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#226
shiny pikachu

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Had a couple more odd bugs

 

Sometimes when entering the War Room in Skyhold, it'll freak out and act like just any other normal room that I can run around in. However, after dashing about for a bit, it assumes normal activity.

 

Upon exiting, occasionally the castle of Skyhold will all be loaded, but when my Inquisitor turns to leave via the front steps, the outside world hasn't loaded. She's fallen through space a few times which is annoying.

 

I have to constantly click the right mouse button to talk to people. Clicking f doesn't help and it gets to the point I wanna crush my mouse in my hand. I just wanna talk to people D:

 

I get very very low fps - like, 6. I'm assuming this is simply my laptop but I still thought I'd bring it up.

 

PS: I figured out why my Inquisitor's voice actress randomly changed. Other people have been getting the same bug and it doesn't seem to happen when you don't customise Hawke, so if Bioware could fix that it'd be great.



#227
Brogan

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Patch this week?

Or more lies and contempt...

#228
trilku

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Maybe I've been extremely lucky but my pc version isn't having nearly as many glitches as other people seem to be having? The main problems I've faced are not being able to see my companions in Haven/Skyhold even though the map tells me they're there. Also, my Hawke's class changed from rogue to warrior for some reason?? Besides that and some random audio lags, I'm satisfied.



#229
IST

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Fortifying Blast needs fixing asap - what's the deal with it covering me in a blue mist and making my barrier weaker (runs out quicker) instead of stronger (awesome upgrade!!) :P

 

BioWare guys...pls.



#230
eternalshiva

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Bugs: Gameplay

 

Stormcoast:

 

When Darkspawn are fighting spiders in a cave, and I'm standing above them outside (Stormcoast) - if the characters are within range and their weapons auto pull out, once the spiders or darkspawn are dead, the corpses will warp up to the top of the hill / cave I'm standing on and I can loot them.

 

When the dragon is fighting the giant on the storm coast, you stand close enough to see the health bar and your weapon auto pulls out, once the giant is dead, his corpse will teleport to the party and you will be able to loot the kill. :P

 

Party will not enter one of the caves. They just keep running outside the wall while I'm being slaughtered. And if I manually control each character to go in, they run out (found out after if I turn the lights on, they will come in but then will randomly disapear, constantly getting stuck behind walls)

 

Hinterlands:

 

Sera will use her Leaping Shot (while you control her only) and if standing on a hill or an edge, she will leap a good 100+ feet backwards or in the air, and once she did it clear across the map, dragging the party with her.

 

Rogues, if you control them, if they use their ability that drives them through the mob to get behind them, if done on an edge or a clif they will keep going for a very long time...  

 

Skyhold:

 

Blackwall, Cole, Ironbull are always missing, I have to quicksave/reload where they are supposed to be for them to load in correctly.

 

I can't seem to be able to walk between two people speaking and who are very well apart - invisible walls.

 

Loot:

Quest items should not be in the Valuables (like Spider Ichor, diseased flesh, etc) what a pain in the a**.



#231
Koshack

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While it seems that there are many bug bares with the new game, i am coming at this from the perspective of trying to get into the mind set of those that devised it in an attempt to play it, as it was designed. While i am always willing to "adapt" to a new game layout there is one massive issue which i would like to add my weight to.

What in the name of flippady gibbbits is this business with the right hand mouse key!

Why in the name of all that makes sense would you create the game in such a way so that i need to spend my whole time wondering about with my right little finger held down on the mouse key? I cannot think of any other game that does this and it makes no sense. The mouse should orient the use view, the W,A,S,D keys should move you in the 4 main directions. That is how it is done, not because it was selected at random, but because it makes sense and is easy to use.

While i am beginning to learn how to play, it still bothers me as really we should have extra functionality on that key instead of it being wasted doing a job that should be done for you...

 

I will persevere but my patents is limited! So far I think I would still rather play Skyrim (no comments please, I don’t want to turn this into a Skyrim thing)



#232
Brogan

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What in the name of flippady gibbbits is this business with the right hand mouse key!

 

Console control scheme doesn't use a mouse.

 

That's really all you need to know to figure out why it's so terrible.



#233
Koshack

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Well quite. If they don't need it then why do we? I like to play with KB and M so will hold out for a fix but if one does not come soon i may go back to Skyrim... Which would be a shame.



