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#726
tartusterre

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Whilst you're discussing bugs etc...  if people have been misdirected here in their search for help with generally crap performance, crashes etc  then please can you push them to this thread:

 

http://answers.ea.co.../4216908#M39990

 

where there are a veriety of fixes that may just work



#727
ya_yulka

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Hi Bioware! Dragon Age Inquisition is the exсellent game, just wonderful, exept for one thing - system requirements. Even minimal are too high for the computers of many in our country . Please, can you make a patch or to do something with the game that we could play it on the dual-core computers. I and a lot of my friends just dream to play this game, but unfortunately we can`t. I hope that you will read this letter and let us spend a lot of unforgettable hours in the Dragon Age Inquisition. :crying: 



#728
Captain Wiseass

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Hi Bioware! Dragon Age Inquisition is the exсellent game, just wonderful, exept for one thing - system requirements. Even minimal are too high for the computers of many in our country . Please, can you make a patch or to do something with the game that we could play it on the dual-core computers. I and a lot of my friends just dream to play this game, but unfortunately we can`t. I hope that you will read this letter and let us spend a lot of unforgettable hours in the Dragon Age Inquisition. :crying: 

I don't think that's possible with the engine they're using. I'm afraid you'll have to wait until quad-cores are available in your area.



#729
mLIQUID

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The height of the rift is strategic to gameplay and not a bug. Hinterlands river by horse farm is one. Attacking rift from upstream is the strategy.

 

The rift difficulty is also appropriate. there are several high ranking rifts on maps, just like dragons. Scouting is the appropriate strategy.

 

Search button appears as a blip on the mini-map giving adequate directional feedback.

 

Reviving without a mage was meant to be a manual process, adding validity to the mage skill. Dedicating a non-player controlled character to do this is not a valid option outside of tactical view.

 

Additional quest item category is a spoiler.

 

If receiving a codex entry gives a lore pop-up and needs to be scrolled they will stay new with no xp bonus until such time. If the codex is only viewable through sub-menu it will just stay new until viewed but bonuses are applied automatically.

 

Problem with skill targeting should only reflect tactical view terrain conflict and inaccessible hit box with crowding. Otherwise certain skills by controlled players must have a defined, yellow target.

 

 

That's it for myth busting, I can add that the skyhold merchant to the left of the influence saleman is invisible. I am still able to shop their low end goods but the entire merchant tent is invisible permanently.



#730
Luke9000

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I postet this in an other thread before and i think it fits here too. So copy pasta :P

 

 

I'm enjoying the multiplayer a alot, but i have some major issues and other stuff that can be improved, regarding the multiplayer.

I only play on PC so...

...all these suggestions are for the PC version.

Sorry for bad english in advance.

1. Missing Keys, why does that even happen?.

- There sometimes happened to be a single dead npc still standing there, immobile, after the area has been cleared. He was visible for the whole party and we could attack him but he wouldn't die.

2. Too small hitboxes for vases.

3. The loot of treasure chests is too low. I often experienced that people just skip these events, because it was just not worth the time.

- There should be a object (no potions) and gold in every chest.

- More gold from the chest. Because at the moment its only 2.5x more than you get from a regular vase. And maybe make the vases drop less in return, so it would be much more important to get the treasure chests to get the gold you need. This would also increese the need for a balanced party.

4. Improved or different chests to buy at the shop.

- My issue here is i get more potions, from the current chests, than i will ever use. So i'd like to have a extra weapons chest, upgrades chest, eccessoires chest, offensive and defensive potions chest.

5. Why are the "healing mist" potions (not sure if thats the correct name) so f*ing rare? And why can't i get them from the healing potion chest? Also the AOE of these should be increase imho.

6. Make armor salvageable.

7. Trying to retreat while tanking multiple enemies so i dont get surrounded? Impossible without getting killed or at least severely insured.

- I want to be able to move backwards while holding right mouse button. At least make this optional, please.

8. Dodging skills (those who don't do damage) should not be a skill and on a separate button (E would be perfect if you change the movement keys).

9. The target should automaticaly change, when you walk away from a (living) NPC you previously attacked, to the one the charackter is facing when i try to attack (with LMB or a skill), while holding RMB.

