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best specilization for an archer


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#1
herkles

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Hello,

 

I got the ability to pick my specialization for my archer rogue. However I am wondering which specialization is best for said Archer? I assume that all the combat abilities work for both melee and archery rogues? So anyone wishing to assist me here? :)

 

-herkles



#2
Butters158

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Artificer seems to be the most obvious synergy with Archery, as it gives you tools to crowd control enemies and keep distance.

 

I think all three of the trees could work fine however.



#3
Tibera

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Im playing an archer and am going with tempest on him.but idk im looking at all the specs for the other two I now im not going assassin tho.

#4
ShaggyWolf

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According to the tooltip, Artificer's focus ability only works on archery abilities. From what I can tell, that's the only ability out of all three specs that is actually designed for a specific rogue weapon type. All the others can be used as archer or dual dagger rogue.

 

I'm of the opinion that there really isn't a "best" one for archers. I believe Assassin would be great if you really wanted to push your already considerable damaging capabilities even further, but I also believe the Archer doesn't really need much help in that department, and that the crowd control and utility that the Artificer and Tempest offer could end up being at least as useful, if not moreso.



#5
Kestral

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I may be wrong, but from what I read on these threads, as an archer, the tempest would be the way to go, for the flask of fire and its upgrade leave no cool down on what you do. The artificer is all about traps except for one, the hail of arrows. I personally would not specialize in this tree, for just one perk. I would go with the tempest. My opinion.



#6
Ganen

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depends on what direction you want to go.

nothing beats assassin for dps, hidden blades as main nuke and mark of death will ensure steady constant very high dps and ofc there's an extra cc ability that is nice for setting up combos too and the passive help tons.

 

tempest gives you high dps with burst (using your dps flasks), but cant really compete with assassin imo, its a cd based high dmg build, tho it does offer more versatility in other areas, such as kitting/defense and control.

 

having tested artificer very much, but I find it works best with dagger hit and runs /trapping better than with actual archery.



#7
Novadove

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no spec can match artificer's full draw every 4 sec, long shot every 2 sec and explosive every 0.5 sec.

not even lightning flask.



#8
Ganen

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no spec can match artificer's full draw every 4 sec, long shot every 2 sec and explosive every 0.5 sec.

not even lightning flask.

 

in my experience even if long draw was on no cooldown for artificer spec, would it match assassin's longdraw - hidden blades with mark of death rotations both in raw dmg and from procs triggered by multihits.



#9
Novadove

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I aren't interested in single skill versus skill damage output comparison.

I am interested in how fast i can bring down the strongest mob in the game.

it is all about efficiency.

 

not trying to promote artificer but everyone keep saying assassin or tempest is the best or only or strongest or most efficient spec is delusional.

 

play as artificer archer, form a team of 1 mage with 3 rogue archers  and see for your self how to have a walk in the park in nightmare difficulty, dropping dragons in 10 sec without even entering tac cam.

 

you can do this with 1 mage with 3 DW rogue of cos without a doubt. but there is simply no comparison.



#10
Ganen

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I aren't interested in single skill versus skill damage output comparison.

I am interested in how fast i can bring down the strongest mob in the game.

it is all about efficiency.

 

not trying to promote artificer but everyone keep saying assassin or tempest is the best or only or strongest or most efficient spec is delusional.

 

play as artificer archer, form a team of 1 mage with 3 rogue archers  and see for your self how to have a walk in the park in nightmare difficulty, dropping dragons in 10 sec without even entering tac cam.

 

you can do this with 1 mage with 3 DW rogue of cos without a doubt. but there is simply no comparison.

 

 

but like you said, its about efficiency, not viability, ofc they are all viable and dps worthy, my point is assassin will do a steady constant high dps in his poison -> mark -> long draw -> hidden blades ->fit in auto attacks -> trigger mark rotations that goes well beyond the burst of a tempest (apart from mark, which easily hits over 20k dmg, and long draw, you wont see high numbers, but you will see many numbers, while tempest you will see temporary huge numbers, and then not many at all).



#11
HeroxMatt

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They're all good for very different reasons. Comes down to play style, more so than the Warrior and Mage builds as they are very specific. Eg, a Champion DPS will never be as good as Reaver DPS, yet all Rogue classes can be as equally good DPS builds. However, all DPS Rogues can serve a secondary purpose on the team, thanks to the Subterfuge and Poison Skill Trees as well as providing additional Crit/Sunder and Class Combo strategies.

 

Rogues can serve as pretty much any kind of character: Artificer becomes Crit Support or DPS, Assassin can be Stealth DPS or Finisher, Tempest can be Spam DPS or Debilitator.

