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Why no attribute points on lvl up? Let me build my character how I want


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#1
SlappyMontgommery

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Why? I can not think of one good reason other than to dumb down this M rated game so 6 year olds can play it. There has always been the auto level feature for people who dont care. Dragon Age is an RPG and I cant play the character I want to play because all classes are now generic. Sure theres diffrent gear and we still get to pick skills and blah blah blah. I just dont get it or see any benifits to this. Why not let the people who want to builfd their character how they want do that?? Auto level has always been an option, Bioware just let us build our characters like this is a Dragon Age game or something. Is there anyone who cares about this or misses it? or are all of you in the community cool with these new changes Bioware made to Dragon Age?


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#2
Ansa

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Yo man, if you going down THAT road, be honest fully haha

 

- No attributes allocation

- No weapon switching = impossible to use cross-weapon talents even if you put points there

- Armors and weapons hard-restricted to classes

 

So the question is... is this even an RPG game still? If they wanted to make a digital comic book about the Inquisition, why do all the hype and develop this joke of a game?


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#3
doctor michael

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Wholly agree with both of you. It took me 'til level 5 before i realized there was no level building. I kept thinking it was me, somehow. I can't believe it still!! Also, there's far too much fighting,  far far too little conversation and character development.  While I have to say, this is the best game on Xbox one so far, it is far behind its predecessors. The whole POINT of an rpg is STORY!!!!! Interaction with NPCs on a deep level. Go back and look at all the Mass Effect and Dragon Age games again, development team! C'mon, we WANT you to succeed!! And try some characters with some personality. Like Isabella, Morrigan, etc. Heck, the mabari dog had more personality than these twits. You are breaking our hearts here!!


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#4
Apophis123

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dude a number of RPG's dont have this anymore, Witcher and Elder Scrolls stopped it too



#5
shubnabub

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Except with Elder Scrolls you were given direct control over mana, health, and stamina pools for each level. In this we have to rely on luck or something. 



#6
Krystvark

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I were disappointed on that also. Gear and skills gives attribute points... I loved to find item that i can't use yet, had to plan how to spend points so i can use them.

 

Suddenly you can just do everything.  Ah! The memories. Now it's just get this level to use. The games  now days are so little Tom 5 years can play. Has peoples IQ dropped so badly that they can't play hard games? It's just so boring to win all the time. I loved to get kicked to the head and just think what went wrong. Now days no need.. Put game in just press A and win everything.

 

Really good example of to days gaming. Actually my GF LB asked on Dark souls how to buy more Estus...

 

http://i.imgur.com/KlrurLA.jpg


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#7
AlanC9

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dude a number of RPG's dont have this anymore, Witcher and Elder Scrolls stopped it too


And older RPGs never had it in the first place. Increasing stats on levelup is one of those bad ideas from the 90s that's finally dying out.

(Assigning stat points during character creation is a whole different matter, though.)
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#8
Apophis123

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And older RPGs never had it in the first place. Increasing stats on levelup is one of those bad ideas from the 90s that's finally dying out.

(Assigning stat points during character creation is a whole different matter, though.)

 

i actually agree. i think its mostly people, as you said, from the late 90's/early 2000's period that want that classical experience to keep being done over and over. there are much more important things with a character then Stat points, i never saw "+ Str" as "oh man im making such a big decision!". not to mention most game do it smart nowadays, for example if your a warrior it allocates most points into STR and Health and the remainder into a stat like dex, or something like that


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#9
Hexoduen

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Why? I can not think of one good reason other than to dumb down this M rated game so 6 year olds can play it. There has always been the auto level feature for people who dont care. Dragon Age is an RPG and I cant play the character I want to play because all classes are now generic. Sure theres diffrent gear and we still get to pick skills and blah blah blah. I just dont get it or see any benifits to this. Why not let the people who want to builfd their character how they want do that??

 

Agreed

 

Yo man, if you going down THAT road, be honest fully haha

 

- No attributes allocation

- No weapon switching = impossible to use cross-weapon talents even if you put points there

- Armors and weapons hard-restricted to classes

 

So the question is... is this even an RPG game still?

 

Agreed


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#10
Mistress9Nine

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I actually like this. I hated the idea that raising my dexterity unrealistically high made me invincible. It felt like I had to sacrefice combat performance for the sake of role-playing (like having to allocate into Cunning as a Warrior for dialogue options, etc). The system thus far is working for me. 

 

It is also nice that you now have multiple things to consider on level up, which makes for more interesting build choices.

 

of course, I know many people value their total freedom in leveling, so I get where you are coming from.



#11
elfgirl

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I'm torn.

 

On the one hand, I'd rather be able to decide how specialized (or generalized) I want my character's skill set and abilities to be. Crafting skill sets so that the party can play off each other to the maximum extent is a big part of the fun.

 

On the other hand, I'm thankful I no longer have to remember to go back to that one place I have no reason to go back to otherwise, just to open the one chest none of my characters were skilled enough to open when we were there the first time.


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#12
Sylvius the Mad

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Class-restricted equipment is a huge problem.