#234
Fredvdp

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Not sure if this is a bug, but Varric's tarot card changed to

Spoiler



#235
Brogan

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Why did I look....



#236
vb0b0

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Bugs updated once again, really hope Bioware has read this thread and really considered what needs fixing!



#237
Brogan

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Links for this need to be put out into Twitter/Facebook...

#238
brainzell

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Anyone else getting an issue with the fps dropping very low for a fraction of a second? I'm getting 60-100 fps in the game when I'm moving around and fighting, but every few moments (10-15 seconds) it will drop way below 30. Usually 13 or 25-ish. But it's easily noticeable because it's like the game misses a fraction of a second while I'm moving and the sound skips as it does so. Even with everything set to low and AA/v-sync turned off it still does it.

 

Your running out of dedicated VRAM on your graphics card most likely. It shouldnt be a problem since the game should just use your shared system memory to store texture and such. But no. Thats why its "recommended" to have a gfx card with atleast 2 gigs of vram. Try running the game with all on ultra and the texture setting on low and watch all the sudden fps drops go away.


  • Thy Majestie aime ceci

#239
JuggernAlz

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I don't know if it was mentioned before but I don't see it in the first post and I would really need a revamp of the friendly fire system: the main issue is the AoE of the melee abilities witch cause the death of the melee characters in a blink of an eye. The problem is that the melee attacks doesn't have a proper shape so the player cannot know how to avoid friendly fires! A simple solution: insert another option in witch friendly fire is caused only by spells.

#240
Brogan

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melee attacks dont have a proper shape?

I'm guessing if this really is a problem, it surely has something to do with the assanine decision to utilize a system where LMB = swing weapon mindlessly at air.

#241
Nimiar

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Small addition to the keybinds, I'd love the ability to keybind with modifiers (Shift+Key, etc.).

 

Thanks for the great compilation.



#242
Surely Surly

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Great list and hopefully this gets the attention it deserves. I can count quite a few there that I've experienced so far myself; some with which I could coexist, and others are very hard to ignore. Once they're able to patch it, maybe the good ol' Dragon Age goodness that we all love (mostly anyway) will shine through.



#243
AH37

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I am writing to post my reflection on the game after spending around 30 hours in the game. Can you see the suggestion list I made and see if they fit [apologies if repetitive]

 

I only played as a Mage at the moment so I have not experienced as much issues as others did with controls, however the camera has been a bit of an issue here specially in closing rifts.

 

Leveling up stats are automatic? What if I wanted a tank mage or agile warrior (like in origins with AW and BM combo, awakening with Justice)?

 

I don't mind mashing or holding mouse button to attack, but if that's the case, why don't I have full control of the attacks? if I miss then its my fault for not aiming properly. Might as well add blocking/diving sequence.

 

Tactical camera is terrible with keyboard and mouse, I can see how it works alright with a controller but need more depth and more zoom-out for kb+m users, as well as for tactics/behaviors.

 

Auto-move to loot, and additional ticks for auto-attack and auto-movement by pressing both mouse buttons. (wouldn't want new controls gone, but would love to have the option for old ones).

 

Looted gear level restriction ... It's not an MMORPG (even if it started as one, it isn't), I would understand restrictions like DA:O but level restrictions for gear is quite frustrating.

 

UI should be more kb+m friendly. Tooltips! we all like hovering our mouse to skills and read when bored or when planning for devastating combos.

 

What happened to " A mage staff is a curious thing, it doesn't crit, have long range (at the cost of damage) and deals devastating damages"?

 

Flank bonuses, if there are some mobility while attacking (excluding archery) it would have a large impact strategically in combat, specially ranged against melee, and perhaps have damage penalty with movement (i.e. focus lost so deals 90% of the basic attack damage, but if moving more often then damage percentage drops until 50% if target is far and not getting closer while caster is moving while casting).

 

Game used to have FPS dips when I first played but then I started getting steady rates of 45-60 FPS depending on the area (running on a GTX 670 JS, all settings set to ultra except for Tess, shadows high, Post-Processing and filter set to med). New driver did help. And I have never experienced CTD or other issues citied by other pc gamers.

 

Overall, despite the few bugs and issues the game looks very well. I can say that I am pleased with what I saw so far. Even though the lashing was harsh, it is understandable for certain areas. Hope it get fixed [I have not mentioned the areas addressed in the official patch notes].



