So as most of us are starting to get the hang of DAMP, I thought it would be a good time to start a thread concerning ability combinations. This includes abilities that can be used to start and detonate a combination, self-detonation abilities for a class, and even wombo combos with huge damage bonuses. Let the community know if you have found any really good combos.
Ability Combos
#1
Posté 21 novembre 2014 - 02:30
- 21T09 aime ceci
#2
Posté 21 novembre 2014 - 07:51
#3
Posté 21 novembre 2014 - 11:46
Keep 'em coming - I never figured them out in DA2 either.
#4
Posté 21 novembre 2014 - 01:54
Well this wouldn't necessarily be a guaranteed combo generator, but the Necromancer's Virulence passive, makes any impairing effect (chilled, frozen, panicked, burning, etc.) jump to nearby foes should the original target die while under the impairing effect. So killing a target in a group of mobs with Chill Touch or Despair will tag everyone in the group.
As far as actual combos go, I know that freezing a target, and then having a rogue hitting said target with twin fangs will shatter it.
#5
Posté 21 novembre 2014 - 02:54
Frozen/mighty blow. A great, easy to coordinate way to get this with
is an alchemist with frost/taunt flask, plus any warrior with mighty
blow. Very predictable rhythm.
#6
Posté 21 novembre 2014 - 03:32
#7
Posté 21 novembre 2014 - 04:27
Yeah, it might good to compile a list of starter abilities and finishers for each combo type. Mass Effect was so much easier than the current system and even DA2 explained how the combos worked. This honestly feels like a beta given how poorly some of the DAMP features are being executed. Anyway, hopefully the community can work together to get these figured out. Thanks in advance for any help you can provide.
- quebra aime ceci
#8
Posté 21 novembre 2014 - 06:01
#9
Posté 21 novembre 2014 - 06:11
Arcane Warrior
When using pull of the abyss or stonefist (veilstrike as well?) sometimes enemies may become asleep (might be a bug, since its not listed).
On melee they are Nightmare'd taking a good (likely a critical) melee hit. After nightmare'd hit, they are panicked for a short time.





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