Just spent the equivalent of a newborn babies worth of T3 materials on armor, guess what? It's no different than T1 mats.
BUT there was stat differences on weapon parts so save up for that, I do this for you guys.
Just spent the equivalent of a newborn babies worth of T3 materials on armor, guess what? It's no different than T1 mats.
BUT there was stat differences on weapon parts so save up for that, I do this for you guys.
I had guessed as much from seeing the difference in the armor and upgrade crafting screens, but it's not exactly obvious. Definitely a good thing to let people know about!
Just spent the equivalent of a newborn babies worth of T3 materials on armor, guess what? It's no different than T1 mats.
BUT there was stat differences on weapon parts so save up for that, I do this for you guys.
Interesting, no difference in armor rating at all?
I've been crunching the base armor stats and from what I can tell so far the crafting slots (primary, utility, offense, defense) seems to only apply to weapons. I still have further testing to do to confirm that. BW has this thing about hiding stats and bonuses in their games. So you may have to pay attention to performance differences (or wait till the PC folks decide to start peeking the game).
Just spent the equivalent of a newborn babies worth of T3 materials on armor, guess what? It's no different than T1 mats.
BUT there was stat differences on weapon parts so save up for that, I do this for you guys.
Were you tracking the materials you used and what armor you crafted? If so, could you post it and what the end result was (full armor stats)
Were you tracking the materials you used and what armor you crafted? If so, could you post it and what the end result was (full armor stats)
I don't remember the materials, i just definitely know the metal slots had Everite and everything was t3. The armors were 2 of the Rare version of the Reaver armor annnd Full armor stats were exactly the same.
I think you mistaken.
You should undreastand how this works. Let me explain this for you.
Each class armour have progression is like:

Those with stars are Specialized Armors (Oak, Cinder etc), they are color versions of its tier, its more like upgraded armor of same tier.
Specialied armors are always better , in some way, than basic non upgraded of same tier, and provide color change.
Tiers have different look, while upgrades just change color.
Unique is not craftable.
The specialization upgrades are not tiers, they just specialized upgrade for same tier. They might be misguiding, but you should not be look only on armor. For example some of Archer upgrades have 0 armor. But instead of 2-3% ranged defence it have 12% ranged defence. This means it is specialized upgrade which will make you much more defended vs ranged, but vulnerable to melee.
This works for each class, each of specialized upgrades offer different color and bonuses. Its not only about armor, but its about the bonuses the armor provides, and they are part of the build. Each one ofthem could fit more or less to build of particular character you using. From 3 upgrades there always one which just offers straight armor upgrade. Other 2 are more specialized, and you really should look on their bonuses in their stats. Armor is not always the stat which have progression for certain classes.
This also means that crafring tier 1 upgrade is not worth it, if you are rolling one from chest its pretty nice tho, because it will also explain what that color provides (for example what difference between Stonebound and Ironbound upgrades for LEgionaire, or Cinder, Embers and Smoke for Alchemist.
Top craftable armors are Upgraded Tier 2s. One can get unique only by rolling it from chests.
I think you mistaken.
Ummm... that's not what the OP was talking about. He was talking about the difference between using (e.g.) tier 1 iron and tier 3 everite for armour. There is no difference in the end result of crafting armours if you use the tier 1 iron material.
@OP I had the suspicion that this was the case, thanks for saving me the experiment.
Ummm... that's not what the OP was talking about. He was talking about the difference between using (e.g.) tier 1 iron and tier 3 everite for armour. There is no difference in the end result of crafting armours if you use the tier 1 iron material.
@OP I had the suspicion that this was the case, thanks for saving me the experiment.
Exactly what I meant, no one calls the actual armor progression tiers since it's too damn confusing.
I think you mistaken.
Those with stars are Specialized Armors (Oak, Cinder etc), they are color versions of its tier, its more like upgraded armor of same tier.
Specialied armors are always better , in some way, than basic non upgraded of same tier, and provide color change.
Tiers have different look, while upgrades just change color.
Unique is not craftable.
The specialization upgrades are not tiers, they just specialized upgrade for same tier. They might be misguiding, but you should not be look only on armor. For example some of Archer upgrades have 0 armor. But instead of 2-3% ranged defence it have 12% ranged defence. This means it is specialized upgrade which will make you much more defended vs ranged, but vulnerable to melee.
