Modifié par TreDawn, 25 janvier 2010 - 11:44 .
A couple of quick questions concerning PRCSCR file
Débuté par
TreDawn
, janv. 25 2010 11:33
#1
Posté 25 janvier 2010 - 11:33
I can spawn my npc's in city elf origin via console runscript fine. But they are not spawned upon normal start of game. I've rechecked my prcscr file and don't see anything wrong with it. This is probably a dumb question
but what should the .ext be<_ The file name is PRCSCR_tre_utc_spawn Should the ext be GDA, M2DA, or XLS (assuming appropriate creation of each ext, not just renaming). Also shouldn't placement in packages-> core-> override-> Nesiara with my other files be acceptable? I just place all my other files there instead of dazip and DLC enable addin for mod testing purposes. Thank you.
#2
Posté 25 janvier 2010 - 12:28
The extension is always XLS until you run it through the excelprocessor, and then you will get a GDA file. Put the GDA file in your mod override, not the game override.
#3
Posté 25 janvier 2010 - 02:22
Thank you for the reply. Didn't seem to do the trick though. Created file with MicrosoftWorks, dragged to Excel processor then edited with GDApp (downloaded from Nexus site I think). So now have file PRCSCR_tre_utc_spawn.gda with: ID int 6000000 (column 1) AreaListName string bec01al_alienage (column 2) Script string tre_bec_chr_spawn (column 3) I can do tre_bec_chr_spawn with runscript. Well I can work on other things till the light bulb comes on. Thanks again.
#4
Posté 25 janvier 2010 - 02:55
Okay, yeah, that's your problem. The excel thing is very picky and won't like you to create excel files with other programs, and formats or whatever.
Instead, get the original PRCSCR that comes with the game and make a copy of it. Rename it to whatever name you want, open it and edit it with the info you need. Save it.
Drag and drop it over the excelprocessor and you'll get your GDA.
You don't need to edit the GDA in any way (why would you do that?), just edit your own excel file.
Instead, get the original PRCSCR that comes with the game and make a copy of it. Rename it to whatever name you want, open it and edit it with the info you need. Save it.
Drag and drop it over the excelprocessor and you'll get your GDA.
You don't need to edit the GDA in any way (why would you do that?), just edit your own excel file.
#5
Posté 25 janvier 2010 - 03:27
Thanks again. I figured it might be a format problem.
#6
Posté 25 janvier 2010 - 05:01
If ExcelProcessor.exe is giving you a .gda file it isn't likely a format issue. Most likely you are putting down the area resource name instead of the area list name (e.g "bec100ar_elven_alienage" instead of "bec01al_alienage").
It could also be a problem of you editing the .gda with another program. Also make sure that you are naming the excel worksheet "PRCSCR_tre_utc_spawn", not just the .xls file.
It could also be a problem of you editing the .gda with another program. Also make sure that you are naming the excel worksheet "PRCSCR_tre_utc_spawn", not just the .xls file.





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