Advice on best Archer specialization
#1
Posté 21 novembre 2014 - 01:41
#2
Posté 21 novembre 2014 - 01:45
I think there are three elixirs skills in the game (fire,frost and lightning) and they function as a normal skill. I think inventory consumables are defined as Potions,Tonics or Granades.
- Frostmourne86 aime ceci
#3
Posté 21 novembre 2014 - 01:47
#4
Posté 21 novembre 2014 - 01:47
I was going to re-roll an archer then I looked up the specializations. That was a giant "MEH" and went back to my S&B character.
#5
Posté 23 novembre 2014 - 05:10
I was going to re-roll an archer then I looked up the specializations. That was a giant "MEH" and went back to my S&B character.
I was thinking the same for a while, then I started to realize that tempest is actually beast mode in DPS.
First off the focus ability "A thousand cuts" does 11,400% weapon damage almost at once with 38 hits at 300% each.
Then I read about the "fire flask" and with it's upgrade it has 5 seconds of NO stamina and NO cooldown on your abilities.
Meaning you can pop A "full draw" at start of battle for 1,600% weapon damage and then immediately follow up with "Long shot" 800% weapon damage and depending on how fast the animations go, maybe pop another "long shot" for another 800% weapon damage. Mind you at NO COST at all. So you can immediately AGAIN pop a "long shot" for some stamina and 8 second cooldown.
Or maybe do 3 free long shots and a 4th that is the only cost. for 3,200% damage in about 5-7 seconds total. Not too shabby.
You have just burst damaged almost for free several thousand percent of damage. You can do this every 28-32 seconds.
A flask of lightning gives you "haste" basically.
I would just take fire flask, passive, and a thousand cuts in that tree, leaving me full archery tree and some sabotage/subterfuge for the rest.
#6
Posté 23 novembre 2014 - 05:15
Tempest is amazing and likely the best choice, but Assassin is pretty fun too. Full Draw from stealth auto crit is a great way to open a fight.
#7
Posté 23 novembre 2014 - 05:20
Tempest is amazing and likely the best choice, but Assassin is pretty fun too. Full Draw from stealth auto crit is a great way to open a fight.
Yes that could be good too. And upgraded hidden blades doing 1,800% weapon damage. Don't like the focus ability though.
How much more damage does a critical do? Is it 100% on top of the base damage, more or less? Meaning a full draw at 1,600%, with a crit does 3,200%? Is it based on some attribute or a set number?
I miss the "assassinate" from the Assassin tree from DA2. That was one hard hitting ability. Maybe Hidden blades make up for it?
Artificier could be interesting with all the traps, but if you cannot toss the traps a long distance, meaning they are just close to you. Then I would find them more lacking for an archer. Sure they are there IF an enemy comes for you. But I would want all those elemental traps strewn around the enemies near my tank.
With the upgrade you could have some 6-10 elemental traps all over the place. That could be fun to watch going off.
#8
Posté 23 novembre 2014 - 05:32
How much more damage does a critical do?
I'm not sure, but according to stats page it's base 40%. Rogues tend to have more due to picking up cunning in their passives. My Cole has crit bonus of 84% at the moment. Stealth adds another 50% as well, but I'm not sure how or when it is applied exactly as we have no documentation. I didn't really test it much as I kept Cole as a dagger rogue and was just checking builds out, but it seemed to do about double damage of a regular full draw.
It was really fun though with the "stealth reset" passive. Cole could kill one enemy and stealth right afterwards and wait for the Full Draw to cool down. Stamina sill recovers while in stealth, so as long as he kills a target with each full draw, he could actually assassinate groups of enemies given enough time one by one. A boring way to play, but it was fun for a bit and sure made me feel like an assassin.
- finc.loki aime ceci
#9
Posté 23 novembre 2014 - 07:04
Edit: Advice given from 50+ hours of gameplay experience on hard difficulty.
Rogue specs are inferior to warrior and mage ones (personal opinion).
I neglected specialization completely on my rogue arher (hard) play through.
Get archery tree. Skip the upgrade to jumping shot, and skip the upgrade to full draw.
Get poisoned weapons /w the upgrade, then stop at fighting dirty for the left side.
Get caltrops to advance right to get looked like it hurt and cheap shot.
In subterfuge get stealth and easy to miss.
Open rift fights with longshot and regular combat. When next wave spawns, stealth and stand under the rift. Taunt with tank and disrupt.
With stealth, rifts are easy.