It should be possible to play against type. It should be possible to build a broken character, even by accident.
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#13
K3m0sabe

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Im more worried about fact that game has half the skills of DA2, which in turn had half the skills of DA:O...

 

The increasing restriction of how you can build your character skill wise sucks big time. 


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#14
Noien

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I agree completely about the attribute points, DA needs to keep its own trend running and not meld into the common fold like other games have been doing. So many things they should have not changed, yet there are some really good changes as well. If they would simply keep the core basics of the older DA's then this would be the best one of them all no hands down.


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#15
Apophis123

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Yo man, if you going down THAT road, be honest fully haha

 

- No attributes allocation

- No weapon switching = impossible to use cross-weapon talents even if you put points there

- Armors and weapons hard-restricted to classes

 

So the question is... is this even an RPG game still?

you pick a character, level them, give them better skills and weapons as you progress and make decisions story how you see fit, that was always the core of RPG's. attribute allocation is big if your playing and pen and paper RPG like D&D, but in games? its not necessary anymore. Im honestly more concerned that my armor doesnt load on a character then not allocating stats at the moment lol.



#16
Ansa

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i actually agree. i think its mostly people, as you said, from the late 90's/early 2000's period that want that classical experience to keep being done over and over. there are much more important things with a character then Stat points, i never saw "+ Str" as "oh man im making such a big decision!". not to mention most game do it smart nowadays, for example if your a warrior it allocates most points into STR and Health and the remainder into a stat like dex, or something like that

Can you please elaborate on this?

What is there to do with a .. character?

Except clicking left and right for "nice" answer and "*******" answer?


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#17
Ansa

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you pick a character, level them, give them better skills and weapons as you progress and make decisions story how you see fit, that was always the core of RPG's. attribute allocation is big if your playing and pen and paper RPG like D&D, but in games? its not necessary anymore. Im honestly more concerned that my armor doesnt load on a character then not allocating stats at the moment lol.

 

I can see what kind of games you are coming from, but no mate, half of the fun of PnP, RPG and CRPG was coming from planning your character, making fun experiments and playing with the system.

 

Let me give you an example, in Neverwinter Nights 1/2 you could make a combo of Bard/Warrior to be partial Dragon Disciple, if you read the stats correctly and took the required feats in time. It required basic planning, a little brain work (never hurt), but the result was very rewarding to own your opponents with, and you had draconic wings on top of it.

 

What I see here, is oversimplification for the sake of oversimplification to cater to a larger marketing customer group, including you.

This is not an insult, the point is, that the games required a little bit of brainwork, but the results were very fun and satisfying.

 

Here, you got nothing except clicking left button to slay respawning enemies, and open inventory and change your "RED" gear to "GREEN" gear when you see any.

This is plain dumb, as well as supporting growing next generation of retarded children everybody already is so worried about, and I hope you agree?


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#18
Apophis123

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Can you please elaborate on this?

What is there to do with a .. character?

Except clicking left and right for "nice" answer and "*******" answer?

sure. you choose the abilities, thats always what mattered imo. in a game with only stat points as the only things to differentiate a character, i agree with you. but most games now don't need them, and no, they are not "dumbed down" because they dont have them, they just are not necessary if the developers choose not to have them manually allocated. abilities are much more important now and its just as important choosing the right abilities as stat points we're back in the olden days. Skyrim for example, you choose what perks you can use, but its not like you can master all trees seeing as you can only level (reasonably (no glitches) unless your a nerd with no life) a number of times. you still have to plan out what area's you want to invest in, if you allocate the perks wrong for your class, say you want to be an stealthed archer but focus on all fighting areas, like magic and two handed, fighting a legendary dragon on normal or higher, well your fucked, no other way around it. and thats  just like back in the day with, say, Diablo 2, if you allocate all points in 1 or 2 stats and dont level the character right, your fucked against the Devil in the end. its the same thing but because people dont like change they are resistant to it. its just like when cars started to replace horses at first, most people didn't buy into it and wanted to keep the horses, but obviously cars ended up being more efficient. people just dont like change, but better to ride the wave then get swept under it, especially for such a minor change in something we all love (games).



#19
SlappyMontgommery

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I agree completely about the attribute points, DA needs to keep its own trend running and not meld into the common fold like other games have been doing. So many things they should have not changed, yet there are some really good changes as well. If they would simply keep the core basics of the older DA's then this would be the best one of them all no hands down.

Agree, this is Dragon age thats why im, playing it. Why try and make it something it isnt and turn its back on its fans. Honestly ive given up on this game after waiting years for is it, maybe games are for kids now and I should just stop. I guess im bias because im not a hardcore gamer, just play the bejesus out of games I love that are few and far between, and dragon age is no longer one of those games, stupid.


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#20
otis0310

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Basically the main reason to have attribute points is to play the character how you want to play them.   Obivously, as we all know, Strength, Cunning and Dex are meaningless to mages.  Similarly Magic is useless to anyone else. 

