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A few questions - is my Keep syncing properly?


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#1
Mikey Silo

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Hi everyone

 

I need a bit of help since I'm a little confused about something.  I've read through parts of the guides on here that seem to be relevant to my issue (or close) but didn't find anything that put my mind at ease.  In honesty I'm not entirely sure if anything is even wrong or not.

 

I'm an XBox player, currently preparing to get DA:I on XBox One.  I completed DA:O ages ago, though I never completed any of the DLC and I had put DA2 aside until I did everything from DA:O.  So, essentially, I'm playing catch up now and loving being back in Thedas  :)

 

In preparation for DA:I I thought I'd take a look at the The Keep on my PC and learn what it's all about.  I've logged in, confirmed that my XBox gamertag matches the listed 'persona', and the initial scan picks up 2 custom heroes.

 

So, firstly I'm wondering is why 2 heroes - I put around 150 hours into the main campaign with a female Elven mage warden, and I'm currently playing the same warden through Awakening.  When I click through to choose my warden I'm given the choice of 2, as it told me beforehand, and both appear to be the same character - my mage warden...

 

BK9VQbE.jpg?1

 

The only difference is that one shows a thumbnail of the character's face and the other doesn't when I click on it.  Is one of these the main game save and the other my Awakening save?  Is there an easy way to tell which is which?

 

Second, I'm not entirely certain that all of my choices are actually being imported.  Specifically, after watching the recap video I noticed that it seemed to suggest that my warden died when she slayed the Archdemon.  She didn't - I had Alistair make 'funky time' with Morrigan. My warden didn't give her life.  Having taken a look at the tapestry though, I can't even find a choice that specifically denotes this.  The landsmeet only has choices for who is now ruling Ferelden, which it got right - Alistair and Enora - although I understand this is the default anyway.  Is something wrong here?  Am I missing something.

 

I'd appreciate it if anyone could explain and put these concerns to rest for me.

 

Thanks

Mike

 

------------------------------------------------

EDIT: I think I've confirmed that the Keep is picking up my warden, but it is not syncing any of my own choices or achievements in the game.  As far as I can tell it might just be the default version of the plot that's it's stapled to my warden.

 

I found the tile in the tapestry where I could make my warden 'alive and well'.  But the keep breaks all of the relationship events between by warden and Alistair.  In my game he was romanced and survived to the end where he became king alongside Anora as queen.  However if I state my warden is alive then all of these things change - Anora rules Ferelden alone, under companions it seems to suggest he died (killing the Archdemon I guess)... and more.  If I try to change any of these elements, then I'm prompted to make my warden 'dead'!  I I try to change who rules Ferelden so that Alistair is king (as he was), then I'm prompted to change my warden entirely to a female warrior called *something* Cousland!

 

Can someone please explain if I'm doing something wrong or not.  I have to say, so far I'm really not impressed with the keep.  It looks fairly nice, but doesn't seem functional, and isn't actually very intuitive in use when things don't start matching up.  The tapestry itself is fairly useless without any elaboration on some of the finer details - it's been a LONG time since I played through the main campaign, so if the option to choose whether or not a random prisoner was released or a mabari hound cured in my prologue, then a little context to remind me of the events would have be good.  If it actually synced my campaign choices as it is meant to of course, then this wouldn't be such a big problem, but it would still take away from the practical experience.

 

SECOND EDIT:  Ok, well, having repeated the process of importing my warden repeatedly (trying both listed) and then tweaking the choices in the Tapestry over and over (where I shouldn't need to if it synced correctly), I'm convinced that 'the keep' basically doesn't work.  The best import I got includes many of my choices, but seems to think I completed nothing in Denerim (I played the game with a completionist mindset, so this isn't right), and more importantly it will only let Alistair and Enora rule side by side if my warden died killing the Archdemon.  If my warden is alive, then Alistair is dead.  This is simply wrong.  There's no reference to Morrigan or her demon-souled-baby plan, which seem to be a massive oversight.  Please tell me if I'm wrong, but ultimately it's a sign that this method is anything but intuitive if after a few hours of goign over it all I'm still searching for the one tile or single option I might have missed to get things in order.  Trying to get my actual choices into this appears to be like cracking a safe.  Not good Bioware.



#2
Ranadiel Marius

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It is certainly possible that one of those is SAO and one id Awakening. One of them could also be Golems or Witch Hunt if you played one of those. There is no way to tell them apart other than their armor in the portrait. Just the choose the one with the better looking armor.

 

As for choices being imported....the Keep does not import save data like the yellow banner at the top of the Tapestry says.


  • Mikey Silo aime ceci

#3
DAJB

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Hi everyone

 

I need a bit of help since I'm a little confused about something.  I've read through parts of the guides on here that seem to be relevant to my issue (or close) but didn't find anything that put my mind at ease.  In honesty I'm not entirely sure if anything is even wrong or not.

