I get the concept of choice, I also get the concept if finite time and finite resources, and, as a result, the concept that the developping team has to make choices on what to do in that time and those resources.
And underwear is sooooo low on my list compare to things I actually want in a game.
And the cookie-cutter "it's RPG therefore it must have X" justification needs to die, seriously.
Ad 1: Yes. And some people, me included, think that development choices were not without flaws. Probably most obvious case in point: PC controls.
Ad 2: Reductio ad absurdum. Not going to argue with you on that basis.
Ad 3: Nobody said that. There's a world of difference between an objectified "must" and a subjective "should". See 2.
Good day, sir/madam.





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