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PC - Community Bug List; Opinions


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#1
vb0b0

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MESSAGE POPULAIRE !

I thought maybe we should put together a HUGE community bug list for Bioware to see what needs fixing and so forth so I'm making this thread in response to that instead of having a bunch of different threads regarding the issues. I ask people to post there issues there having on PC and I will keep updating this list hopefully a few times daily.

Please let me know if the issue is in regards to single player, multiplayer or General (remainder).

Bioware, you guys did an amazing job creating such a diverse and beautiful game. I am enjoying everything about it, and hopefully these bugs posted below by the community can be looked at and fixed somewhere down the line! I've posted a few from the top of my head, the rest I'll keep adding on to! These fixes will only make this game that much better. Congrats on the launch :).

***Should add that these bugs may also be visible on all other platforms***

 

 

Community Bug List Below:


Campaign Specific:

- Sound sometimes randomly cuts from story missions
- Loading times are tremendously long
- Game crashing during auto saves
- Companions do some slight dragging along the floor sometimes when you get off your horse
- Game crashes for some during loading screens while doing missions
- Sometimes dialogue glitches and you can't select it with your mouse, only numbers
- Some rifts are pretty high up which makes it harder to target them when trying to close
- Trouble seeing color of highlighted item, could be more vibrant or different totally.
- War table in haven glitches out sometimes where you cant do anything, so you have to leave the room and go back in
- Random hair color changing bug
- Some users experiencing crashes upon auto-save
- Minimap could use some basic terrain information
- Minimap needs some general work to be a bit more useful
- Right clicking sometimes makes AI chase after animals etc....
- One rift in hinterlands has level 12 mobs spawning (is that normal?)
- Enemy respawning at alarming rates after being killed. Maybe add a bit more time before they respawn so we can leave the zone without having to kill them twice!
- Gender issues with the game, NPC's thinking you're a different class then you actually are
- Random bug where AOE spells won't trigger
- Visual bug reported by some users where weapon isn't materializing when spell is used
- Some users experiencing bad audio lag between dialogue and lip sync
- Melee/Hitbox issue; take a long time to execute ability due to crowded melee issue
- Bron in hinterlands not recognizing quest is done
- Some can't switch characters after a recent character swap
- Auto loot key requested by the community
- Search button V needs revamping, hard to distinguish the item because the color could be hard to track
- Collision detection on friendlies
- No object fade causing screen full of trees all the time
- Poor AI on following NPC's
- Stuck in crestwood bug (world map won't show up so no way to get to it)
- When turning around corners, companions sometimes glitch and get stuck and don't follow through the whole way
- Sometimes right clicking on an NPC or anything either doesn't work or takes very long
- If you set revive on companion in tactical, then switch out to regular play, your companion ignores that command and keeps attacking current target
- War table bugs sometimes and says quests you sent people to do will be completed in a few years (for example)
- Character record can become permanently locked if you do not assign ability points during the tutorial
- After cut scene post-character creation, glitch in which character is stuck in cutscene scenario

- Party not using special abilities, only a game exit and continue fixes the issue
- Warrior: Untouchable Defence says it gives +3 Constitution when unlocked
- Female inquisitor voice changing from British to American voice
- Sometimes your group doesn't speak at all for a few hours
- Game freezing sometimes when checking journal
- Game crashes a few times in 'Here Lies the Abyss"; when fighting Aspect of Nightmare
- In western approach, whistling down Abyssal High Dragon's health doesn't cause it to die, thus quest can't be completed
- One astarium may be broken, southwest in hinterlands.
- Troop loses head and fights headless when talking to comander cullen in haven
- Some characters and bosses randomly lose animations during final battle of templar quest
- Sometimes modified items don't show up
- Few cut scenes where your face changes color
- Cannot requisition the Mercy's Crest to challenge the leader
-
Throne Room is bugged for "Promoting Barris," quest can't be activated for some users (report)
-Mage starts with staff, but in beginning bugs out and gives bow to some users

