Aller au contenu

Photo

More Trilogy Decisions


  • Veuillez vous connecter pour répondre
133 réponses à ce sujet

#101
sH0tgUn jUliA

sH0tgUn jUliA
  • Members
  • 16 812 messages

I also let Sommers take him out.

 

Okay Gen. Oraka - now remember this - in the game that is a simply planet scan. In reality that would be a mission where you would have to go to the planet and fight to get those pieces for the Salarian. It isn't dropping a simple probe. The game tells you where they are. You drop a probe just like you drop a probe and deliver the Pillars of Strength whereas in reality you did a mission. You would have to plan the mission. Go down and risk your team.

 

Sorry Gen. Oraka. Aria, the General wouldn't cooperate. I need the Blue Suns more than him.



#102
ImaginaryMatter

ImaginaryMatter
  • Members
  • 4 163 messages

Okay Gen. Oraka - now remember this - in the game that is a simply planet scan. In reality that would be a mission where you would have to go to the planet and fight to get those pieces for the Salarian. It isn't dropping a simple probe. The game tells you where they are. You drop a probe just like you drop a probe and deliver the Pillars of Strength whereas in reality you did a mission. You would have to plan the mission. Go down and risk your team.

 

Sorry Gen. Oraka. Aria, the General wouldn't cooperate. I need the Blue Suns more than him.

 

Is that really what happens? It seems to be the same thing as in ME2 with the magical probes.

 

Any way who would want the Blue Suns on their team? Those guys are the mookiest mooks around. You might as well clone an army of Conrad Verners to send into battle.



#103
SporkFu

SporkFu
  • Members
  • 6 921 messages

Here's another 

 

Do you tell Aria to have General Oraka killed? Or take the time to go scan the planet and come back and give the pieces to the salarian to get the war assets?

Darner Vosque is a sleazeball, and doing anything that makes him happy doesn't appeal, heh, whereas Oraka seems genuinely to want to help the war effort, and when soldiers are being killed by the thousands, experienced generals are kinda valuable. I'd probably try to find some better weapons... maybe for a cut of the salarians profits ;) 



#104
sH0tgUn jUliA

sH0tgUn jUliA
  • Members
  • 16 812 messages

Is that really what happens? It seems to be the same thing as in ME2 with the magical probes.

 

Any way who would want the Blue Suns on their team? Those guys are the mookiest mooks around. You might as well clone an army of Conrad Verners to send into battle.

 

Actually the toad was looking for some kind of valuable artifact he could sell after the war, not weapons. Otherwise he wouldn't sell the weapons. My mistake.

 

The Blue Suns, Blood Pack, and Eclipse are under Aria's control and she's given them to you. All you have to do is talk to their leaders. Sederis wants out (or you can leave her in, and put the Salarian in charge); the Blood Pack is easy; the Blue Suns just need Oraka out of the way or you have to go do that mission for the Black Market weapons dealer and that means flying into Kite's Nest, finding that artifact, land with your team in Reaper Occupied Territory, get that artifact out and extract without any casualties. OR you can give Aria a call after talking to Oraka and telling her... "Oraka won't cooperate. Do what you have to do." Or you can forgo the 50 War Assets.

 

Blue Suns = 50 War Assets

Oraka = 0 War Assets.

 

End of story.

 

Honestly, I'd beat the crap out of the Black Market weapons dealer until he was p*ssing blood and he was begging to give us the weapons free. There's a war going on, and he's cashing in for some artifact. What stopped Shepard before in ME2?

 

You're doing a job for one small scum sucking slime to get the help of a larger scum sucking slime. The problem is you need the larger scum sucking slime. Oraka, while a good guy, is the fly in the lotion. You have a lot of work to do as it is. No one misses Oraka either - not Bailey, no one.



#105
themikefest

themikefest
  • Members
  • 21 593 messages

It would be nice to lose, I don't know, say 25 Turian assets if Shepard chooses to have General Oraka killed


  • sH0tgUn jUliA aime ceci

#106
sH0tgUn jUliA

sH0tgUn jUliA
  • Members
  • 16 812 messages

I agree that there should have been some penalty - maybe 10. But there was no loss. My guess is that Oraka was still hitting the bottle too much and spending too much time with the Asari consort, and taking too many cold showers. Hence no loss in war assets. Also Oraka was a retired general. It would be unlike losing an active commander. He wasn't really doing much with the CDF except his escorts of cargo ships bringing in weapons were getting chewed up by the Blue Suns. Once the alternate supply of weapons was obtained his work was no longer needed.