#244
Nezacant

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I have this problem-

 

g6lMLaZ.jpg

 

The Vanguard Armor for a human male is missing a mesh.  My upper half of my body is detatched from the lower half.  I haven't seen anyone else say anything about this so I'm worried it may just be a corrupt file or something on my system.  Can anyone confirm this?



#245
noquar7er

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Could you add to your list a texture bug I reported in this thread? Many thanks!



#246
Null0

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I know it's been discussed many times, but I would like to once again emphasize how much the enemy respawns bug me. It actually spoils my entire gameplay, although I enjoy the game very much overall. However, due to the respawns it resembles some multiplayer hack'n'slash.

 

I liked the idea of exploring area after killing all the enemies in 'old-style' RPG games. This one doesn't give me that freedom. If these were new enemies approaching from somewhere else to support the others, it would be ok. But since you can go the same path and meet the same enemies every single time, all the 'random' fights become meaningless. It looks like in DA2, enemies coming out of nowhere.  I hope that they will patch it. If so, the gameplay and exploring will be so much better, even though I like this game so far.



#247
Amalric1

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I really thought EA and Bioware learned something of their errors in DA2 (I never played it to the end, constant CTD´s), but this game rocks the top, the fights are a mess with the tactical view, you never see if you hit the enemy or air, same noise.

The monster spawns are bad, fought severaltimes a bear, 3 marbaries joined the fight and on top, bandits spawned right in front of it. End of the story dead or you have to travel back to the tents, run back for the quest and the same happened multiple times. This is really game and immersion breaking.

Oh and my NPC´s decide to attack some wildanimals (bears and so on) on their own, the buggers didn´t bother if i don´t want the fight or not.

The controls and menues are so bad, where is the PC Version EA???

And the cherry on my ice, random savegame crashes and loading errors.



#248
Brogan

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Give vb0b0 time, people.  He's doing us all a great service keeping that front page in order.



#249
Zazay0

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- No toggle format for voice chat (push to talk)

 

QFE



#250
ImperialAuthority

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I thought maybe we should put together a HUGE community bug list for Bioware to see what needs fixing and so forth so I'm making this thread in response to that instead of having a bunch of different threads regarding the issues. I ask people to post there issues there having on PC and I will keep updating this list hopefully a few times daily.

Please let me know if the issue is in regards to single player, multiplayer or General (remainder).

Bioware, you guys did an amazing job creating such a diverse and beautiful game. I am enjoying everything about it, and hopefully these bugs posted below by the community can be looked at and fixed somewhere down the line! I've posted a few from the top of my head, the rest I'll keep adding on to! These fixes will only make this game that much better. Congrats on the launch :).



Community Bug List Below:


Single Player:

- 30 fps cut scenes need to be uncapped
- Tactical cam is too zoomed in and controls are flunky
- Sound sometimes randomly cuts from story missions
- Loading times are tremendously long
- Game crashing during auto saves
- Companions do some slight dragging along the floor sometimes when you get off your horse
- Game crashes for some during loading screens while doing missions
- Sometimes dialogue glitches and you can't select it with your mouse, only numbers
- Some rifts are pretty high up which makes it harder to target them when trying to close
- Trouble seeing color of highlighted item, could be more vibrant or different totally.
- War table in haven glitches out sometimes where you cant do anything, so you have to leave the room and go back in
- Random hair color changing bug
- Some users experiencing crashes upon auto-save
- Minimap could use some basic terrain information
- Minimap needs some general work to be a bit more useful
- Right clicking sometimes makes AI chase after animals etc....
- One rift in hinterlands has level 12 mobs spawning (is that normal?)
- Enemy respawning at alarming rates after being killed. Maybe add a bit more time before they respawn so we can leave the zone without having to kill them twice!
- Gender issues with the game, NPC's thinking you're a different class then you actually are
- Random bug where AOE spells won't trigger
- Visual bug reported by some users where weapon isn't materializing when spell is used
- Some users experiencing bad audio lag between dialogue and lip sync
- Melee/Hitbox issue; take a long time to execute ability due to crowded melee issue
- Bron in hinterlands not recognizing quest is done
- Some can't switch characters after a recent character swap
- Auto loot key requested by the community
- Search button V needs revamping, hard to distinguish the item because the color could be hard to track
- Collision detection on friendlies
- No object fade causing screen full of trees all the time
- Poor AI on following NPC's
- Stuck in crestwood bug (world map won't show up so no way to get to it)
- When turning around corners, companions sometimes glitch and get stuck and don't follow through the whole way
- Sometimes right clicking on an NPC or anything either doesn't work or takes very long
- If you set revive on companion in tactical, then switch out to regular play, your companion ignores that command and keeps attacking current target
- War table bugs sometimes and says quests you sent people to do will be completed in a few years (for example)
- Character record can become permanently locked if you do not assign ability points during the tutorial
- After cut scene post-character creation, glitch in which character is stuck in cutscene scenario