 

I'm an XBox player, currently preparing to get DA:I on XBox One.  I completed DA:O ages ago, though I never completed any of the DLC and I had put DA2 aside until I did everything from DA:O.  So, essentially, I'm playing catch up now and loving being back in Thedas  :)

 

In preparation for DA:I I thought I'd take a look at the The Keep on my PC and learn what it's all about.  I've logged in, confirmed that my XBox gamertag matches the listed 'persona', and the initial scan picks up 2 custom heroes.

 

So, firstly I'm wondering is why 2 heroes - I put around 150 hours into the main campaign with a female Elven mage warden, and I'm currently playing the same warden through Awakening.  When I click through to choose my warden I'm given the choice of 2, as it told me beforehand, and both appear to be the same character - my mage warden...

 

BK9VQbE.jpg?1

 

The only difference is that one shows a thumbnail of the character's face and the other doesn't when I click on it.  Is one of these the main game save and the other my Awakening save?  Is there an easy way to tell which is which?

 

Second, I'm not entirely certain that all of my choices are actually being imported.  Specifically, after watching the recap video I noticed that it seemed to suggest that my warden died when she slayed the Archdemon.  She didn't - I had Alistair make 'funky time' with Morrigan. My warden didn't give her life.  Having taken a look at the tapestry though, I can't even find a choice that specifically denotes this.  The landsmeet only has choices for who is now ruling Ferelden, which it got right - Alistair and Enora - although I understand this is the default anyway.  Is something wrong here?  Am I missing something.

 

I'd appreciate it if anyone could explain and put these concerns to rest for me.

 

Thanks

Mike

1. If you have played DA:O and one or more of the add-on packs with the same character, the Keep treats each pack as a separate hero, so some people have had as many as four versions of the same character appearing.

 

2. I'm not sure why one hero has a portrait and another doesn't. I've seen the lack of a portrait attributed to using mods on a PC version, but I don't know why it should affect an XBox character. Sorry!

 

3. You can, however, choose either version for your World State. It makes no difference. The level of the character has no impact on DA:I and the appearance, weapons etc are not carried forward.

 

4. None of the choices and decisions you made in-game are ever imported into the Keep. If any of the existing tiles show decisions which are the same as the ones you made in-game, that's just a coincidence.

 

5. If you want your decisions to be reflected in DA:I then, before you start that game, you need to go through all the tiles (pictures) in the Tapestry and recreate those decisions by answering the questions there.

 

Hope that helps.


  • Mikey Silo aime ceci

#4
Mikey Silo

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1. If you have played DA:O and one or more of the add-on packs with the same character, the Keep treats each pack as a separate hero, so some people have had as many as four versions of the same character appearing.

 

2. I'm not sure why one hero has a portrait and another doesn't. I've seen the lack of a portrait attributed to using mods on a PC version, but I don't know why it should affect an XBox character. Sorry!

 

3. You can, however, choose either version for your World State. It makes no difference. The level of the character has no impact on DA:I and the appearance, weapons etc are not carried forward.

 

4. None of the choices and decisions you made in-game are ever imported into the Keep. If any of the existing tiles show decisions which are the same as the ones you made in-game, that's just a coincidence.

 

5. If you want your decisions to be reflected in DA:I then, before you start that game, you need to go through all the tiles (pictures) in the Tapestry and recreate those decisions by answering the questions there.

 

Hope that helps.

 

Hi  Dajb

 

That's great, thanks for taking the time to fill me in.  Maybe I've massively understood what the intention of the keep's syncing process is in that case, but I was under the impression that it at least picked up the fundamental choices I'd made, via the achievements it syncs.  No?  Is it solely to inform the DA:I which race, class, and gender my warden was?

 

If I'm going to be presented with multiple possible importable wardens based on each DLC, then that's fine.  But it would have been good if Bioware had included a way of differentiating.  Unless, again, it does';t matter, if no choices are picked up.  If they were picked up then I'd expect to need to use the most recent warden as my basis for the keep of course.

 

Anyway, even if all of this is correct, then there still appears to be a fundamental problem with some of the choices - particularly the fact that I can't have my warden alive with Alistair & Enora ruling together.  The whole Morrigan plot seems to be missing from the 'origins' part of the tapestry.  If I've missed it and it's there, then great - let me know where please.  But the fact that I've struggled to find it for a few hours highlights a lack of intuitivity to me, at best.

 

Thanks

Mike

 

EDIT:  OK, I apologise for perhaps being a bit of a retard - I've now found the 'Morrigan + Alistair baby' part under the companions tile.  Maybe I would have looked harder, had I not believed that at least the major choices were synced even if not a full save file on my console.  But still... I'm really not sure about how intuitive the keep is, for me at least.  Maybe I just need to get used to it.

 

I would still like to know what exactly the syncing process 'syncs' though.  And if the intention is that we, the players, need to tailor every element, then there should still be some deeper elaboration on who some caharcetrs were and what some circumstances were.  I can't remember 3 or 4 years on if I cured a 'mabari hound' or who a random pair of characters related to a quest were and which, if either, I saved or slayed, or if I took part in a crime wave, or gave some random beggar in Denerim a locket or not, etc... I can look it all up on wikia or something, but if the Keep offers these choices, then I shouldn't need to do that.  There should be something there, to remind the player, even if just a brief bit of info that can pop up if wanted.  I guess it is still a beta and maybe I'm being too harsh or picky?