As PC archer you have an inherent focus ability. Therefore skipping spec completely is fine.
Thousand cuts and hail of arrows are the main reasons you'd want to pick a spec as an archer rogue. Both are strong.
For assassin - Mark of death + Long shot = very strong.
Explosive shot and Long shot is generally your bread and butter skills.
Optionally if skipping spec: Go dagger tree for:
Bloodied prey
Unforgiving chain
Sneak attack
Dance of death
All works with bow, even though it says "daggers".
Edit:
Gear - Get a high dex or cunning amulet. For rings, get crit damage and ability damage rings for explosive shot or long shot. Ability damage ring for full draw is a overall dps loss, as explosive and long shot is fired more often. Full draw dmg ring is ok if you want high burst damage, but for sustained dmg always get rings that boost explosive or long shot.
Crit damage ring can be swapped for crit chance - if you skip unforgiving chain.
- Brea et piz813 aiment ceci
#10
Posté 23 novembre 2014 - 08:45
I went artificer w/ my archer (playing on hard) and I can safely say the results are good. The traps greatly help to keep the enemies at bay, and Hail of Arrows is just insanity. 12 seconds of all archer abilities being duplicated, hard to argue with. Oh and "Fallback plan" is also super useful for getting out of harms way.
#11
Posté 23 novembre 2014 - 10:20
I went artificer w/ my archer (playing on hard) and I can safely say the results are good. The traps greatly help to keep the enemies at bay, and Hail of Arrows is just insanity. 12 seconds of all archer abilities being duplicated, hard to argue with. Oh and "Fallback plan" is also super useful for getting out of harms way.
Can you set the traps at range? Right now, I'm really trying to see the benefits of Artificer, compared to Tempest and Assassin.
#12
Posté 23 novembre 2014 - 03:53
I'm planning on making my archer spec assassin. I feel like the assassin spec has a lot more mobility this time around, and none of the skills are specific to DW. Although I think any spec could work for both. Imagine the ability to spam attacks with Fire Flask in Tempest Spec, or Hail of Arrows with Artificer, and with Assassin you gain extra crit and a ranged attack that is kinda sorta melee, via Hidden Blades. As for DW, Tempest with burning/freezing/knockback in melee, Assassin for crit/armor pen and damage boost, and Artificer for control of the field. They all seem to be pretty flexible.
#13
Posté 23 novembre 2014 - 04:12
With rolling draw some one gets too close I leap shot them then the follow up knocks them down which is more than enough time for my tank to regain control.
I find stealth overrated and I can produce just as much damage with my shots rotation and strafing with fire flask so if you go tempest I suggest just avoiding stealth for the caltrops/sunder armor line in sabotage.
Once you get fire flask and killer alchemy the upgraded poison weapons should be on at all times your flask isn't... I'm taking things out very quick with it
#14
Posté 23 novembre 2014 - 04:51
Artificer is the best specialization for an archer, IMHO.
#15
Posté 23 novembre 2014 - 05:09
Artificer is the best specialization for an archer, IMHO.
Can you set the traps at range?
#16
Posté 23 novembre 2014 - 05:21
Artificer is the best specialization for an archer, IMHO.
Could you explain why, please?
#17
Posté 23 novembre 2014 - 05:59
Could you explain why, please?
Yeah, I'm not seeing it either. ![]()
#18
Posté 23 novembre 2014 - 06:01
Could you explain why, please?
Archers in DAI work at their optimum capacity from afar, from a range. Sadly, in reality, enemies will usually close in on you which then negates your capability to function. Of course you can use a tank for this but what if you don't have to ?
Enter the artificer archer. You can effectively be a camper. You stay in a spot, throw tons of traps around you and then proceed to lay waste to enemies with your arrows. Anyone who is trying to close distance towards you has to deal with spike traps, elemental mines and caltrops, which you should get if you are being an artificer for caltrops get the trap bonuses from the artificer specialization. If things go south, you can use Stealth or Fallback Plan. If you want to deal insane damage, Hail of Arrows.
- ShaggyWolf aime ceci
#19
Posté 23 novembre 2014 - 06:18
Archers in DAI work at their optimum capacity from afar, from a range. Sadly, in reality, enemies will usually close in on you which then negates your capability to function. Of course you can use a tank for this but what if you don't have to ?
Enter the artificer archer. You can effectively be a camper. You stay in a spot, throw tons of traps around you and then proceed to lay waste to enemies with your arrows. Anyone who is trying to close distance towards you has to deal with spike traps, elemental mines and caltrops, which you should get if you are being an artificer for caltrops get the trap bonuses from the artificer specialization. If things go south, you can use Stealth or Fallback Plan. If you want to deal insane damage, Hail of Arrows.
