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That Demon Commander though...


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#1
DxWill103

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Am I the only one around here who wants to pout whenever they see the enemy is Demon?  The dungeon itself is fine.. until the demon commander at the end.

 

Why are the other 2 faction's boss so much easier?  Or rather, why is the demon faction boss so much harder?  There's not a lot of counter play here.  Many times I've noticed the animation that he's about to pop out of the ground on top of me, sprint for several seconds, and still get one shot.  How do you avoid this?

 

I've noticed even with level 10+ classes on routine difficulty, this fight is difficult, whereas as the same group can overcome the other 2 factions' commander boss quite easily in comparison.

 

I'd hate to judge before all the facts are in, but it's beginning to look like the commander bosses need some rebalancing, in light of the demon commander's capacity to make you want to slam your forehead on the desk after dying to the 1 shot diglet "dig" attack for the 3rd time.

 

It's super effective!



#2
KingTony

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I've yet to actually see it killed, personally. I'll be taking the head for proof when I finally do.
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#3
Shinnyshin

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If you just sprint in a straight line on routine when he 's in the ground, you should avoid it most every time. Higher difficulties he seems to pop out faster, though, so I have to jump when I see the air around me glow if I want to pull the same trick off. He's actually the boss I've fared the best against on higher difficulties, though it takes a bit of getting used to.

#4
DxWill103

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What about adds?  Should you focus on killing all the adds first?  I know I've had success (on routine, anyway) on some of the other faction commanders focusing them down first before finishing off the adds.

 

Is it better to do that here?  Or just focus on adds til they stop respawning, then focus on demon commander?



#5
Shinnyshin

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Demon commander takes a metric eternity to off between the teleporting and the panic unapproachability. As you guessed, you can't afford to let adds, especially those super squishy ranged adds, build up over that time...especially since they're so much easier to prioritize than the boss. Many of my successful runs against him involve one person earning his undying love and leading him on a merry chase full of sprinting and jumping as the rest of the team cleans everything up smoothly and with no pressure far, far away. That one person has a hilariously low score at the end relative to the others, though, given the manner in which they've contributed.

#6
GrommitSmit

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Demon commander takes a metric eternity to off between the teleporting and the panic unapproachability. As you guessed, you can't afford to let adds, especially those super squishy ranged adds, build up over that time...especially since they're so much easier to prioritize than the boss. Many of my successful runs against him involve one person earning his undying love and leading him on a merry chase full of sprinting and jumping as the rest of the team cleans everything up smoothly and with no pressure far, far away. That one person has a hilariously low score at the end relative to the others, though, given the manner in which they've contributed.


Yeah should be +1,000 exp "You're a Good Man, Charlie Brown!" Medal for kiting bosses, especially DemCom... Just saying...

#7
Catastrophy

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I had no idea what was happening when he oneshot our team one by one. I got it twice because revive - it was like a revive right in the arms of a Banshee.



#8
Pommelhorse

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Just took the Demon Commander with a PUG on routine. Legionnaire, keeper, archer and an elementalist. All below level 10's I think.



#9
junker1990

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IIRC enemies on stage 5 are finite so cooperative team can eliminate ordinal enemies first and then focusing on the boss. But kiting is veeeeery boring, and reward for completing the stage 5 is not so much, so personally I prefer to wipe quickly.


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#10
Tiamatshade

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Been killing them on Threatening consistently with non-pub games, even matches that don't have a tank. But even on Threatening, it is bash-your-head-against-wall material, as your character "sprints" at a molasses stride when you want to start moving for the dig attack, or to start moving away from him for the panic attack.

 

Even with keeper barriers shielding half the team (grouping up is bad news for him), he'll still one-shot people and likely anyone the moment they get revived. Or panic the revived people into getting mowed down by adds.

 

My friends and I are at the point where we reset the game and lobby when we face Demons on Perilous. Boss is the worst of all of them.



#11
PurpGuy1

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I killed one yesterday by guarding his attacks while three ranged people shot at him from behind me.

 

But that game was lucky because he kept popping up 50 feet away from us instead of directly under someone.  Even when I am already moving, he can spawn under me and kill me before I am out of the way.

 

Tonight I figured out that I can sprint, so maybe that will help.  Be sprinting before he spawns.  Yep.



#12
egueguen

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the Templar commander is harder, once you get a feel for the demons attacks he is not that hard, it really helps to have a good tank against the demon commander and or 1 or 2 good keepers



#13
DxWill103

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Interesting.  I find the Templar commander the easiest of them all.  Its not like his whirlwind attack is hard to see coming or avoid.  If I have the choice of a super effective diglett dig attack from a demon commander or a Templar spinning in circles like an idiot while everyone just runs away (even though everyone runs like they've just been dead legged in both thighs) I'll take the latter every time. 



#14
Ashmomo

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The Demon Commander is a huge dick, but there are a couple ways to make the fight easier. In the Chateau, for example, it's best to fight him in the wide open middle area. Kill all the adds while kiting the commander (much easier if all four people are spread out, each one in a different corner of the open area), and then burn him down. 

