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List of PC bugs I have found (mostly multiplayer) + suggestions


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Cirrusstrafe

Cirrusstrafe
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Because I personally don't trust EA support or their help system worth squat, I figure I'd crosspost my lamentations here as well:

 

MP - BUG 1: Joining game in progress often results in being locked in position.

I used the Quick Match feature quite a lot yesterday and found that roughly 75% of the games I ended up joining in progress would have me start at the Zone transition door (as if I were teleported to my party's position when they opened one and I was far away), but my character would not accept any movement input.  Using autorun would let my character rush forward a little bit only to get tethered to the spot I was in and rubberband back and forth.  I was once able to jiggle my character out of the initial spawn location with excessive use of my abilities and mashing hotkeys, but alas once I shifted position the issue did not clear up and only tethered me to the new spot.

 

Even worse, at one point the party that unfortunately had to deal with me had made it through that Zone to the next Zone, and when I got teleported to the new Zone transition door, I was still experiencing the problem.

 

MP - BUG 2: Very rare progression halting on Zone transition

Just played an MP round where we had two people die right before we got the key to open the door to the healing font.

 

They rez when we open the door to the font, we go through the door, the door still has the lock floating in space like it were locked, we get the font, and the Open prompt on the door into Zone 4 just gives us "You do not have the key to open this door."

 

Then we ket repeated pings saying "Locate the door to advance."  Progression blocking, can't advance, had to quit, lost all XP, pretty pissed.

 

Orlesian Chapel, Zone 3 -> 4 transition.

 

MP - BUG 3: Urns are harder to kill than most Zone 5 bosses.

My friends and I played about six hours of multiplayer last night, and one of the biggest annoyances seemed to be the little urns that you break in nearly every room for some gold.  It seems that only melee sword attacks worked 100% of the time, whereas basic staff attacks would almost always hit the urn, "break" it, only for the object itself to reform and become untargetable, which then required me to run up and wail aimlessly at it until a melee attack connected and it "actually" broke, and certain weapons such as the 1h mace had only one attack animation at a very specific range that would function.

 

Bow attacks seemed to have a 75% success rate, staves had like a 10% success rate, and melee had 100%.

 

We did find, however, that any skills used on the urns had a 100% success rate, for all three class types (even the ones that don't do damage, like the taunt shout the Legionnaire has).

 

GENERAL - BUG 1: PC mouse controls on dual monitor setup do not respect window/monitor constraints.

Myself, and three of my friends, all run dual monitor setup on the same OS.  Video cards are all different, but one of my friends runs Radeon and the rest are on GeForce.

 

When the game is running, regardless of view mode (Fullscreen, Windowed, Borderless Windowed) our mouse movements are not bound by the screen connection point.  This flaw exposes itself even on the menus, nothing is sacred.

 

Let's say I've got my monitors set up like 1|2, with 1 being the monitor DA:I is on.  The top, left, and bottom edges constrain the mouse just fine, but moving the mouse over the right edge boundry has it simply exit past the game bounds and onto the other screen.  This is particularly jarring when dealing with Fullscreen mode, as any click outside of the game causes the game to minimize out of focus.

 

This makes combat pretty brutal, especially in multiplayer.  Currently the only way I can work around this is by flat out disabling my second monitor or constantly readjusting my pointer to the left edge of the screen to prevent accidental bleed over mid combat, both of which are kind of bad solutions.

 

SUGGESTION 1: Please improve quality of life/control with regards to Shield Wall

In terms of shield Warriors, shield wall can be a rewarding and interesting reactive ability, but the aiming control of it is phenomenally bad.  Most of the time I have to rapidly double click (hard to do with the above general bug forcing me to keep my mouse slammed to the left of my monitor) or double tab lock a target just to start shuffling backwards when shield wall is up and even then I have to frequently adjust myself immediately to block properly.  Bringing shield wall up, ideally, should cause you to auto-face your locked target, and should always allow you to move backwards without bloody turning around if you happen to not have a target locked.

 

SUGGESTION 2: Tone down the Demon boss in Zone 5

This one is just a bit of an annoyance, but the other two bosses have generally avoidable or counterplay capable abilities, however the demon boss is simply chaotic and frustrating.  My friends and I can routinely plow through Demon map sets up to Zone 5, and almost always win Zone 5 fights against the other two factions, but the Demon boss is particularly enraging and punishing for everything.