Plus for the harvester in origins, roll a dps mage, there is a corner where nothing will attack you if you run to it. You can launch major AOE attacks from it, but any other spell you have to pop out into danger, but keep doing that and it will go down.... takes a while though
I usually do it with a fully tanked out sword'n'board warrior. It doesn't even get to deal any damage to him, though the party dies around him.




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