My charackter kept turning around and hitting thin air in situations like that. I know i could have used tab to change target, but i have the player chart on tab. I never had to use change target before and i'm 80hrs in multiplayer.

10. You should be able to walk while viewing the player chart (standard V button)

11. I'm strongly missing a textchat as NO ONE is using voicechat on PC. there seems to be plenty of space in the lobby aswell as in game for it.

12. I feel like there are missing some sounds in the lobby e.g. when everyone is ready except you. When the time is ticking before the game starts. And when you or another player gets a red skull (in game too).

13. The maximum range of how far you can place skills like firewall should be increased. E.g. in some situations i can hit enemies with my staff but when i want to use a skill i have to walk like 10m to be able to reach the enemy with the skill.

14. The Demon commander, when he uses his popup attack - The time between the indicator and the time he hops up is way too short.

It's nearly impossible to dodge it when you see it. Walking off is completely impossible especially when the attack animation is still running.

15. Matchmaking is kind of BS. I constantly get thrown in games with horrible rubberbanding and huge lag.

- The game should tell people when they have a shitty bandwith and they shouldn't host a game.

16. When i want to join a game via quickmatch and somehow the connection fails, i get a loading screen the game freaking saves even before that and i get thrown back to multiplayer menue. I have to wait for f*ing ever just to try to connect again. And if then connecting fails again, the whole procedure repeats! omg, no. OMFG, this is so unnecessary! Please change this.

Sorry for the wall of text and thank you for reading ;)



#731
Obsidian Gryphon

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I've only two bugs so far.

 

Prison scene failing to load.

I noticed that this started to happen after the second patch. I cannot start a new game within the game. I must close and relaunch the game. Or If I start a new game and load in a new tapestry from the Keep, the prison scene will not load either. I have to close and restart. In both cases, my toon is left standing in the Fade with nowhere to go.

 

Bron at Redcliffe Farmsteads

So far he has only glitched once (he disappeared from the map) in four PTs.

 

I count myself lucky I don't have a lot of glitches that would freeze my game play.



#732
Bansidhe_Gamer

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I tried searching for this particular bug, but couldn't find it listed anywhere. (Granted, I may have just missed it, so I welcome any reference links/threads).

 

Regarding the level 12-ish fade rift in the Hinterlands at the canyon with the waterfall/creek...I closed the rift and eradicated any and all pesky demons (yay, me!)--however the quest and the rift still show as being open/outstanding. I have hunted far and wide for any sneaky demon loiterers and found none. Really don't want to go back 3+ levels and replay everything up to now, no matter how much fun it is to romance Cullen. :-D

 

Anyone else come across this? Any patches/workarounds I may not have considered? It is my only remaining quest in the Hinterlands at this point (including the dragon), and my OCD is kicking in something fierce. Want this sumbitsch cleared out, yo.

 

 

 



#733
Biotic Flash Kick

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Reaver rampage no longer has lifesteal 

 

Nice job



#734
Miggs

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Would really like a fix for the journal freeze bug.



#735
Ktauliss

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I don't know if others have noticed this, I cannot find any mention of it.  There is an annoying graphics bug with Light Armor Helms such as Overseer's cowl or Templar Scribe Cowl (Helms that look like caps rather than hoods or full face helms).
 
Regardless of what hair color or style the character has without the helmet, it is replaced with a generic white.

 

sidenote; how to get the screens I took to demonstrate this error without having to sign up to an image hosting site Grrr!



#736
Monoservo

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wow  what is going on how can there be so many bugs how long thy been at it making the game ?



#737
DraggoonPlatoon

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I have a wierd glitch where most non-consequential npcs have no eyebrows. It became very apparent when a blonde templar woman walked across the screen in a cutscene and I noticed the odd lack of eyebrows, and I noticed that 7 out of 10 npcs around her also had no brows. Also, when defending Haven, the retreat to the gate cutscene sometimes results in character models not working, i.e. humanoid characters take on a "T' stance even when player is in control, and the dragon also has a static mid-flight pose as it passes over-head. The animation one is not so bad, as it happens rarely, but the vast amout of shaved eybrows bugs me.