I put this "bug" in spoiler tags 'cause it has main storyline stuff in it
I put this "bug" in spoiler tags 'cause it has main storyline stuff in it
I am not sure if it's been posted. Cursory google searches say no but this thread is huge.
Mage bug Necromancer, walking bomb is doing 100% weapon damage a tick and blowing up for the same amount.
Try going to http://www.systemreq...ntslab.com/cyriGame runs decently for me, its just that it crashes every 10 minutes, without any errors making it completely unplayable. Everything is brand new on my end, built in anticipation of Inquisition. I'm really at my wits end, the game is installed, works but I can't play it. Really hope there's another hotfix soon fixing it, alternatevely we'll have to wait for the patch. Certainly the last time I've given money for a game.
There is a visible and annoying difference in how the characters are moving in multiplayer vs the campaign: they are much slower and have that terrible collision issue. It feels like you are playing with a brick shaped turttle and you are bumping all the time to your team mates. In the campaign the characters are moving much more natural and fluid - faster - and there is no collision.
I was expecting at least the same level of game play in ME3 multiplayer.
Can we please get a fix for the Rogue Assassin quest that has you find Assassin Leader Tokens. Apparently one of my NPCs spawned underwater before I went to the dam, now I can't seem to get the last token.
my main bugs are:
- sometimes disenaged from fighting, but game still thinks I'm fighting so I have to find something else to kill to reset it.
- two quests in Creastwood seem broken, no mobs exist for them. One is Wyrn Hole, there are no Wyvern at the location. And the kill bandits quest.
- journal crashes game, when navigating around it after accessing it from the map. Clicking in Journal does not expand the correct entry.
- quest in Emprise du Lion shows ! but no quest available anywhere, in the south castle camp.
- when characters are doing range attacks, the AI puts them right in front of the mobs no matter how hard you try to keep them at a distance.
- AI means characters walk towards mobs in a striaght line, so in a dragon fight, they just get fired which is kinda dumb.
- the distance you can hit a mob, is longer then the distance a mob reacts to the damage, so often you can hang back and just blast a dragon or boss without it reacting. In some cases I have defected a dragon by just sticking a book on my mouse button and coming back after an hour (mage just blasts and blasts)
- Auto-leveling is a bit dumb, so best not to use it, if you have a range rogue it seems to not boost up the range attacks, same for mage
- you can call your horse in some dungeons.
- some locked doors or barriers have no physics, so you can move a character close to it, and the AI casuses them to walk through
- Ya hairs styles need improving.
Few of confusing things:
- tatical view
- other levels in Val Royeaux (there are no stairs you have to use fast travel, I did not even know the levels existed so could not find red jenny items until I googled)
- the walls and bashing. I did not realise until later, to use Cascandra "F" to bash a wall open, it looked like the bash icon for the shield bash, which would not break the wall.
Improve:
- on the romance side, it seems like as soon as you start a relationship with someone you get one scene, then the character ignores you. I would like for that relationship to mean something and the character have many more dialogue and interaction options, which shows affection/romance (I dont mean +18 stuff)
- Allow leveling and game play beyond 24 or so. after the game is done there really is not much you can do after. Im hoping some dlc content is available.
BTW - Storm coast and the waves in the sea are amazing!
Yes, yes yes! That stuck in crestwood bug is almost gamebreaking for me! Especially since according to the research I did, it is due to the Sera quest that I THOUGHT was complete anyway, so moved on, only to come back to Crestwood many hours later to get stuck.
Is there a way to reset quests through console? Or are we waiting for an official bug fix before my character can finally leave Crestwood?

WAYPOINTS! add adjustable waypoints to the game when pointing your party members to a place they need to go in battle. More often than sometimes they use an impossible AWFULL route to the point they were told to go. Making long circular movements around rocks, boulders, scaffolds and treetrunks while at the same moment there's an almost straight line from the point they start to where they are going.
On the other hand when you want a member to move out of melee and you point him somewhere out of the battle, the same stupid circular waypoint movement makes him go right into melee first before moving to the place appointed making him receive damage or even die.
TERRIBLE MOVEMENT! Fix please!
Next one:
Party member has to cross a ravine/hole to get to some loot at the other side. This is done by moving over a small beam. Reaching the other side is no problem but returning again is total crap because other party members follow you onto that beam and will not walk backwards when you try to return. Simply clicking the other party members will move them off the beam and make them fall to their deaths. No sh*t!
Next one:
Already mentioned but worth mentioning again. Enemy AI at a distance can be 'magicked' to death leaving them just standing there till they are dead. Probably coded to not leave an area appointed to them.
Next one:
Fix 'Hold Position'. I know it's already mentioned before but this is a fun breaker.
I haven't found that the improvements to the PC looting mechanic do very much. There's still an irritatingly tiny hit box you have to find in order to activate or loot something. It's not enough to highlight the item, you have to have the "circle" and the "hand" both. It's tedious and sometimes it simply doesn't work. Example below.
I see you, but I can't get you.
Climb on the furniture, can't get you here either. Tried jumping up and down like an idiot. No ability to activate. Tried shooting it down with an arrow, no go. The tchotchki had to stay where it was.
You'll have to put the character on one of the pots or plates that are on the table. That's what worked for me. And i agree, it's a real scr*wed spot to 'hide' a statuette.
Things were working pretty well for me until the patch.
The patch was supposed to fix the shiny hair, but I never saw that until AFTER the patch.
Also, I can no longer rotate my character during character creation resulting in many many retrys to create a new character because her profile is horribly wrong.
EDIT: Thanks Spenzor. I tried grabbing by the shoulders - I'd always grabbed the head before - not that the position really mattered because I accidentally right-clicked instead of left and can now rotate the model. Don't know why the buttons switched, but I had given up and never would have found it without giving your suggestion a try.
As for the shiny hair... I can live with that until the hotfix comes out. It's annoying, but not game breaking for me.

In the background of the screen shot there is a barrel (behind the turkey), you can jump up on that and also get onto the rafters. from there u can walk across the beam (carefully) to get the figurine.
Anyone have their game crash when you attempt to fight the Venatori outside the Solasan Temple in the Forbidden Oasis? I went through this several times and can never seem to overcome this bug.
Just finished finals, will be updating all the new bugs added to the list ![]()
Please allow Qunari facepaint to not remove my eyebrows.
Also allow hats to not add hair to the bald characters.
"Light Armor of the Dragon" - the dangling bits of the outfit down around the legs curl upward when loading game while wearing the armor. Toggling the Inventory panel on/off causes gravity to take effect and the armor to fall into place, looking normal.
In a two level battle (meaning some are fighting on the bridge some are fighting below the bridge) party members as well as enemy AI are falling through and jumping through bridges (to get on the bridge again) whenever they want to attack a new target, instead of walking around to start or end of bridge to get into a fight again.
VERY ANNOYING!
The bridge!

NEXT:
I don't know if it only happens with fighting Giants because it only happened to me there. Cassandra was slammed to 'death', 0 HP left but she stayed standing upright so she could not be revived.
Just finished finals, will be updating all the new bugs added to the list
GOOD! Hope all worked out for you. ![]()
The Search range extension Inquisition perq does not appear to work(PC version)
Checked the range in Haven on the frozen lake using the ice texture lines & the boulders to an elfroot on the shore and screenshotted the position where the dot appeared while moving closer for before and after taking the perk... *sigh*
Haven't seen this mentioned- apologize if it's a known issue