- Game crashing for some users when looking through skull to located shards
- Sometimes reaver skill "rampage" stops working after used once for the entirety of the game
- Cullen disappears for some users from haven after cutscene with the chancellor and mob in front of chapel
- In hinterlands, you can run into Druffy before accepting the quest
- When trying to expand "Skyhold" quest log in the journal, game freezes up
- Invisible characters in Haven, thus not allowing any interaction.
- When Darkspawn are fighting spiders in a cave, and I'm standing above them outside (Stormcoast) - if the characters are within range and their weapons auto pull out, once the spiders or darkspawn are dead, the corpses will warp up to the top of the hill / cave I'm standing on and I can loot them
- When the dragon is fighting the giant on the storm coast, you stand close enough to see the health bar and your weapon auto pulls out, once the giant is dead, his corpse will teleport to the party and you will be able to loot the kill
- Party will not entr one of the caves, they keep running outside
- Foritifying Blast needs fixing; covers user in blue mist and makes barrier weaker 
- Sometimes entering the war room in Skyhold acts as a normal room so running around etc....can be done
- Putting notes on the map. Like: lvl x enemies, dragon.
- More zoomin option in third person mode, but not into first person. (Makes the can't view up problem go away, like targeting rifts.)
- Some hotkey for displaying monster properties in third person view (like in tactical mode), or a toggle key or an option for it.
- Missing tooltips.
- Tooltips in inventory sometime stuck on previously displayed item. Takes too much time to display, little annoying. Comparison not very user friendly.
- Hide items from inventory that are currently equipped, it is confusing.
- Some kind of sorting for selling/buying weapons and armor, not just by price. By armor rating, By dps, By weapon types.
- An addition inventory category for quest-ish like items.
- My british male inquistor voice always changing when jumping, sometimes has famale sometimes other male voices.
- Fighting in forest is impossible, even in third person mode, can't see anything, trees always blocking the view.
- Some skills has problem with targeting, like Flank Attack, Twin Fangs.
- So many NPCs interrupting each other, can't properly view/hear what they are saying. Sometimes even quest givers too.
- Option for quest givers won't start talking until clicking on them. Same when finishing / turning in a quest.
- Sometimes controlled companions doesn't revive main/other characters.
- Some codex entries are not labeled as new/unread, but they are.
- No instant changing between menus: from character screen to inventory for example.
- Inventory is a mess. Character selection by arrows has to go, bring back portaits for it. Previous dragon age's had good, manageable inventory. Why change it? This one not so much.
- In inventory characters can only be spinned by keyboard and not by mouse
- Some not receiving awards for certain quests being completed
- "From the Beyond" quest; chose dialogue to complete but immediately after keeper walks out of range and ends convo
- Qunari Warrior can only wear helmets, not qunari paint 
- Some users experiecing slow movements by their characters
- Broken arms on the male elf model
- Some party members don't climb up ladders if you engage into combat right after climbing 
- Ventatori helmet model and Gladiator helmet model are switched
- Sometimes NPC's conversation doesn't finish because other NPC's start talking mid way through
- Companions listed to disappear randomly (especially in Skyhold)
- Rogue; Shadow strike doesn't work in combat when you stealth and then try to use it; Flank attack isn't working how it's suppose to either
- Some can't complete "The Trouble with Darkspawn'
- Some unable to run forward while in fight mode, resolved after restart
- At redcliff village, NPC is above a branch for a bit before he comes down
- A requisition officer at Hinterlands is half buried in the ground
- In some cut scenes everyone stands with there arms out shaped in a T form
- Some characters shoulders look very low in cut scenes (as if they dropped down a good amount) 
- Health can be incosistent, sometimes entering a region drops you from 5 to 4 bars
- Quest 'Scattered in Skyhold' doesnt update when pages and books are picked up
- Some pc players experiencing bug with "Summon GrandPa' hinterlands quest
- When hail of arrows active, character disappears into the terrain if the jumping shot skill is used
- Fortifying blast causing blue mist around characters that doesn't go away 
- Sometimes respeccing at Harrits in Haven causes a full game freeze
- Some items not equiptable by players even though their players should be able to equip them
- Josephine: sometimes when entering her room, she is standing up with arms open to the left of her table or above the chair, then one or two seconds later the character model goes back to place
- Leliana: sometimes when you talk to her she immediatly sits on nothing making it look like she is sitting and floating
- When trying to do class trainer/specialization mission the wrong trainer shows up
- Some users reporting their skill points can't be spent
- Looting ending up on high walls and fences not reachable for characters
- Cassandra sometimes refuses to come out of shield defence
 

Multiplayer:

- Stability patch is definitely needed
- Player freezing, delay in the beginning of joining matches
- Due to delay in early match, you never get back in sync with the rest of your group
- Joining games underway spawns you under the map and you can't do nothing but leave
- The mp UI can be somewhat laggy at points
- Separate tab for portraits that have been unlocked to make it easier to see and equip, instead of checking the whole challenge list for them
- No toggle format for voice chat (press to talk)
- A text chat window would be amazing for people without a mic
- Money vases sometimes take a few times to break before the loot can be obtained
- Some users experiencing issues with random black screen and loading icon when joining online matches (rest of players are in the dungeon already)
- Random crashes to desktop with no error code sometimes in any match, which leads to no exp or money from that whole run

- Host migration tends to fail sometimes
- Sometimes friend invites don't properly work
- Lose a lot of connection to games which sends you back to the menu
- Sometimes entering online matches causes character to lose all talents on bar (an exit and rejoin fixes this)

- Some items not going into slot their designed to be going (ex: accessories)
- Sometimes when completing a mission, camera keeps spinning and only way to fix issue is by having host leave, migrate to new house thus redoing zone 5
- Reaver ability Rampage is not working as intended, half the times there is no health regen on landed hits at all


Gamebreaking (Any general issues ex: FPS, menu crashes, menu glitches etc...):


- Game needs to be more optimized to allow for better FPS both single player and multiplayer
- Mantle needs to be fixed for users (including the bug where it can't be picked from the list)
- Game freezing in main menu for some players
- Direct X crash causing game to crash and backtracking many players
- Crashes sometimes without any error codes
- Game freezing randomly for some users
- Camera angles cause trees to get in the way of combat
- Using a controller on PC has reports that sometimes the D-pad stops working at random moments, and only an exit and start up again fixing the issue
- Sli/Crossfire texture flickering
- Issue with SLI; bright white fog (AMD not confirmed)
Users reporting issues with the way game uses vram
- Some users crashing in certain cutscenes

- Inquisition texture quality set to "Fade touched" causes you to no longer see Spirit Blade
- Title screen freezing for many users
- Stuttering cut scenes
 
 

Community Opinions:

 

- More hairstyle options added would be greatly appreciated
- Maybe a way to change our hairstyles through the game, so that a game restart is not needed
- Better pathfinding on rocks so your team doesn't get stuck

- The multiplayer death cam could also be fixed where we can maybe just pick the player we want to watch until next checkpoint.
- UI needs optimization
- Talent tree should be a bit more optimized and made smoother for players
- Hide UI button - for screenshots

- Improve companion tactics somehow - settings need better definition
- Text being too small for some players, maybe an option to scale that in game

- Face presets - pretty or ugly choices
- Eyebrow color - different from hair colors

- Auto attack restored (or option) - click on distant target, you run to target and begin auto-attacking with no further input necessary
- Restore enemy selection circles - improve targeting in general
- Hold-down to highlight interactable objects, instead of having to constantly press.

- Could be helpful to have items categorized so we know what is junk, whats rare etc....
- Remove spammable search function - basically overhaul loot/herb/etc system
- AI needs major overhaul, if tactics not possible - help eliminate constant need for micromanagement
- Ability to queue actions during combat (or in Tac Cam)
- Revamp the health->damage system - prevent tedious traveling strictly for potion retrieval
- Edge scrolling - ability to pan Tac camera by touching the sides of screen with mouse

- looted item should show an inventory total next to them
- Group/AoE looting
- Followers pick up money automatically (option for them to pick up loot)
- Add option to add a mole and place it
- Allow save games to be named

- Click-to-loot ability - similar to click to move, and is likely tied into overall design req'd for auto-attack
- Right click does too many things--give us options to separate them out (i.e. interact, loot, talk)
- Tooltips - need descriptions of spells, abilities, functions, and general info (health, mana, etc)
- 30 fps cut scenes need to be uncapped
- Quick swapping weapons would be a nice add
 

PC Control Scheme:

- No mouse movement
- Ability to move forward with Right Mouse+Left Mouse - like previous games
- Allow holding down right mouse button to rotate char's face
- Option to bind mouse to window
- Mouse pointer too small/hard to see
- Mouse keybinds are also much appreciated
- Auto targeting/target lock
- Walking toggle would be a nice add on
- Ability to re-bind controls to mouse buttons, both left/right as well as additional 4th, 5th, scroll buttons, etc.
- Keyboard mouse controls need fixing (ex: give a click to move option for people who want it)
- Holding RMB in order to activate camera jerks the view to pointer location - (this seems like it might have have far reaching implications)
- Tactical cam is too zoomed in and controls are flunky
- Tac cam collides with environment


  • team56th, AstroCat, Wolf ITA et 90 autres aiment ceci

#2
vb0b0

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Been reading into what others have been posting and adding it slowly to the list! 