 

I think Assassin has the potential to deal the most damage, as Ganen pointed out, via Mark of Death, Hidden Blades and Stealth bonuses. However, Tempest can match it over time with Flask of Fire and then following Flask of Lightning (FOL). FOL can let you run around casting Sleep and Poison on mobs without getting hit, debilitating them throughout the fight.

 

Artificer gets to higher levels of damage by using Critical Damage as a party buffer and Activation Cooldown. In addition, your party members also gain large % of DMG increase through the Passives at the bottom of the Skill Tree.


Modifié par HeroxMatt, 30 novembre 2014 - 10:43 .


#12
Dank Rafft

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They're all good for very different reasons. Comes down to play style, more so than the Warrior and Mage builds as they are very specific. Eg, a Champion DPS will never be as good as Reaver DPS, yet all Rogue classes can be as equally good DPS builds. However, all DPS Rogues can serve a secondary purpose on the team, thanks to the Subterfuge and Poison Skill Trees as well as providing additional Crit/Sunder and Class Combo strategies.

Rogues can serve as pretty much any kind of character: Artificer becomes Crit Support or DPS, Assassin can be Stealth DPS or Finisher, Tempest can be Spam DPS or Debilitator.

I think Assassin has the potential to deal the most damage, as Ganen pointed out, via Mark of Death, Thousand Cuts and Stealth bonuses. However, Tempest can match it over time with Flask of Fire and then following Flask of Lightning (FOL). FOL can let you run around casting Sleep and Poison on mobs without getting hit, debilitating them throughout the fight.

Artificer gets to higher levels of damage by using Critical Damage as a party buffer and Activation Cooldown. In addition, your party members also gain large % of DMG increase through the Passives at the bottom of the Skill Tree.

Thousand Cuts is a Tempest ability.

#13
Nathonaws

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Artificer seems to be the most obvious synergy with Archery, as it gives you tools to crowd control enemies and keep distance.

 

I think all three of the trees could work fine however.

 

Agreed with this. Only thing I would add is that I see a lot of people saying assassination is actually pretty good and gives you a lot of damage.



#14
Novadove

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my point is about artificer.

 

assassin and tempest both have skill cool down.(even if you use fire flask, there is still cool down once you exhaust lightning flask) 

artificer don't, unless you solo DAI.

 

artificer can chain rotation non-stop.  if you try it you will see what I mean.

 

20k opening (full draw x 2, 10k damage each most mob should've died) > 5k (long draw) > 1k (explosive shot) > 20k (full draw x 2 CD refreshed by party members' critical hit) > 5k (long draw) > 1k (explosive shot) > continue until mob dies

 

there is not a single second where your skill is in CD.

 

in 5 sec, an artificer can pull off 50k-100k depending on your level and gear and that's from 50 meters away not to mention the above skill rotation chain stun all small mobs and they die without able to move a single step (with 0 staggering effect item)



#15
schall_und_rauch

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I had a great time with Tempest. Flask of Fire offered very high damage output, Quicksilver offered flexibility and an easy power to dominate the rifts, since you can close them without a chance of interruption.

 

Rifts are such an important aspect of the game that using them safely alone is worth that skill.



#16
Eshiaya

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How good is the assassin specialisation with an Archer? Looking at it on paper, some of the passives would be cool but the abilities would be a waste, or am I wrong?



#17
Anzer

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How good is the assassin specialisation with an Archer? Looking at it on paper, some of the passives would be cool but the abilities would be a waste, or am I wrong?

All of the Assassin abilities are usable from range, so none of them are wasted.



#18
SomeoneStoleMyName

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Tempest con: Requires micromanagement and constant work due to elixir rotations. The overall theme of the spec feels like a full-time job.

Tempest pro: Best focus ability. Incredible burst damage.

 

Focus: 5/5
Passives 2/5
Skills: 3/5
Playstyle aggravation: High

Conclusion: 10/15 - insanely powerful focus, ok'ish passives. Skills are good but requires cooldown timings and micromanagement for max potential, which is more a job than fun.

 

Assassin con: Useless focus ability, however this means you can use mark of the rift instead since the Assassin focus ability is trash and not even an option.
Assassin pro: Powerful and fun skills, solid passives. (Personal opinion: Most interesting spec to roleplay).

 

Focus: 1/5
Passives 4/5
Skills: 5/5
Playstyle aggravation: Low

Conclusion: 10/15 - good passives, good skills but useless focus

 

Artificier con: Traps may look good. But they are actually kinda lackluster and ineffective. 
Artificier pro: This spec has the best passives and a solid focus ability. 

 

Focus: 4/5
Passives 5/5
Skills: 2/5
Playstyle aggravation: low

Conclusion: 11/15 - Lackluster skills but good passives and focus


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