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Why no attribute points on lvl up? Let me build my character how I want


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#76
Average Designer

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Dragonflight the passives did that too in Dragon Age 1 and 2. We are just requesting more customization like the first two games.



#77
primarchone

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Time to face reality, guys.

 

Bioware are never going to implement a deep, stat-driven RPG when their core audience is console. Console gamers, by and large, want wham-bam. They don't want to stare at stat screens, which to be fair would be far too fiddly considering the resolution and the distance to the screen.

 

This will be the very last Bioware game I buy. I believed them fully when they said they'd learned from their DA2 mistakes...

 

http://www.techspot....s-mistakes.html

 

They are liars. There's literally no other word that suits them. DA:I is so far removed from every other DA game that I don't think it can seriously sit within that IP any longer. It's dumbed down, console-centric trash and any RPG gamer, especially those coming from the PC, will be devastated when they see what Bioware have done here.

 

Luckily for me, games like Divinity Original Sin still prove there's a healthy, eager market out there for lovingly created, crafted, deep, immersive, interesting, funny RPG games. 

 

DA:I will never sit in the same league as that. Nor will any other Bioware game from now on in.

 

Edit: And just so that everyone is crystal clear on Biowares statements in the above link...

 

"We've visited message boards, read reviews, and we've gone to events to have direct face to face conversations with some of our most passionate fans. We've been listening, and we will continue to listen," Darrah said. He reassured gamers that Inquisition is in good hands, citing his professional background with Baldur's Gate and Dragon Age: Origins as well as personal interests in D&D and pen and paper games."

 

Hi!
 

+1

 

I've put in more than 600 hours on Divinity Original SIn.

 

I uninstalled DAI and got a refund.

 

Pillars of Eternity looks like the next best thing to come out for me and my play style.

 

Primarchone


  • Julia Luna et gingeranna aiment ceci

#78
dragonflight288

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Dragonflight the passives did that too in Dragon Age 1 and 2. We are just requesting more customization like the first two games.

 

Ah. Okay. 



#79
Lilacs

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I share your sentiments.  It was a shocker to see attribute points removed in this third installment in the Dragon Age series. Just because we can craft armor or have perks that can enhance our attributes shouldn't be a reason to remove this basic fundamental, which allow us to build our characters (companions) how we want.  With my mage, I always ensure she has more health and that goes for the companions as well.  In Dragon Age: Inquisition, attribute points is a necessity because enemies or encounters have so much health and archers can easily kill my mage in a matter of just three shots if I am not micro-managing her and my followers who are mages.

 

 For my two-handed warrior and rogue, I always ensure they get more health. Sure, critical hits is important to them, and that will be where this crafting system and perks will come into play.I can add crits and hits points to the gear I craft for them. So, removing attribute points doesn't make any sense and the new crafting and perk systems thereby can be an enhancement that make our characters even stronger, which will allow our heroes/heroines to tackle tougher encounters, such as bosses and dragons with zillion amount of health points.

 

Please Bioware, remedy this.



#80
Julia Luna

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Stat distribution it is EVERYTHING about a character. At character creation is kind of good but at every level up is perfect! Are people here living in another dimension? Are you saying that The Rock focusing on building his body is not part of his character? Or that an athlete spens years improving his dexterity and it is not relevant for his life? A physics doctor studies 30 years and it means nothing? And someone like Bruce Lee who was a poet, a phylosopher and a martial artist? Doesn't his attributes tell anything about him? LOL Stat is everything in a person, everything, and freedom to chose it is freedom to define your character.

 

D&Dwise a common soldier would have high strength and constitution but what about a princess warrior that started to train to challenge her dad, the king, and thus have high charisma and dexterity but low strength and constitution so she focuses on a different setting of skills to make up for her lack of sheer power, she choses to use feints to make her enemies an easier prey for her or just changes her mind completely and becomes a paladin after few levels... but she also could go the common route and start putting points in strength and constitution. But well YOU can define that because YOU can choose her attributes.

 

Now let's see Inquisition... you start as nothing, meaning you somehow managed to develop equally your stats for 18 years or more, how you did that is beyond me, I mean when you see how limited are your choices after the game starts... Seriously, how come you reached your adulthood with equally distributed stats if when you train further you have two stats and insignificant minor boosts in another third stat.  Is it that the physiology of your body changed so much? Or you just did sleep and eat until they got the anchor? Anyway, how come EVERYBODY in the world is the same? And please spare me from the racial modifiers or class modifiers, such small changes are not relevant. I mean, in real life someone who dedicates to body building can lift 150kg while a normal person sometimes have trouble lifting 50kg over the head, and I'm not talking about extremes, I'm not talking about a skinny girl vs. an olympic champion.

 

But you know what, you will find an excuse to defend this retarded game, you always do. Bioware found their customers, but I'm very happy to see that they also found their enemies, people that hated the game. I'm even more happy that games are being funded (Like DOS and Wasteland 2) that respect the players, the fans, of the old RPG. So you want this crap, eat it, it is obviously crap but if you want to call it "chocolate cake" I hope you enjoy the taste. And no I don't care if I offended anyone or if I'm disrespecting people or rules, Bioware disrespected me beyond I could imagine so I don't care about **** anymore.



#81
samuelkaine

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Basically the main reason to have attribute points is to play the character how you want to play them. Obivously, as we all know, Strength, Cunning and Dex are meaningless to mages. Similarly Magic is useless to anyone else.

However, if you want to make a more tanky mage you can sacrifice some points in magic for constitution. The system says mages should have low hit points so we won't do that, we put it magic because it is more useful there.

But the thing is that it's MY mage. If I want to put my mage in heavy armor and high hit points that is my decision to make. I should not be denied that option just because the developer thinks that is not the way mages should be.

Now all of a sudden I am playing the developer's mage. That is how they want to play their mage, which is fine. But why should I be forced to play my mage the way they want it to be done? If I want my mage in heavy armor and high hit points that is my business, and that option should not be taken away because the developer thinks it is not appropriate.

This is about freedom of choice, I shoudl be able to play my character the way I want to play him/her. I should not be forced to play my character the way the developer wants me to play it. Let them play their character build, I'll play mine. What this is doing is just taking away my right to play my char the way I want to, and having to play the char the way THEY want to instead.


You have this option. Pick the Knight Enchanter tree, load up on the passives in various trees that improve constitution, craft a staff and upgrades to boost con and health, strengthen your barriers, and find some silverite which allows you to craft heavy armour for mages. Then wade into battle wielding what is essentially a vorpal blade.