I can imagine if I also was a mage, and covered the last element. Auch!

Going along this train of thought.. 

Solas: RIFT + FIRE
Viv: KE + Ice
Dorian: Necro + Lightning
You: Immolate, Fire mine.. Winters grasp, Frost step... Chain lightning, Energy Barrage... Barrier, Dispel.. all upgraded.. all passives..

Just watch everything drop.. even on nightmare..


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#34
OrlesianWardenCommander

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Mages under powered??? My Dalish Elf Knight Enchanter would like to have a word with you. If you go KE or Rift you cannot say mages are underpowered
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#35
Sugram84

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rift mage is normal, not OP & not under powered, good to play



#36
StrangeStrategy

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Feeling underpowered as a mage, with too little durability and not enough damage?  Join the Ice Knights!

*Regenerating barrier!

*Almost no cost cooldownless spirit blade attack that does 200% damage, 200-300% bonus damage against barriers and guards, and deflects ranged attacks back at the owners, be the Jedi!

*Telefragging, for your 1000% damage needs!

*Ice dash, to charge down cowardly archers and spellbinders!

*Did I mention the regenerating barrier?  Seriously, you keep attacking, you're bloody invincible.  Solo a dragon!

*If you stand still with the frost meditation passive, your mana regen almost completely negates the cost of spirit blade.  Swing forever!

 

Winter Stillness requires you to stand still... Spells like Energy Barrage, Ice Glyph, Fire Mine, Fade Step, Spirit Blade and other spells forces your mage to move, just a little bit. That cancels Winter Stillness... So it isn't as useful as it could be.
 



#37
SharlenaSharlena

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Best advice I can give is to give Solas and Vivienne Ice Wall and give the Inquisitor Fire Wall and use those three and a good tank.Also try to level up constitution and magic when you can! I have been trapping enemies and funneling them where I want them and it's been fairly easy and that's on the Hard setting.



#38
Sugram84

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Winter Stillness requires you to stand still... Spells like Energy Barrage, Ice Glyph, Fire Mine, Fade Step, Spirit Blade and other spells forces your mage to move, just a little bit. That cancels Winter Stillness... So it isn't as useful as it could be.
 

Winter Stillness still helps a lot, its not like ur using fire mine all the time, only spell that i have that makes me move a bit is fire mine, & Winter Stillness was the mane reason i did not get Energy Barrage, immolate & fire mine + full rift tree is quite good, fade step is only active skill from  ice tree, & i like the build, more AOE & also quite good damage + weaken enemy's side-effect from rift spells, it depends how u build, if u have all skills that make u move then OFC Winter Stillness is useless to u, but then ur mage is not so good over all, i played/finished 1 mage & it had lightning & do u know how much of a drag it was was my MP Regen was not so good cause i did not have Winter Stillness, i disliked playing it, in version 1 of the game Winter Stillness was broken, no matter what skill i used it was like i'm using Energy Barrage now, so when i started to attack Winter Stillness stopped working. they should fix it so this small movement from this skills wont effect at all



#39
Alan Drifter13

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The first 11 levels are the only challenging part (even in Nightmare). I'm playing a qunari mage too, and during the first few levels my main skills were barrier and CC (chain lightning and immolate mostly). Another useful skill will be one that starts a combo. An easy low-level use of this: winter's grasp to freeze someone and detonate the combo with a long shot from Sera or Varric. Oh, and dispel magic for killing rifts enemies before they spawn is also extremely useful.

 

After you level up, and particularly after you get your specialization, the game gets very easy (especially if you get the Knight Enchanter skills, since spirit blade + combat clarity is the most OP skill+passive combination of the game).


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#40
Sugram84

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The first 11 levels are the only challenging part (even in Nightmare). I'm playing a qunari mage too, and during the first few levels my main skills were barrier and CC (chain lightning and immolate mostly). Another useful skill will be one that starts a combo. An easy low-level use of this: winter's grasp to freeze someone and detonate the combo with a long shot from Sera or Varric. Oh, and dispel magic for killing rifts enemies before they spawn is also extremely useful.

 

After you level up, and particularly after you get your specialization, the game gets very easy (especially if you get the Knight Enchanter skills, since spirit blade + combat clarity is the most OP skill+passive combination of the game).

at lower levels this are useful skills, detonate & shattered are broken, this things never happen, like in DA2 freeze target & stone fist was one hit kill for normal/common enemy cause enemy shattered, detonate to, it should be one hit kill for common enemy with full health



#41
ProfWhoop

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I don't know why People feel 'underpowered' , because I def don't.

 

FP + CB (mixed with Immolate/Fire-M) = Beast Mode. And taking the Necro-Spec is just a bonus ...Horror + DS and POTD works like a charm with either Fire,Light or Winter (usually with Fire .-. #MoreDoT'sYO!).

