I'm ok with a lack of level scaling but you can't mix and match in the same area as grotesquely as they are doing right now. I am in the hinterlands, happily killing mages and templars and saving that buffalo and closing a few rifts and then I go and close a rift near a camp in a river and .....blammo 3 level 12 monsters mauling the crap out of my level 5 party. TF? I get maybe I shouldn't "clear" the Hinterlands but I expect this area to be scaled to me. The old Fallout games didn't level scale but every area was at least consistent in the threat provided by the enemy - you didn't go from dudes with spears to the Brotherhood of Steel guys on the same map.
Will doing all Hinterland sidequests over-level me for main quest?
#26
Posté 21 novembre 2014 - 04:00
#27
Posté 21 novembre 2014 - 04:04
I'm honestly confused by people who find casual difficulty too hard. I'm on normal and right now I'm casually beating elite Templars and demons with my hands tied behind my back.
I bet you don't actually have your hands tied behind your back.
Ok, seriously, are you using tactical cam and managing your party in Normal? Or just playing your Inquisitor?
#28
Posté 21 novembre 2014 - 04:05
I'm ok with a lack of level scaling but you can't mix and match in the same area as grotesquely as they are doing right now. I am in the hinterlands, happily killing mages and templars and saving that buffalo and closing a few rifts and then I go and close a rift near a camp in a river and .....blammo 3 level 12 monsters mauling the crap out of my level 5 party. TF? I get maybe I shouldn't "clear" the Hinterlands but I expect this area to be scaled to me. The old Fallout games didn't level scale but every area was at least consistent in the threat provided by the enemy - you didn't go from dudes with spears to the Brotherhood of Steel guys on the same map.
Somebody never went straight south of Arroyo...
That said, sure, whats in DAI isn't great, but its not the end of the world. I was able to at least level enough within the Hinterlands alone to be able to "clear" it.
#29
Posté 21 novembre 2014 - 04:09
I bet you don't actually have your hands tied behind your back.
Ok, seriously, are you using tactical cam and managing your party in Normal? Or just playing your Inquisitor?
Yeah I was kidding, having my hands tied behind my back would make it significantly more annoying.
I only use tactical camera at the beginnings of fights sometimes, to see what kinds of weakness or immunities the enemies have. Otherwise, I'm just controlling the Inquisitor, occasionally pausing to direct my Fade Step more carefully, and occasionally switching characters to see if I like their play styles.
#30
Posté 21 novembre 2014 - 04:24
My first problem was trying to complete Hinterlands going clockwise... 20 hrs later, I arrived at the Priory and started Chapter 2. lol
I was either drastically under- or over-leveled for side quests, but haven't had issue with main quest level differences.
#31
Posté 21 novembre 2014 - 04:35
How much does level matter, anyway? Say I do become over leveled somehow. Would I just go around one-shotting boss enemies in the main story? Or will I just have an edge, but I would still take some time and tactics to kill them? I play on Nightmare.
#32
Posté 21 novembre 2014 - 04:35
Okay, can someone explain to me how being over-leveled for the main quest is a bad thing?
As I take it, being over-leveled means making quick work of most combat situations and potentially reducing a lot of frustration along the way. Am I missing something?
Take note I have yet to play the game, so I don't want to sound like I know how the game works in terms of leveling up and such.
- robmokron aime ceci
#33
Posté 21 novembre 2014 - 04:46
One day - someone will liberate my people from their own tribulations.
There is no right way to play it gang - if it's frustrating you, skip past it for now. If you're loving it, keep loving it. If you want the main quest a little easier - level up baby!
This masterpiece (I'm gonna start calling it that as I am absolutely gobsmacked over the roleplay aspects of the game - the gameplay isn't at it's finest) is about you... it is actually about you... I've honestly never really played a CRPG quite like it. Take this sucker and make it yours.
You don't care if those ingrates need food? Don't get them ram meat. You hate field requisitions? Don't do 'em. Don't want to make camps across Thedas... skip it.
I think the only right way to play - is to ignore what other people say is the right way to play and forge your on Inqisition.