This works for each class, each of specialized upgrades offer different color and bonuses. Its not only about armor, but its about the bonuses the armor provides, and they are part of the build. Each one ofthem could fit more or less to build of particular character you using. From 3 upgrades there always one which just offers straight armor upgrade. Other 2 are more specialized, and you really should look on their bonuses in their stats. Armor is not always the stat which have progression for certain classes.
This also means that crafring tier 1 upgrade is not worth it, if you are rolling one from chest its pretty nice tho, because it will also explain what that color provides (for example what difference between Stonebound and Ironbound upgrades for LEgionaire, or Cinder, Embers and Smoke for Alchemist.
Top craftable armors are Upgraded Tier 2s. One can get unique only by rolling it from chests.
Uniques are craftable just only for Necromancer and Katari, weird thing is they're also the one class stuck looking the same.
Ah, I see. If that's the case so , yes, using rare mat over iron won't do any difference for ya. Armors and their bonuses are hardcoded.
pretty logical since you can roll them from chests. If you couldn't do it then rolling an armor from chest could possibly mean that you'd have a worse armor for your character than you could craft, with no way to get rid of it.
I think you mistaken.
You should undreastand how this works. Let me explain this for you.
Each class armour have progression is like:
Those with stars are Specialized Armors (Oak, Cinder etc), they are color versions of its tier, its more like upgraded armor of same tier.
Specialied armors are always better , in some way, than basic non upgraded of same tier, and provide color change.
Tiers have different look, while upgrades just change color.
Unique is not craftable.
The specialization upgrades are not tiers, they just specialized upgrade for same tier. They might be misguiding, but you should not be look only on armor. For example some of Archer upgrades have 0 armor. But instead of 2-3% ranged defence it have 12% ranged defence. This means it is specialized upgrade which will make you much more defended vs ranged, but vulnerable to melee.
This works for each class, each of specialized upgrades offer different color and bonuses. Its not only about armor, but its about the bonuses the armor provides, and they are part of the build. Each one ofthem could fit more or less to build of particular character you using. From 3 upgrades there always one which just offers straight armor upgrade. Other 2 are more specialized, and you really should look on their bonuses in their stats. Armor is not always the stat which have progression for certain classes.
This also means that crafring tier 1 upgrade is not worth it, if you are rolling one from chest its pretty nice tho, because it will also explain what that color provides (for example what difference between Stonebound and Ironbound upgrades for LEgionaire, or Cinder, Embers and Smoke for Alchemist.
Top craftable armors are Upgraded Tier 2s. One can get unique only by rolling it from chests.
That's an inaccurate explanation. Bioware messed up the armor labeling. It's that simple. Chest pulling does not affect armor rarity. That stats are always the same if you get it from chest or crafting it yourself (meaning their specific Item Level bonus). The problem is they did NOT use the "Rarity" labeling correctly. It's all over the place, hence the confusion.
Item Level 5-6 Armor is supposed to be Unique.
Item Level 3-4 Armor is supposed to be Rare.
Item Level 2-1 Armor is supposed to be Common.
Check the "Armor" Sheet and you'll see how inconsistent it is. I've been testing the weapon and armor crafting and chest pulls. That's when i started noticing the inconsistencies. However BW has not responded to any of my questions I sent them on the lack of labeling consistency.
I found another mistake in my previous statement, while i was correct on system (it works like i stated, only there mess on levels like Shadohz said) there no actual difference in color versions. And it5s really sad, because more specialized armors would make sense. There few exclusions which do seem different and specialized, but those are very few. I unlocked alot of upgrades now and there 2 items which are unique bonus wise.
I found another mistake in my previous statement, while i was correct on system (it works like i stated, only there mess on levels like Shadohz said) there no actual difference in color versions. And it5s really sad, because more specialized armors would make sense. There few exclusions which do seem different and specialized, but those are very few. I unlocked alot of upgrades now and there 2 items which are unique bonus wise.
They are unique as far as what? Post a screenshot of one or more with the bonus shown so I can verify against my sheet and my armor. If you've already crafted it then also list what components you used so I can properly deduct the values.