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Multiplayer: Necromancer


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#1
Hannibal Rage

Hannibal Rage
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The Necromancer class needs a serious patch. The Spirit Mark ability is completely useless and breaks the game. When using this ability in a treasure room or just in general, it stops you from progressing to a different zone, or room that requires an objective item. Sometimes the spirits would randomly die or would just stand still. I suggest getting rid of the timer on its lifespan and just letting the spirits only die from either you killing it, or it dying from the enemy. I suggest this because some monsters you convert are too slow to do anything before dying. I would also like to use this ability on mutiple targets instead of one, allowing me to have more than one spirit as an ally. I would suggest only allowing up to 5 to maintain balance.

 

Thanks for reading.