 

Yes , early on you'll be 'underpowered' (unless you're going Human,that extra SP(s) are more than welcomed early on) ... how ever,after level 6 (once you get FP/CB IMMO and later on Fire-M) and 'decent' crit % you'll blast through Enemies like there's no tomorrow. 

 

 

There's far 'better' Combination(s) early on , like a pure Archer (later on Assassin) can out ST-DPS a Mage at any time , but we're more than that ... while a Rogue is busy with 1 Target ... we can kill an entire group w.o being a 'try hard'.



#42
Cobra's_back

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I've been a mage in both games before this so I know how to play one. However I just feel so underpowered atm. My party members are scaling in dmg. However my Qunari mage is struggling. Can anyone offer some advice on what to get?

Just hit level 7 but still using staff of dragon and armor of the dragon. Cause I've not found anything better yet.

Look at the bottom of the enemy to find out its weakness. Ice mage resist ice but has weakness fire, Behemoth resist fire but has weakness to ice, despair demon resist cold but has weakness to fire, fear demon has weakness electricity and spirit. Venatori mages have weakness to electricity.

 

Your highest DPS member is the assassin rogue. Mages bypass armor, and therefore you do more damage if you are using the correct element. Mages also setup great combos. You can freeze a Behemoth then use your team's shield bash or long shot for a nice combo. Don't forget fade step to get out of trouble and make sure the tank is picking up aggro. 



#43
Bigdawg13

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Look at the dates...this is a thread necro
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#44
Evelynne

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Get Rift Mage spec, you will have unlimited mana. Get Flashpoint and Clean Burn from Inferno Tree, you wii have faster CD
Staff DPS is intentionally low to compensate the fact that mage's auto attack have insane ranges and spells can hits multiple enemies. It also outright stated that mage role is CC and control not DPS

Mages is hilariously OP in DAO and very strong in DA2.

Personally though i prefer DA2 mages than DAI. DAI need more spell varieties

 

It was hilariously OP in DA2. Especially if your Warrior was toting a 2hander, and Critwhirlwind. Fist of the Maker would flatten everything.

 

So very Necro.



#45
InquisitorPotato

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Make your own gear. crafted gear is always stronger than any gear you find. Especially on early game lower levels. Trust me you will see the difference and never go back to using looted gear. 



#46
TheInvoker

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Some of us do not want to play support and sit back and play nanny for COMPUTER character actually playing the game instead of ME.

 

I want to be a mage that lay waste to enemies, Bioware has been so annoying of late with every single game they make. They lost the touch.

i disagree,every class has its role

S&S Tank

2H damage and resistance

DW more damage but squishy

Archer moderate damage but safe

Mage CC,controls and good AoE damage....it's ok to not have huge single target damage but there are spells that does this too:walking bomb,or winter's grasp on chilled/frozen enemies



#47
Amne YA

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the mages are for AEO  dommage / support / control   
you choose what yourv mage gonna do . you can't be good at all of thm at the same time  . 
if you wanted to be the dommage dealer why did you go mage in the first place ? -_-   auto-attaque of mages are the weakest cause stafs  have the lest dommage . you sir do not know how to mage , 



#48
TheInvoker

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the mages are for AEO  dommage / support / control   
you choose what yourv mage gonna do . you can't be good at all of thm at the same time  . 
if you wanted to be the dommage dealer why did you go mage in the first place ? -_-   auto-attaque of mages are the weakest cause stafs  have the lest dommage . you sir do not know how to mage , 

Because he remember the OP mages in DAO



#49
Nic Mercy

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For a pre specialization mage you can try something like this:

 

Energy Barrage - All around great single target damage.

 

Winter's Grasp - Another single target damage spell with some cc attached.

 

Immolate + Consuming Fire upgrade  - Great aoe +dot and upgrade makes it spammable (sort of)

 

Flashpoint - After a crit, it makes next spell not trigger its cooldown.

 

Barrier - Provides mitigation for the party.

 

Peaceful Aura - Keeps mob attention on tanks and not you.

 

Dispel - Useful for dealing with enemy Barrier spells but more importantly instantly kills 2nd wave demons from rifts if you cast it on the spot the visuals indicate they are going to spawn from. This is especially useful in early rift battles when your party has low end gear and limited skills to use.

 

Rejuvenating Barrier - This passive makes your Barrier spell also buff mana and stamina regen.

 

 

All these skills total 9 points. You start with 2 and gain 1 every level thereafter (barring any amulets) so you can have all these skills by level 8. The thing to remember with low level characters is that cooldowns and resource management (mana/stamina) are the primary limiters to your combat ability. Deal with those and everything else falls in to place. This skill selection I laid out address those two issues as best as possible pre-Skyhold/pre-specializations. Obviously things change once you have access to specializations and more skill points. While Flashpoint won't have as huge an impact at low levels, you can use crafted gear to help shore up your crit chance early on making it's impact more noticeable.



#50
tcun44

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I think Fade Step is a must have for pre-Skyhold builds. It'll save your bacon on several occasions. Otherwise- you are a sitting duck casting weak spells.


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