- robmokron, KoorahUK, natalscar et 2 autres aiment ceci
#34
Posté 21 novembre 2014 - 04:46
Okay, can someone explain to me how being over-leveled for the main quest is a bad thing?
As I take it, being over-leveled means making quick work of most combat situations and potentially reducing a lot of frustration along the way. Am I missing something?
Take note I have yet to play the game, so I don't want to sound like I know how the game works in terms of leveling up and such.
It's rare these days, but a few of us still exist. Those people that don't want an easy fight. Those guys that really enjoyed Demon's Souls and Dark Souls saga.
Those guys that don't rage and throw a fit when they wipe in a tough encounter, instead we figure out what went wrong, and how to do it right. Do I need a different spell? Was it my positioning? Is my gear up to snuff for this fight?
Yes, it is rare - but some people actually want the game to be challenging =)
- robmokron, BlazingSpeed et SadisticChunkyDwarf aiment ceci
#35
Posté 21 novembre 2014 - 04:46
Okay, can someone explain to me how being over-leveled for the main quest is a bad thing?
As I take it, being over-leveled means making quick work of most combat situations and potentially reducing a lot of frustration along the way. Am I missing something?
Take note I have yet to play the game, so I don't want to sound like I know how the game works in terms of leveling up and such.
I guess it's opinion, personally I'd like to have the challenge there in story missions and not just face roll everything.
#36
Posté 21 novembre 2014 - 04:58
This game puts me into an interesting situation.It's rare these days, but a few of us still exist. Those people that don't want an easy fight. Those guys that really enjoyed Demon's Souls and Dark Souls saga.
Those guys that don't rage and throw a fit when they wipe in a tough encounter, instead we figure out what went wrong, and how to do it right. Do I need a different spell? Was it my positioning? Is my gear up to snuff for this fight?
Yes, it is rare - but some people actually want the game to be challenging =)
I really enjoy a good challenge. In fact, I typically can't get into a game if it doesn't challenge me. However, I enjoy trivializing challenges. I don't want to scrape by with a few health left, as intense as that might be. I want to come up with a strong build in an RPG or hone my reactionary skills in an action game enough to dominate as much as possible.
I'm not sure how "being a higher level" fits into that. It's trivializing the content, and doing so as a result of my character's build/strength, but something does feel unsatisfying about it.
I guess it's like in an MMO: if you're really good and have built a good character and can solo a group quest, then that's really cool and fulfilling. If you go back and solo low level group quests after you've leveled a lot, though, then that's not really an accomplishment.
It all comes down to how powerul the game makes levels, though.
#37
Posté 21 novembre 2014 - 05:44
I despise level scaling and "over-leveling" is a concept that shouldn't exist in the RPG dojo. If you put in the extra time, the other parts of the game *should* be easier.
- robmokron et natalscar aiment ceci
#38
Posté 21 novembre 2014 - 06:07
I agree, but I wouldn't want them to be easier because of extra gameplay mechanics added for "gray" enemies like in MMOs.I despise level scaling and "over-leveling" is a concept that shouldn't exist in the RPG dojo. If you put in the extra time, the other parts of the game *should* be easier.
If a level 5 enemy hits my level 5 for 50 damage, that same enemy should hit my level 10 for 50 damage as well. Except now I have more health and deal more damage, so overall he's taking less of my health. If the game tacks on extra rules saying that enemies five levels lower are "gray" and have a 90% reduced hit chance against you or something like that, then that is unnecessary.
#39
Posté 21 novembre 2014 - 06:09
I agree with this, I finally had to put my exploring instincts on hold and just focus on getting Skyhold, now its a lot more open and theres even more stuff to do.
Yeah, and it's right around that time I realized, holy crap, there is really more stuff to do than can realistically be done in one playthrough (by me, anyway). I was dinking around the Hinterlands and ignoring the main questline, but the Hinterlands is neverending. I contented myself with bringing some stability to the area, I know there are some people in dire straits, still, but I figure the inquisition's presence will have to be enough to make their lives better for now.
