There is no company producing games with this scope and depth anymore, companion focused RPG with the graphical fidelity and production value of Dragon Age 1, 2 or 3. Or Mass Effect 1, 2 or 3.
Genuine question, what's more important? A deep, meaningful, complex RPG system that lets you tailor your party, your levels, your abilities, your stats, your gear to a particular strategy. Or a bombastic CoD set-piece action game, in a wizards robe?
Seemingly, you can't have both. I want the former. An RPG is called such, sits in the genre as such, because of a raft of specific details that sets it aside to CoD.
You want a game with a high level of graphical fidelity, in an RPG suit? Divinity Original Sin. That right there is a deep, thoughtful RPG full of numerous decisions made by the player themselves, backed up with huge amounts of stats, gear, abilities and so on. Visit the first town, take a dislike to the guards, attack them. Oh you may fail, they're not auto-levelled to your level. So wait. Go out, adventure, level up, tailor your stats, return later on and take them down. Hell, take EVERY NPC down.
There's nothing deep about this game. It's extremely shallow. There's plenty of flash bang wallop, if your idea of that is holding a button down whilst your character autoattacks, with the occasional special abilitiy, but tactical or deep is resolutely is not.





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