The hell are you talking about, BG allowed you to put stats where you wanted, going as far as having dice rolls that allowed for a wide range of stats in character creation, it had stat bonuses and penalties for race, it had alignment limitations for class, it had skill points, it had multiclassing, you could be a mage that could cast 80 fireballs or a mage that could cast 30 different spells once before resting, or a mage that had little control over what it cast and could through a cow at someone instead of a fireball.
Fallout had stat points that allowed for any countless number of builds, it had perks with massive drawbacks for every advantage they gave, it had a shitton of skills you could use to resolve quests in different ways and influence healing and damage with weapons.
Also DA:O is probably the most reactive game Bioware has ever done, the amount of choice and consequence you have "hidden" in the game and quests is enormous, you always had multiple ways to resolve issues, the story could widly diverge at key points, your companions could be affected in any number of ways, it so far surpasses DA:I in C&C department that there is no way we can even begin to compare both games.
We all agree that BG1/2 and Fallout 1/2 didn't allow stat allocation on level up. Good news. See, common ground. Now we move onto a host of other things.
Racial bonuses are in DAI. Alignment mercifully is not that is an abomination of a concept that didn't matter in the game anyways - your Lawful Good Paladin could be as evil as he wanted to be and it meant nothing. DAI obviously has skill points so we are on track there. Multiclassing well you got DAI there other than the KE who is really the twin class build. You could never throw 80 fireballs because you only had so many spells you could learn during the night. You might know 200 spells but if you can only cast 5-3-2-1 then that is what you've got. Limits imposing choices - always sucked to have learned Breach when you needed Pierce Magic didn't it?
I'm not gonna defend DAI, DAO or BG compared to the SPECIAL system which is to me hands down the best RPG system for CRPG's. I will say that in terms of attributes DAI allows a lot more manipulation of those than did FO because of the cap.
DAO's story never diverged. You still did all the same quests. You and played the same game all the way through other than some tiny class specific quests like the stealing thing in Denerim. DAI tosses in the Mages/Templar thing to give it a bit of the Witcher 2 vibe so unlike DAO there is a major story quest I won't play in my first playthrough. Plus, in DAO all that "choice" didn't matter in the end as you still got your armies so most of the choice was about the choice and not the consequence anyways.





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