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Ability Combos


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8 réponses à ce sujet

#1
Hiero_Glyph

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So as most of us are starting to get the hang of DAMP, I thought it would be a good time to start a thread concerning ability combinations.  This includes abilities that can be used to start and detonate a combination, self-detonation abilities for a class, and even wombo combos with huge damage bonuses.  Let the community know if you have found any really good combos.


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#2
Shinnyshin

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Best self detonator I've used so far is Elementalist. He has a few options...but Winter's and Stonefist make for an easy, reliable combo with tons of cc available at low levels. Also heard ridiculous things about Templar's Wrath and Dispel. My main obstacle for self detonations is always mana/stamina so I'm guessing they're mostly an option for classes with convenient regen or super cheap abilities.

#3
Catastrophy

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Keep 'em coming - I never figured them out in DA2 either.



#4
Vortex13

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Well this wouldn't necessarily be a guaranteed combo generator, but the Necromancer's Virulence passive, makes any impairing effect (chilled, frozen, panicked, burning, etc.) jump to nearby foes should the original target die while under the impairing effect. So killing a target in a group of mobs with Chill Touch or Despair will tag everyone in the group.

 

 

As far as actual combos go, I know that freezing a target, and then having a rogue hitting said target with twin fangs will shatter it.



#5
kiltysue

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Frozen/mighty blow.  A great, easy to coordinate way to get this with

is an alchemist with frost/taunt flask, plus any warrior with mighty

blow.  Very predictable rhythm.



#6
Saboteur-6

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We really need a comprehensive list of these.

#7
Hiero_Glyph

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Yeah, it might good to compile a list of starter abilities and finishers for each combo type.  Mass Effect was so much easier than the current system and even DA2 explained how the combos worked.  This honestly feels like a beta given how poorly some of the DAMP features are being executed.  Anyway, hopefully the community can work together to get these figured out.  Thanks in advance for any help you can provide.


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#8
Shinnyshin

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Yeah, the priming durations in this feel much shorter than in Me3 so you have to either be self sufficient, really coordinated with your frontline, or just chain throw primers while someone chain throws detonators and hope. I've had a lot of luck with the latter, actually. Doesn't Arcane Warrior lightsaber detonate? Think it does...which makes AW the, no questions ask, melee detonating monster. Espec with Elementalist's sleep on crit with an AoE spell.

#9
KalGerion_Beast

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Arcane Warrior

 

When using pull of the abyss or stonefist (veilstrike as well?) sometimes enemies may become asleep (might be a bug, since its not listed).

On melee they are Nightmare'd taking a good (likely a critical) melee hit.  After nightmare'd hit, they are panicked for a short time.