#3
RShara

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Mouse pointer too small/hard to see.

No mouse movement.

Right click does too many things--give us options to separate them out (i.e. interact, loot, talk)

Hold-down to highlight interactable objects, instead of having to constantly press.

Auto targeting/target lock


  • MouseHopper et Kielbaldo aiment ceci

#4
vb0b0

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Added, keep them coming :)


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#5
Dimvou

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Great post man,

 

The game is great,but the controls are terrible...

The mouse movement is a must and so is a fix on the tact cam.

Also when you search using "V" 3/5 times i'm having trouble to see the outline of the highlighted item.maybe make the color more intense or change the color itself

 

Clicking on a target and watching your char do nothing because he is out of range is unbelievable annoying...

 

I don't understand the choice behind this,i finished both Dragon Age games before Inquisition was out and "auto-moving" when you clicked something worked great.

 

I really love the game,but as a PC user i feel like i got a second grade product in comparison to the console users.

I mean you guys took a useful tool of a pc user(the mouse) and made it almost useless in game...


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#6
BananaBoy

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Quite a few things on the list are not bugs but rather design limitations and missing features, such as the tactical camera not being zoomed out enough and no click-to-move.

 

But thanks for compiling everything.


  • vb0b0 aime ceci

#7
vb0b0

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Quite a few things on the list are not bugs but rather design limitations and missing features, such as the tactical camera not being zoomed out enough and no click-to-move.

 

But thanks for compiling everything.

I mean it's not a complete bug list only, should of probably made that a bit more clear in the title but as long as we have a compiled list of bugs and what the community wants and bioware see's, our job as a community is being done :)

 


 



#8
vb0b0

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Just found a bug with the war table, sometimes it glitches and you can't do nothing so you have to leave the room and go back in for it to work properly! 

Added to the list



#9
vb0b0

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Bumping this, PC players help keep this thread going by sharing any other problems your running into please!



#10
exile1478

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So far I've had to create my character 4 times because the game is crashing due to directx error once you meet up with Cassandra.

 

My suggestion is that Bioware make a game that actually works.

 

Adding this epic fail to the failures of DAII and ME3 I suspect that I won't be buying another bioware game ever.



#11
Gwalchmai

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Can I have back my black hair? It turned brown; eyebrows too :D Its still black in the inventory screen.


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#12
vb0b0

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Added both the random hair changing color bug to the SP list. 

Also added how money vases in the MP sometimes have to be broken a few times before the money can be looted! 

Keep them coming :)



#13
PhazeDelta1

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This game is pretty much broken for me. When it auto saves, it crashes to desktop.  Even if I load up a prior save and it gets to an auto save location, the game crashes.  



#14
BlueOne

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Game freezes (not main menu but while playing) it freezes so hard it freezes the entire computer :P

 

Has happened many many times now. My computer is quite new all specifications are well newest drivers as well installed twice just in case, not overclocked it is also not overheating otherwise the benchmark say average of 50+ FPSs

 

playing in windowed mode and with anti aliasing off

 

 

And since my computer since I bought it hasnt froze once and since it only freezes during DA I I made a grand deduction that it must be the game itself heh



#15
vb0b0

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Added both the crashing from auto-saving and the game randomly freezing :)



#16
RShara

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Minimap is fairly useless as is.  It should at least show what areas you've already explored, and which areas are explorable or not.


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#17
Lucirak

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- Stability patch is definitely needed
- Player freezing, delay in the beginning of joining matches
 
this for the love of god..
 
very good topic

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#18
Han Master

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Hate using the tactical camera as it's worthless, can't believe I fell for Bioware's media hype.
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#19
vb0b0

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Hate using the tactical camera as it's worthless, can't believe I fell for Bioware's media hype.

Tactical cam as of right now is completely useless. Not only clunky but its way too zoomed in and the controls are all over the place for it! 


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#20
Gwalchmai

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Hate using the tactical camera as it's worthless, can't believe I fell for Bioware's media hype.

