So I've put quite a few hours into the Multiplayer (Haven't even touched Singleplayer yet) And I've come across a few bugs, all of them repeatable, if somewhat random at times
-Movement: If you aren't the host, there's a bit of lag with movement. If you have a high ping, it's bad enough you can't enjoy the game. Imagine Battlefield 4 but with network smoothing on 0% and a crappy connection. Casting skills and attacking don't seem to be affected, it's just movement. Furthermore, the higher your ping, the worse your warping gets when you touch a party member
-Pots reappear when you break them, and then you can no longer target them, or pick up the gold. Archers and Melee fighters can re-break them easily enough and then loot the gold, but Mages are out of luck unless they have a spell
-Casting Spirit Mark (Necromancer) On an enemy just as they die causes the model to go into a T-Pose
-Opening a Loot Chest, when it spawns a mob, if you cast Spirit Mark and kill them, the chest does not open until the friendly spirit also dies (You can release the spirit but some people don't know that or think it's funny to make everyone wait)
Personal and Subjective Suggestions
-Make gold from Pots and Rabbits pickup when we walk over it, rather than make us stop and hit a key to pick it up.
-Make combat more responsive. As it is right now, there's a lot of downtime between your last attack and being able to move, even when an animation is complete. There's over a second delay sometimes, and if you hold your button down to attack you may attack 2 or 3 times after letting go of the button before you stop if you're a mage or melee fighter especially
-Push to Talk. For the love of god.
-Add as a friend option from the lobby
-Maybe even allow typing to communicate. One guy didn't have a mic in one of my parties and resorted to using morse code by raising and lowering his shield. It worked and was funny, but not ideal.
-Completely Revamp the Challenges menu to be easier to access and switch Portraits/Titles/Banners. Lot of unnecessary steps to see info. The entire UI for equipping items, and upgrading is a bit encumbering also





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