#107
DeinonSlayer

DeinonSlayer
  • Members
  • 8 441 messages

I also let Sommers take him out.

Okay Gen. Oraka - now remember this - in the game that is a simply planet scan. In reality that would be a mission where you would have to go to the planet and fight to get those pieces for the Salarian. It isn't dropping a simple probe. The game tells you where they are. You drop a probe just like you drop a probe and deliver the Pillars of Strength whereas in reality you did a mission. You would have to plan the mission. Go down and risk your team.

Sorry Gen. Oraka. Aria, the General wouldn't cooperate. I need the Blue Suns more than him.

Or, you know, instead of jumping through all these hoops so we can give the Blue Suns a green light to conduct violent raids to capture equipment designated to C-Sec, we could maybe set them up to receive shipments directly. Perhaps even from the smuggler whom we turned to to provide for C-Sec. Instead of raiding C-Sec, or sending Shepard out there on the fetch quest, maybe the Suns could devote their own not-inconsiderable resources to recovering the Prothean artifacts the little bastard wants to begin with.

Just a thought.
  • Darks1d3 aime ceci

#108
EKozski

EKozski
  • Members
  • 162 messages
Hate to butt in, but I do have a question.....

Is there really any difference in War Assets if you have the General killed? I did read that killing him is the fastest way to end the quest. And, if I order the hit, do I still have to go talk to the Salarian?

Thank you!

#109
sH0tgUn jUliA

sH0tgUn jUliA
  • Members
  • 16 812 messages

Hate to butt in, but I do have a question.....

Is there really any difference in War Assets if you have the General killed? I did read that killing him is the fastest way to end the quest. And, if I order the hit, do I still have to go talk to the Salarian?

Thank you!

 

Blue Suns war assets = 50

General Oraka war assets = 0

 

There is no benefit to leaving the general alive. If you order the hit on the general you don't have to talk to the Salarian. The purpose of the mission is how low will Shepard stoop to get war assets. The penalty is a paragon/renegade action. Paragon for letting the general live and doing the quest. Renegade for ordering the hit. Nothing more. In other words, another black mark on your soul. After ME2, and working for the devil, you have so many what is one more?

 

But seriously, the Blue Suns are not going to go deep into Reaper held territory to recover the artifacts the Salarian wants. It is simply not something they do.



#110
EKozski

EKozski
  • Members
  • 162 messages
Thank you for the info. I've been at odds on what to do. I've always kept the General alive and got the artifact(s).

#111
Kurt M.

Kurt M.
  • Banned
  • 3 051 messages

I like to explore everything 100% in search for Intel or credits, so getting the artifacts doesn't really matter to me :D



#112
sH0tgUn jUliA

sH0tgUn jUliA
  • Members
  • 16 812 messages

Well, there are credits to be had in that system, and Shepard has to buy her weapons and armor from Cerberus if she wants the latest and greatest. Weird, huh?



#113
ImaginaryMatter

ImaginaryMatter
  • Members
  • 4 163 messages

Actually the toad was looking for some kind of valuable artifact he could sell after the war, not weapons. Otherwise he wouldn't sell the weapons. My mistake.

 

The Blue Suns, Blood Pack, and Eclipse are under Aria's control and she's given them to you. All you have to do is talk to their leaders. Sederis wants out (or you can leave her in, and put the Salarian in charge); the Blood Pack is easy; the Blue Suns just need Oraka out of the way or you have to go do that mission for the Black Market weapons dealer and that means flying into Kite's Nest, finding that artifact, land with your team in Reaper Occupied Territory, get that artifact out and extract without any casualties. OR you can give Aria a call after talking to Oraka and telling her... "Oraka won't cooperate. Do what you have to do." Or you can forgo the 50 War Assets.

 

Blue Suns = 50 War Assets

Oraka = 0 War Assets.

 

End of story.

 

Honestly, I'd beat the crap out of the Black Market weapons dealer until he was p*ssing blood and he was begging to give us the weapons free. There's a war going on, and he's cashing in for some artifact. What stopped Shepard before in ME2?

 

You're doing a job for one small scum sucking slime to get the help of a larger scum sucking slime. The problem is you need the larger scum sucking slime. Oraka, while a good guy, is the fly in the lotion. You have a lot of work to do as it is. No one misses Oraka either - not Bailey, no one.