#40
Posté 21 novembre 2014 - 06:30
Yeah, and it's right around that time I realized, holy crap, there is really more stuff to do than can realistically be done in one playthrough (by me, anyway). I was dinking around the Hinterlands and ignoring the main questline, but the Hinterlands is neverending. I contented myself with bringing some stability to the area, I know there are some people in dire straits, still, but I figure the inquisition's presence will have to be enough to make their lives better for now.
This is what I did, I finally was like ok I'm going to finish up helping the refugees and get my horses, then I'm moving on. Glad I did since now focus and specs are opened up. I do love the quest in the hinterlands though that lets you build watchtowers, and actually build them unlike most games where it's like, yes you build them but sorry you can't go see them.
#41
Posté 21 novembre 2014 - 10:26
This is what I did, I finally was like ok I'm going to finish up helping the refugees and get my horses, then I'm moving on. Glad I did since now focus and specs are opened up. I do love the quest in the hinterlands though that lets you build watchtowers, and actually build them unlike most games where it's like, yes you build them but sorry you can't go see them.
The follow-through on that kind of stuff is tremendous so far in this game.
As soon as I had
the area was much more calm. That kind of feedback is so great.
- phimseto aime ceci
#42
Posté 21 novembre 2014 - 11:02
2) No, you won't overlevel from just Hinterlands' content.
#43
Posté 21 novembre 2014 - 11:04
Beyond Hinterlands, there's even like 3 other areas I can access before going on to main quest.
One of those is below level 8, one starts at level 8, and one starts at level 12.
#44
Posté 21 novembre 2014 - 11:28
I over-levelled the main story quest slightly by doing Hinterlands and Storm Coast first and not leaving because of my completionist attitude. I regret it now, because the section of the main story I am up to now is too easy.
Since relaxing and just going where the story takes me and doing what I want to do - it has just all worked out well.
Such is life. ![]()
#45
Posté 22 novembre 2014 - 02:45
My motto: Overlevelling is your friend: At least in Final Fantasy anyway. Completed 13-2 recently. Maxed out the Crystarium before the final area. Intentionally? No, just doing as much as I can. Rewarding? Hell yeah!
But we'll see for DAI. Im just about to traverse the Hinterlands so i'll see where the mood takes me. I expect i'll do some story then have a sortie through the area a stretch, opening camps and such, doing the odd side quest etc, before moving on to the next area, repeat the process, and continue like that. Then, when i'm a higher level, return to semi-explored areas and do a bit more. Thats the plan anyway
#46
Posté 22 novembre 2014 - 02:58
I really wanted to finish all the Hinterlands quests too until I got about fifteen hours in and still didn't have any new companions to play around with besides Cassandra, Solas and Varric. I was probably level 7 on normal when I found that fade rift near the Redcliff village camp that spits out level 12 demons when I decided "Yeah, it's time to leave for a bit."
Best decision I have ever made.
I kind of like the idea of being able to go back to one of the easier areas after advancing in level and story when you are more powerful. I feel like that's the way it should be.
#47
Posté 22 novembre 2014 - 03:09
Yeaah it's easy to get carried away in a massive area full of side quests to do at least until you hit ones you are under leveled for. After clearing bandits. templars and mages from the area, setting up tons of camps and closing rifts for ages i got a horse then finally figured i should continue the main story and almost right away i got a new companion probably should have done that sooner. Not that the starting companions are that bad the banter between Varric and Cassandra has been really funny.
#48
Posté 22 novembre 2014 - 04:01
I did a lot of the Hinterlands, but I'm not over-leveled. I think the suggested levels are presented in a fairly forgiving range for a reason.
#49
Posté 22 novembre 2014 - 04:18
#50
Posté 22 novembre 2014 - 04:30
Guys you really aren't supposed to "clear the map" before moving on.
There's a great post on reddit about this
http://www.reddit.co...ng_hinterlands/
Great points. However, i wonder how much impact leaving a bunch of other quests unfinished has on the reputation of your Inquisitor and his/her fancy reborn group. Will there be negative consequences to the total number of followers and influence the Inquisition has later on in the game?





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