 

However, if you want to make a more tanky mage you can sacrifice some points in magic for constitution.  The system says mages should have low hit points so we won't do that, we put it magic because it is more useful there.

 

But the thing is that it's MY mage.  If I want to put my mage in heavy armor and high hit points that is my decision to make.  I should not be denied that option just because the developer thinks that is not the way mages should be.

 

Now all of a sudden I am playing the developer's mage.  That is how they want to play their mage, which is fine.  But why should I be forced to play my mage the way they want it to be done?  If I want my mage in heavy armor and high hit points that is my business, and that option should not be taken away because the developer thinks it is not appropriate.

 

This is about freedom of choice, I shoudl be able to play my character the way I want to play him/her.  I should not be forced to play my character the way the developer wants me  to play it.  Let them play their character build, I'll play mine.  What this is doing is just taking away my right to play my char the way I want to, and having to play the char the way THEY want to instead.


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#21
Noien

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Basically the main reason to have attribute points is to play the character how you want to play them.   Obivously, as we all know, Strength, Cunning and Dex are meaningless to mages.  Similarly Magic is useless to anyone else. 

 

However, if you want to make a more tanky mage you can sacrifice some points in magic for constitution.  The system says mages should have low hit points so we won't do that, we put it magic because it is more useful there.

 

But the thing is that it's MY mage.  If I want to put my mage in heavy armor and high hit points that is my decision to make.  I should not be denied that option just because the developer thinks that is not the way mages should be.

 

Now all of a sudden I am playing the developer's mage.  That is how they want to play their mage, which is fine.  But why should I be forced to play my mage the way they want it to be done?  If I want my mage in heavy armor and high hit points that is my business, and that option should not be taken away because the developer thinks it is not appropriate.

 

This is about freedom of choice, I shoudl be able to play my character the way I want to play him/her.  I should not be forced to play my character the way the developer wants me  to play it.  Let them play their character build, I'll play mine.  What this is doing is just taking away my right to play my char the way I want to, and having to play the char the way THEY want to instead.

Really awesome point.


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#22
line_genrou

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I did notice that and it felt kinda weird for some time because I'm used to doing that. But I don't know, the game is so great that now it's just a small change of a detail. There's not reason to make a big fuss about it.



#23
GreyJedi727

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I gotta say, I'm a little bothered as well. I mean, I'd focus on my specialties and all (Rogue Dual-Wielder), but when I'm in close quarters, and the Constitution is what affects your health and melee defense, it sucks that YOU DON'T GET ANY and you end up super weak. If nothing else, when we choose a passive ability and we get our Ability boost, how about actually letting us have a choice, or just adding a +1 to Con. I mean, certain classes should get that sort of relevant thing. +2 Dex, +1 Con just because I'm tired of getting pummeled in 2 seconds.
*shrugs*


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#24
movieguyabw

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Yo man, if you going down THAT road, be honest fully haha

 

- No attributes allocation

- No weapon switching = impossible to use cross-weapon talents even if you put points there

- Armors and weapons hard-restricted to classes

 

So the question is... is this even an RPG game still? If they wanted to make a digital comic book about the Inquisition, why do all the hype and develop this joke of a game?

 

-Attribute allocation is a newer concept when it comes to RPGs.  Sure, how they're handled in Inquisition is different from original PnP's (and really any other RPG I've seen) but stat allocation isn't required in an RPG.  Hell, I've seen hardcore classic PnPers argue that attribute allocation should never be in an RPG.  Granted, they suggest dice rolls for attributes; and probably wouldn't enjoy a system that started you at 10 everything.  Point being = point buy system is not a requirement for RPGs

-I do agree with this.  I imagine they intended the player to think about and commit to a certain type of build, rather than bounce around and make a jack-of-all-trades character.  Reasoning behind this seems to be so that each character has a specific role in the party, which sounds very classic PnP to me.  I do, however, like playing those jack-of-all-trades characters myself.  Would be cool to have the option to switch between weapons - though I personally don't think I'd have enough ability points to spec in both bow and dual blades.  Not with the stealth abilities and assassin abilities I've taken, at least.

-This sounds very much like something out of a classic RPG to me, actually.  Mages shouldn't be able to wear armor (at least not without special circumstances or training), similarly rogues can't really sneak around in massive armor.  Warriors, on the other hand, wouldn't wear a silk robe into battle unless they were looking to be chopped into bits.

 

I mean my only real argument would be it makes it harder to play unconventional characters...  But then again, I suppose that's why they're unconventional.  You can still create something like the brutish Qunari rogue; who's more apt to beat you senseless and take your money, than sneak around and steal your purse when you're not looking.  It just would require using/creating the right sort of gear to support that, and focusing on combat skills rather than stealth, but it's doable.  Again, less Elder Scrolls (allow you to equip everything and use any ability) and more classic PnP (play smart, stick to your class; and if you're going to stray from your class you have to play even smarter).  :)



#25
Coyote X Starrk

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Not really seeing the issue here. 

 

The points are automatically allocated to the attributes that best fit your class. 

 

Why would you want to point points into attributes that don't fit your class? 


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