- Tac cam collides with environment
- Party not using special abilities, only a game exit and continue fixes the issue
- Warrior: Untouchable Defence says it gives +3 Constitution when unlocked
- Female inquisitor voice changing from British to American voice
- Sometimes your group doesn't speak at all for a few hours
- Game freezing sometimes when checking journal
- Game crashes a few times in 'Here Lies the Abyss"; when fighting Aspect of Nightmare
- In western approach, whistling down Abyssal High Dragon's health doesn't cause it to die, thus quest can't be completed
- One astarium may be broken, southwest in hinterlands.
- Troop loses head and fights headless when talking to comander cullen in haven
- Some characters and bosses randomly lose animations during final battle of templar quest
- Sometimes modified items don't show up
- Few cut scenes where your face changes color
- Cannot requisition the Mercy's Crest to challenge the leader
-
Throne Room is bugged for "Promoting Barris," quest can't be activated for some users (report)
-Mage starts with staff, but in beginning bugs out and gives bow to some users

- Game crashing for some users when looking through skull to located shards
- Sometimes reaver skill "rampage" stops working after used once for the entirety of the game
- Cullen disappears for some users from haven after cutscene with the chancellor and mob in front of chapel
- In hinterlands, you can run into Druffy before accepting the quest
- When trying to expand "Skyhold" quest log in the journal, game freezes up
- Invisible characters in Haven, thus not allowing any interaction.
- When Darkspawn are fighting spiders in a cave, and I'm standing above them outside (Stormcoast) - if the characters are within range and their weapons auto pull out, once the spiders or darkspawn are dead, the corpses will warp up to the top of the hill / cave I'm standing on and I can loot them
- When the dragon is fighting the giant on the storm coast, you stand close enough to see the health bar and your weapon auto pulls out, once the giant is dead, his corpse will teleport to the party and you will be able to loot the kill
- Party will not entr one of the caves, they keep running outside
- Foritifying Blast needs fixing; covers user in blue mist and makes barrier weaker 
- Sometimes entering the war room in Skyhold acts as a normal room so running around etc....can be done
- Putting notes on the map. Like: lvl x enemies, dragon.
- More zoomin option in third person mode, but not into first person. (Makes the can't view up problem go away, like targeting rifts.)
- Some hotkey for displaying monster properties in third person view (like in tactical mode), or a toggle key or an option for it.
- Missing tooltips.
- Tooltips in inventory sometime stuck on previously displayed item. Takes too much time to display, little annoying. Comparison not very user friendly.
- Hide items from inventory that are currently equipped, it is confusing.
- Some kind of sorting for selling/buying weapons and armor, not just by price. By armor rating, By dps, By weapon types.
- An addition inventory category for quest-ish like items.
- My british male inquistor voice always changing when jumping, sometimes has famale sometimes other male voices.
- Fighting in forest is impossible, even in third person mode, can't see anything, trees always blocking the view.
- Some skills has problem with targeting, like Flank Attack, Twin Fangs.
- So many NPCs interrupting each other, can't properly view/hear what they are saying. Sometimes even quest givers too.
- Option for quest givers won't start talking until clicking on them. Same when finishing / turning in a quest.
- Sometimes controlled companions doesn't revive main/other characters.
- Some codex entries are not labeled as new/unread, but they are.
- No instant changing between menus: from character screen to inventory for example.
- Inventory is a mess. Character selection by arrows has to go, bring back portaits for it. Previous dragon age's had good, manageable inventory. Why change it? This one not so much.
- In inventory characters can only be spinned by keyboard and not by mouse.
 