I'd like an option to turn it off all together. I am always zooming out too far and pausing. I don't need the tactical view. Any old time SWTOR players here? if so, remember that patch that allowed a player to re-arrange/resize the hud/screen anyway they liked? That would be soooo nnniiiceee! Yeah, dream on.


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#21
JerZey CJ

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I seem to be getting random freezing all of a sudden along with the DirectX crash issue with Nvidia, though that hasn't happened since I switched to fullscreen windowed, but I only did that a little while ago.


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#22
Polantaris

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  1. Minimap needs some at least basic terrain information. It being this blank circle with monster locations is just plain silly, and I feel like I'm playing the first set of games that ever had a minimap before.
  2. The Minimap also zooms in and out based on if you're in combat, and I don't know why. It doesn't make much sense, especially with no terrain information at all on the minimap.
  3. Right clicking on nothing should not attack. I've had my AI chase after random animals because I accidentally right clicked the ground when trying to do something else, and they were targeted by the system.
  4. This is kind of a specific gameplay issue, but there's one rift in the Hinterlands near the Wolf Den (with the demon that's part of the horsemaster quests) that is chock full of Lv.12 monsters and I have no idea why. Everything else in that area is Lv.5 or lower, but this one rift is massively overleveled and is in the middle of the map, so it's not like it gives entrance to a new area or anything like that. It's rather baffling. It feels like someone made a mistake when scaling the spot.

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#23
vb0b0

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All real good suggestions, all been added into proper locations!

Let's hope Bioware see's this thread  :)



#24
BlueOne

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Oh if we are talking about kind of problematic things then I guess I would add the following two which really are game wise problematic

 

 

 

1. Enemy respawning at alarming rates and even right on top of you

(to demonstrate three cases - at how this can be problematic as annoying)

a) I was running around fighting 2 bears and a bunch of bandits and we were winning, but the closer we got to the victory the more it became impossible because new bears and bandits kept appearing heh

b )You save a game in a spot where you have just killed enemies. Bad move... After a freeze and a restart of my computer I load and the save worked alright however what was a safe area when saved is now populated back with monsters I just fought and killed

c) You search around and explore and you enjoy the world you find a secret path and you kill some creatures and enemies to reach some destination and you wanna go back from the way you came, the only way perhaps... and behold you have to fight creatures and enemies again... now this isnt just pain in the but, this is game immersion breaking and I guess potentially problematic if you idk ran out of potions for instance

 

2. The tactical camera view and stuff - preventing you seeing the rift itself

Yes on quite few occassions I had to literally spend 1 minute to just make it so I see the rift on my tactical screen so that I can press the seal/close button on it

At one point it was so bad I had to spend 2 minutes on it heh, I think they can solve this in two ways:

a) make the zoom out option

b ) just let us interact with the rift on some ground floor at least heh

 

 

These two I find objectively speaking quite problematic

 

 

Hope I helped, if not... well I tried :P


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#25
vb0b0

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Oh if we are talking about kind of problematic things then I guess I would add the following two which really are game wise problematic

 

 

 

1. Enemy respawning at alarming rates and even right on top of you

(to demonstrate three cases - at how this can be problematic as annoying)

a) I was running around fighting 2 bears and a bunch of bandits and we were winning, but the closer we got to the victory the more it became impossible because new bears and bandits kept appearing heh

b )You save a game in a spot where you have just killed enemies. Bad move... After a freeze and a restart of my computer I load and the save worked alright however what was a safe area when saved is now populated back with monsters I just fought and killed

c) You search around and explore and you enjoy the world you find a secret path and you kill some creatures and enemies to reach some destination and you wanna go back from the way you came, the only way perhaps... and behold you have to fight creatures and enemies again... now this isnt just pain in the but, this is game immersion breaking and I guess potentially problematic if you idk ran out of potions and stuff

 

2. The tactical camera view and stuff - preventing you seeing the rift itself

Yes on quite few occassions I had to literally spend 1 minute to just make it so I see the rift on my tactical screen so that I can press the seal/close button on it

At one point it was so bad I had to spend 2 minutes on it heh, I think they can solve this in two ways:

a) make the zoom out option

b ) just let us interact with the rift on some ground floor at least heh

 

 

This two I find objectively speaking quite problematic

 

 

Hope I helped if not... well I tried :P

 

 

Definitely did, not only bugs were looking for. Even things that could benefit us PC gamers :) Thanks for the input! Added to the list.


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