 

The key is to highlight him constantly. I use a controller so it's the up directional button and I think it's F1 for the keyboard, but if you highlight him during his ranged attack, right before he goes in the ground, his outline will be visible underground and you can see where/when he's going to pop up.



#15
Credit2team

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the problem is that it spams stun/fear, and it teleports around too much. BW need to greatly increase the cooldown on these abilities



#16
Credit2team

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 it is bash-your-head-against-wall material, as your character "sprints" at a molasses stride when you want to start moving for the dig attack, or to start moving away from him for the panic attack.

 

THIS!

Melee characters need to all have gap closing abilities and movement increasing effects. 



#17
Cirvante

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Just face-tanked him twice with my Arcane Warrior in the hallway to the starting room in Tevinter.



#18
AwesomeBabyLion

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By far the hardest enemy commander my group has defeated. We are 3 friends who play and we don't play with any "pugs" (sometimes we are only two). In our experience, communication is key. Keep moving, keep kiting, keep the heaviest DPS on the boss, but the boss off the DPS. We can manage any of the other commanders with only two of us playing (or solo for that matter), but for the demon commander we have found out that we need all three of us.



#19
Peer of the Empire

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For any boss the adds are finite and can be massacred while kiting the boss

 

The demon can be tanked with Shield Wall (but of course), hitting him in between his attacks to regenerate stamina.

 

Payback Strike becomes supremely useful here; the description says recovery from all disabling conditions and therefore it is a potential fear break, but I have yet to use it as I loathe playing the Legionnaire.  Will level Templar soon

 

What I want to work on is, how a Kitari best approaches the fight.  Theoretically he can tank with spec'd Block and Strike, and I have done so before with a non tank spec Legionnaire, but with no shield and being vulnerable to fear the matter is dubious.

 

Massacring mobs seems to be the answer; start early on so the ranged don't build up.  Alternatively, double keeper barrier, tanking around the corner and having enough ranged dps shooting at mobs to wipe them out



#20
Chronoreaper

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I don't know if it will help but ive beaten the demon commander twice once it went amazingly smoothly with someone who had a Templar, the second time was when I first unlocked the Reaver seems the ring of pain affects them as they jump under cause they move through it and it tends to bypass that steel like flesh they have



#21
Dapper Pomegranate

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I just hate how much damage his popup attack thing does. Unless you have a decent amount of guard or barrier, you're getting one-shotted. I mean, the only times I've seen him beaten is when I play the keeper with a full support build. With a good group, the other two commanders go down pretty easy barring any unfortunate mistakes, but not this guy, because it's the only one of the three commanders that essentially requires at least one mage with a decent barrier and frankly, it really shouldn't. 

 

And on another note, I hate that the terror demon commander is way, way more powerful than the piddly little pride demons. But then, I'm pretty disappointed with pride demons altogether in this game. 

 

Anyway, that's all for my late night rant after playing tons of multiplayer. I feel better  :lol:



#22
AwesomeBabyLion

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It's OHK needs to be nerfed. It is the only commander that has a OHK and it also happens to be the hardest to avoid. My archer can take it down in 5 shots, but I rarely get the chance to shoot at it whenever it is going for me (which it usually does =p).



#23
xyzmkrysvr

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He's the most infuriating enemy Bioware ever created.

But last night I actually solo'd the Demon Commander on Threatening and beat him (my team helped me take out all the mooks and wittled him down to half health, but then everyone wiped and I couldn't revive them because they had already died too many times... I was a level 19 Keeper and it took me a 15 minutes to kill him on my own. It was constant barrier spam mixed with chain lightning and using the fade dash move (not sure what it's called) to avoid his surprise attack. I also had the passive ability that automatically generated a barrier when I hit low health and that thing saved me three times. It was intense!)

#24
Neuromancer

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Demon commander is the sole reason I stopped (literally stopped) playing multiplayer all together. It is infuriating.

#25
DxWill103

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Making progress but it's still always such an annoying fight.

 

One incident on routine, I was playing my assassin, and basically every time I saw him pop up I was just like Nope, and moved onto adds.  Eventually, I ran out of adds.  I just kinda ran around wondering how the hell I'm supposed to attack him without getting CC'd til next Christmas then dying, and only got a few hits on him.  Luckily we had an archer rocking a pea shooter and after an eternity of doing .01% damage to him per auto attack, it finally went down.

 

At this point I realized I felt faster on my assassin (not sure if this is true or not), and could actually sprint fast enough to avoid the dig attack.  This is not the case a lot of times on my other classes.  Regardless of sprinting, I still get knocked down by it quite often.

 

A second time we actually downed it on threatening.  I was on a hunter, and we had a keeper.  This was even with a level 1 Templar.  Curiously, I noticed once or twice, the allies who were barrier'd and got dig attacked, never actually lost any barrier strength, but still got knocked down.  It was like the damage was just avoided entirely, but only when a barrier was on, and only every now and then.

 

Needless to say the barriers were absolutely vital for it.  Somehow I was never focused for the pop up attack ONCE and just kept stealth+full draw until it died.

 

None of this even really strategy.  I still don't know how best to approach this.  A lot of times killing all adds first is good but that still leaves the problem with the dang thing popping up on your squad.  So I guess my advice is, moar barriers?