 

Multiplayer:

- Stability patch is definitely needed
- Player freezing, delay in the beginning of joining matches
- Due to delay in early match, you never get back in sync with the rest of your group
- Joining games underway spawns you under the map and you can't do nothing but leave
- The mp UI can be somewhat laggy at points
- Separate tab for portraits that have been unlocked to make it easier to see and equip, instead of checking the whole challenge list for them
- No toggle format for voice chat (press to talk)
- A text chat window would be amazing for people without a mic
- Money vases sometimes take a few times to break before the loot can be obtained
- Some users experiencing issues with random black screen and loading icon when joining online matches (rest of players are in the dungeon already)
- Random crashes to desktop with no error code sometimes in any match, which leads to no exp or money from that whole run

- Host migration tends to fail sometimes
- Sometimes friend invites don't properly work
- Lose a lot of connection to games which sends you back to the menu
- Sometimes entering online matches causes character to lose all talents on bar (an exit and rejoin fixes this)

- Some items not going into slot their designed to be going (ex: accessories)
- Sometimes when completing a mission, camera keeps spinning and only way to fix issue is by having host leave, migrate to new house thus redoing zone 5



General (Any general issues ex: FPS, menu crashes, menu glitches etc...):

- Keyboard mouse controls need fixing (ex: give a click to move option for people who want it)
- Game needs to be more optimized to allow for better FPS both single player and multiplayer
- Mantle needs to be fixed for users (including the bug where it can't be picked from the list)
- Game freezing in main menu for some players
- Direct X crash causing game to crash and backtracking many players
- Crashes sometimes without any error codes
- Right click does too many things--give us options to separate them out (i.e. interact, loot, talk)
- Game freezing randomly for some users
- Camera angles cause trees to get in the way of combat
- Using a controller on PC has reports that sometimes the D-pad stops working at random moments, and only an exit and start up again fixing the issue
- Sli/Crossfire texture flickering
- Issue with SLI; bright white fog (AMD not confirmed)
- Click-to-loot ability - similar to click to move, and is likely tied into overall design req'd for auto-attack
- Holding RMB in order to activate camera jerks the view to pointer location - (this seems like it might have have far reaching implications)
- Tooltips - need descriptions of spells, abilities, functions, and general info (health, mana, etc)
Users reporting issues with the way game uses vram



Community Opinions:
- Walking toggle would be a nice add on
- More hairstyle options added would be greatly appreciated

- Maybe a way to change our hairstyles through the game, so that a game restart is not needed
- Better pathfinding on rocks so your team doesn't get stuck

- The multiplayer death cam could also be fixed where we can maybe just pick the player we want to watch until next checkpoint.
- UI needs optimization
- Talent tree should be a bit more optimized and made smoother for players
- No mouse movement.
- Hide UI button - for screenshots
- Ability to move forward with Right Mouse+Left Mouse - like previous games

- Improve companion tactics somehow - settings need better definition
- Text being too small for some players, maybe an option to scale that in game

- Ability to re-bind controls to mouse buttons, both left/right as well as additional 4th, 5th, scroll buttons, etc.
- Face presets - pretty or ugly choices
- Eyebrow color - different from hair colors

- Auto attack restored (or option) - click on distant target, you run to target and begin auto-attacking with no further input necessary
- Restore enemy selection circles - improve targeting in general
- Auto targeting/target lock
- Hold-down to highlight interactable objects, instead of having to constantly press.
- Mouse keybinds are also much appreciated

- Could be helpful to have items categorized so we know what is junk, whats rare etc....
- Remove spammable search function - basically overhaul loot/herb/etc system
- AI needs major overhaul, if tactics not possible - help eliminate constant need for micromanagement
- Ability to queue actions during combat (or in Tac Cam)
- Revamp the health->damage system - prevent tedious traveling strictly for potion retrieval
- Edge scrolling - ability to pan Tac camera by touching the sides of screen with mouse
- Mouse pointer too small/hard to see

- looted item should show an inventory total next to them
- option to bind mouse to window
- Group/AoE looting
- Followers pick up money automatically (option for them to pick up loot)
- Allow holding down right mouse button to rotate char's face
- Add option to add a mole and place it
- Allow save games to be named

 

I recently found a picture in BW forums but I forgot who posted it, I think this can solve 30fps cap

 

Warning: Use it your own risk, this is not my experience- and all credits goes to original owner.

 

 

 

DAI30fpsUNLOCK_zps1077a5b9.png