#5
DAJB

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Hi  Dajb

 

That's great, thanks for taking the time to fill me in.  Maybe I've massively understood what the intention of the keep's syncing process is then, but I was under the impression that it at least picked up the fundamental choices I'd made, via the achievements it syncs.  No?  Is it solely to inform the backdrop for DA:I that my warden was a female elven mage?

 

If I'm going to be presented with multiple possible importable wardens based on each DLC, then that's fine.  but it would have been good if Bioware had included a way of differentiating.  Unless, again, it doesn;t matter if no chocies are picked up.  If they were picked up then I'd expect to need to use the most recent warden as my basis for the keep of course.

 

Anyway, even if all of this is correct, then there still appears to be a fundamental problem with some of the choices - particularly the fact that I can't have my warden alive with Alistair & Enora ruling together.  The whole Morrigan plot seems to be missing from the 'origins' part of the tapestry.  If I've missed it and it's there, then great - let me knwo where please.  But the fact that I've struggled to find it for a few hours highlights a lack of intuitivity to me, at best.

 

Thanks

Mike

Couple of issues,Mike:

 

The save games from DAO and DA2 are apparently buggy. Therefore the Keep was specifically designed to NOT import saves, but as an alternative tool, enabling gamers to ensure only the correct information is carried forward into DAI. 

 

The problem with the Warden and Alistair is probably something to do with a choice elsewhere in the Keep. A common one has to do with Morrigan's "Dark Ritual". Check out that tile (I think it's in the Companions section) and make sure you select "Morrigan had an Old God baby" (because that's the consequence of the Dark Ritual). Once you've selected that, I believe you'll be able to correct the others.  

 

As for "syncing" your characters, yes, that really does do nothing except create a tile in the Keep for those characters, and there is no difference between multiple versions of the same one. 



#6
Mikey Silo

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Hi Dajb

 

Ok, good to know I guess, thanks.  At least I've learned a bit more!  I've always understood that the keep doesn't import an actual save file from the previous games.  But it does seem to be a little less than I expected or understood that it would be.  Still, even if we need to manually choose the various elements of the background, it's still good to have that available to us.

 

I guess most of the problem was my own misunderstanding.  My only real bugbear with it now I guess is that some of the choices seem so obscure, as I said, given 3 or 4 years since I made those choices in-game.  Major stuff is fine, but things like whether or not I gave a locket to a beggar...??? Having some more elaboration available would have been good.  Even if it was only a mentioned of the quest or side-quest it related to, so that I could look it up on wikia myself.  My logic is that if it's included as a choice in the keep, then it has some significance, and I want to make the choices I made in-game.  But I guess that's just a little annoyance really.  Still can't wait to get to DA:I.



#7
DAJB

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Hi Dajb

 

Ok, good to know I guess, thanks.  At least I've learned a bit more!  I've always understood that the keep doesn't import an actual save file from the previous games.  But it does seem to be a little less than I expected or understood that it would be.  Still, even if we need to manually choose the various elements of the background, it's still good to have that available to us.

 

I guess most of the problem was my own misunderstanding.  My only real bugbear with it now I guess is that some of the choices seem so obscure, as I said, given 3 or 4 years since I made those choices in-game.  Major stuff is fine, but things like whether or not I gave a locket to a beggar...??? Having some more elaboration available would have been good.  Even if it was only a mentioned of the quest or side-quest it related to, so that I could look it up on wikia myself.  My logic is that if it's included as a choice in the keep, then it has some significance, and I want to make the choices I made in-game.  But I guess that's just a little annoyance really.  Still can't wait to get to DA:I.

Yes, a lot of people have had trouble remembering some of the smaller decisions in the previous games. Some options open to you (apart from just guessing what you probably did!) are:

 

- you can refer to the Completed Quest log in your saves

- you can read up on the quests in the DA Wiki

- you can refer to some of the purpose built guides now appearing on the web (e.g. this one http://www.pcgamer.c...ge-keep-guide/)

 

Admittedly, it may take some time to work through and recreate your "World State" the first time you do it. However, most of us have found that, once you've done it once, you can create a second or third World State in a matter of minutes so, if you want to play DA:I a second time and wonder how different it would be if you placed Anora on the throne, or romanced Zevran, or chose a different side in DA2, then you'll be able to do that very easily.

 

At least that's the theory ... I'm still waiting for my copy of DA:I to arrive!



#8
Mikey Silo

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Yeah, it might take some time, but once I get used to it I think it'll be fun really.  I guess I'll just need to use the suggestions you've given to find out what some of the smaller details related to.  It is very cool that we can so easily tweak granular factors of the backstory for further playthroughs.  I think that's something to look forward to actually, and in that respect the keep is a great utility!