 

The thing about the Blue Suns is that they're incompetent mooks who really never appear to actually follow some form of centralized command, much less the random guy BioWare made up. I mean, the tone at the top for the company seems to be stupidly backstabbing others for petty gains.

 

Do they ever say that Shepard literally lands on planets to pick stuff up when he does the probe thing? Some of that stuff he gets from scanning won't fit into the Normandy, much less a shuttle, or seem like they would involve massive teams of people and equipment to move, unearth, recover, etc that Shepard does not have at his disposal. The probes just seem to have some magical power to get stuff done.

 

Ultimately though, following the game's logic there is nothing to lose getting the artifact. If you want to impose the outside stuff like the time spent and risk Shepard faces when doing wet work (that he does all the time) to acquire another artifact, then I think you also have to account for how losing a general could effect the war effort and how signing up the Blue Goon Patrol via unscrupulous rando NPC #234 is most likely a pointless endeavor.


  • KrrKs aime ceci

#114
sH0tgUn jUliA

sH0tgUn jUliA
  • Members
  • 16 812 messages

The planet scanning and finding stuff on gas giants was pretty stupid. It was the minigame with the reapers which was pretty pointless itself. I mean all you did was run around the system and find everything and you'd get caught, then reload, and not get caught the second time because you knew where everything was. The probes lift stuff to the Normandy by Space Magic. Hence, nothing after Shepard's death in ME2 is real.



#115
von uber

von uber
  • Members
  • 5 516 messages

I mod the reapers to take about 100 pings, and if they do turn up they move like glaciers.

 

it says something about a game mechanic when you have to do that just to make it less tedious. Same with resource gatherin in ME2.

 

ME1's single click on a system was much cleaner and less annoying.



#116
sH0tgUn jUliA

sH0tgUn jUliA
  • Members
  • 16 812 messages

It was supposed to be a mini-game.

 

Now GTA has mini-games. Take GTA IV. You could go bowling. You could play pool. You could throw darts. You could waste hours doing everything in there other than advancing the story. And you could keep playing the games. You could even watch TV.



#117
von uber

von uber
  • Members
  • 5 516 messages

It stretches the definition of the term 'game'.



#118
Vazgen

Vazgen
  • Members
  • 4 961 messages

Miniature Normandy is just dumb. Who in his sane mind will make such an interface for a galaxy navigation map? ME1 navigational cross was so much better


  • KrrKs et Cknarf aiment ceci

#119
ImaginaryMatter

ImaginaryMatter
  • Members
  • 4 163 messages

I mod the reapers to take about 100 pings, and if they do turn up they move like glaciers.

 

it says something about a game mechanic when you have to do that just to make it less tedious. Same with resource gatherin in ME2.

 

ME1's single click on a system was much cleaner and less annoying.

 

The mere act of scanning to look for stuff is tedious any way. It's text book filler material and it's neither fun nor adds anything to the story (it actually seems to detract as Shepard looks like a creepy nosy Nina who darts across the galaxy looking for stuff based off flimsy rumor and conjecture). I just rely on MP assets and skip all that stuff (that knocks off about 2 to 3 hours of play time).



#120
SporkFu

SporkFu
  • Members
  • 6 921 messages
I like the music.
  • Cknarf aime ceci

#121
teh DRUMPf!!

teh DRUMPf!!
  • Members
  • 9 142 messages

 So today I was just randomly thinking about that Eclipse merc in Thane's loyalty mission, whom you have the option of pushing out the window, but I have always preferred talking him down and sending him on his way, and only now have I asked myself why, exactly, I prefer doing so. And after some thought, I realized my answer: there are precious few people in the world willing to and able to use (or hear) reason; I would rather not kill one.


  • Darks1d3 et Cknarf aiment ceci

#122
themikefest

themikefest
  • Members
  • 21 593 messages

Here's another one

 

If Zaeed is alive and loyal in ME3, Shepard can have both the Volus fleet and get the name of the Turian colony. If he's not in ME3 or died because he wasn't loyal, Ambassador Korlack offers the name of the colony or the Volus fleet. If Shepard chooses the fleet he/she gains 75 war assets, but loses 50 war assets because the Turians lose ships fighting Cerberus to keep the colony safe. Or get the name of the colony and lose 25 war assets by not having the Volus fleet?

 

 Most of the time if Zaeed isn't in ME3, I choose the Volus fleet whereas if he is in the game, I get the name and fleet



#123
SporkFu

SporkFu
  • Members
  • 6 921 messages

Here's another one

 

If Zaeed is alive and loyal in ME3, Shepard can have both the Volus fleet and get the name of the Turian colony. If he's not in ME3 or died because he wasn't loyal, Ambassador Korlack offers the name of the colony or the Volus fleet. If Shepard chooses the fleet he/she gains 75 war assets, but loses 50 war assets because the Turians lose ships fighting Cerberus to keep the colony safe. Or get the name of the colony and lose 25 war assets by not having the Volus fleet?

 

 Most of the time if Zaeed isn't in ME3, I choose the Volus fleet whereas if he is in the game, I get the name and fleet

I alweays get both if Zaeed's in the game. Kinda p***ed me off, that one time Zaeed died on the suicide mission, to discover I couldn't get both. I can't remember which I chose, but I think I went with the turians. Thing was, the only real reason I had Zaeed die in that game is because I was romancing Samara and I didn't want Zaeed trying to horn in on my action during the Citadel party, heh. 


  • Cknarf aime ceci

#124
FlyingSquirrel

FlyingSquirrel
  • Members
  • 2 104 messages

Several of these instances are good examples of where the games *didn't* do such a good job with player choices, in that they overlook obvious alternatives.

 

With the merc in Nassana's tower, how about just locking him in a room and handing him over to Illium's authorities once the tower is secured? There's no reason why this shouldn't be possible - Thane apparently locked away one of the groups of salarian workers to keep them safe from the mercs, and Shepard's team hacks a number of doors along the way.

 

Rana probably can't really be arrested given all the mayhem on Virmire at the time, but it seems like something could and should have been done to try to apprehend her afterwards. If nothing else, assuming you freed that one non-indoctrinated salarian prisoner, why not radio him and tell him to keep an eye out for her?

 

The Wrex/Virmire situation could have brought the genophage debate to the forefront well before ME3. How come nobody mentions the possibility of dismantling Saren's operation but keeping the data on the genophage cure? Wouldn't Kirrahe at least want to see what Saren's people came up with, even if he didn't want to hand it over to the krogan? (Unless the idea is that the cure is designed so that the new krogan are born indoctrinated and it couldn't be modified to prevent that?)



#125
FlyingSquirrel

FlyingSquirrel
  • Members
  • 2 104 messages

I don't see moral ambiguity, I just see it as TIM saying one thing and his actions saying something completely different. For the majority of Cerberus experiments it seems like things either result in almost exclusively human casualties, something breaking free and killing all their guys, or a rogue cell. This all points to something deeper that being pragmatically ruthless. The only parts of Cerberus that seem to do well are the public ones which seem to work in spite of TIM being somehow involved. It also seems a little suspicious that a covert group micromanged by TIM would have so many rogue cells. If TIM's actions were limited to things like luring the Collectors to Horizon I could buy it, but introducing so much Cerberus incompetency into the story draws so many allusions to Umbrella Corp that I can't stop seeing it.

 

I'm not sure there are many true "rogue cells" in Cerberus aside from the Teltin facility. And even there, it doesn't sound as if the scientists were directly disobeying TIM so much as just hiding some of the details from him. Cerberus was a newer organization with presumably fewer resources back then, so he may not have been able to monitor them as closely, but he must have had *some* idea what was going on there even if he wasn't aware of the torture and the high rate of death. I don't think he'd just hand the scientists a bunch of money and a base without some sort of goal in mind.

 

With Project Overlord, while Archer may not have told TIM ahead of time what he was doing with his brother, he (Archer) reports in ME3 that TIM pressured him to restart the project after Shepard left. Sure, he'll say that "I don't condone Dr. Archer's actions" if Shepard chooses to send his brother to Grissom Academy. But then, he also says he wants to keep the Collector Base in order to "save lives" and starts talking about "human dominance" after Shepard has made the decision. So I'm inclined to think he really didn't have a problem with what Archer did and was just paying lip service to Shepard.

 

Project Firewalker isn't really a "rogue cell" in the sense that Teltin was, just a project that failed because O'Loy thought he could protect his family by betraying the operation. Miranda seems to have some knowledge of the experiments with Thorian creepers, rachni, and reaper husks that eventually led to Kahoku investigating and being murdered, so that group probably wasn't rogue either. Project Lazarus succeeded at its goal of reviving Shepard even if Wilson sold them out. And I don't remember many specifics of the novels, but the stuff with Paul Grayson and the conflict with the quarians seemed to be going on with TIM's full knowledge and support.