Thanks. Makes sense. Do we know if it's possible to have more than one spike trap active at once?
Not sure of the utility of Fallback Plan. Only 15 seconds duration un-upgraded. Upgraded is still only 20 and it drags the closest hostile back with you, which for an archer, kind of defeats the point. But you're right, stealth will work just as well.
Has anyone used elemental mines on an archer and can say how effective it is? The description confused me a lot.
#20
Posté 23 novembre 2014 - 10:27
Edit: Advice given from 50+ hours of gameplay experience on hard difficulty.
Rogue specs are inferior to warrior and mage ones (personal opinion).
I neglected specialization completely on my rogue arher (hard) play through.
Get archery tree. Skip the upgrade to jumping shot, and skip the upgrade to full draw.
Get poisoned weapons /w the upgrade, then stop at fighting dirty for the left side.
Get caltrops to advance right to get looked like it hurt and cheap shot.
In subterfuge get stealth and easy to miss.
Open rift fights with longshot and regular combat. When next wave spawns, stealth and stand under the rift. Taunt with tank and disrupt.
With stealth, rifts are easy.As PC archer you have an inherent focus ability. Therefore skipping spec completely is fine.
Thousand cuts and hail of arrows are the main reasons you'd want to pick a spec as an archer rogue. Both are strong.
For assassin - Mark of death + Long shot = very strong.
Explosive shot and Long shot is generally your bread and butter skills.
Optionally if skipping spec: Go dagger tree for:
Bloodied prey
Unforgiving chain
Sneak attack
Dance of death
All works with bow, even though it says "daggers".
Edit:
Gear - Get a high dex or cunning amulet. For rings, get crit damage and ability damage rings for explosive shot or long shot. Ability damage ring for full draw is a overall dps loss, as explosive and long shot is fired more often. Full draw dmg ring is ok if you want high burst damage, but for sustained dmg always get rings that boost explosive or long shot.
Crit damage ring can be swapped for crit chance - if you skip unforgiving chain.
Nice. I thought it was just me... but it definitely felt like long shot was better than full draw for DPS.
#21
Posté 23 novembre 2014 - 10:28
Edit: Advice given from 50+ hours of gameplay experience on hard difficulty.
Rogue specs are inferior to warrior and mage ones (personal opinion).
I neglected specialization completely on my rogue arher (hard) play through.
Get archery tree. Skip the upgrade to jumping shot, and skip the upgrade to full draw.
Get poisoned weapons /w the upgrade, then stop at fighting dirty for the left side.
Get caltrops to advance right to get looked like it hurt and cheap shot.
In subterfuge get stealth and easy to miss.
Open rift fights with longshot and regular combat. When next wave spawns, stealth and stand under the rift. Taunt with tank and disrupt.
With stealth, rifts are easy.As PC archer you have an inherent focus ability. Therefore skipping spec completely is fine.
Thousand cuts and hail of arrows are the main reasons you'd want to pick a spec as an archer rogue. Both are strong.
For assassin - Mark of death + Long shot = very strong.
Explosive shot and Long shot is generally your bread and butter skills.
Optionally if skipping spec: Go dagger tree for:
Bloodied prey
Unforgiving chain
Sneak attack
Dance of death
All works with bow, even though it says "daggers".
Edit:
Gear - Get a high dex or cunning amulet. For rings, get crit damage and ability damage rings for explosive shot or long shot. Ability damage ring for full draw is a overall dps loss, as explosive and long shot is fired more often. Full draw dmg ring is ok if you want high burst damage, but for sustained dmg always get rings that boost explosive or long shot.
Crit damage ring can be swapped for crit chance - if you skip unforgiving chain.
Nice. I thought it was just me... but it definitely felt like long shot was better than full draw for DPS.
#22
Posté 24 novembre 2014 - 12:04
Edit: Advice given from 50+ hours of gameplay experience on hard difficulty.
Rogue specs are inferior to warrior and mage ones (personal opinion).
I neglected specialization completely on my rogue arher (hard) play through.
Get archery tree. Skip the upgrade to jumping shot, and skip the upgrade to full draw.
Get poisoned weapons /w the upgrade, then stop at fighting dirty for the left side.
Get caltrops to advance right to get looked like it hurt and cheap shot.
In subterfuge get stealth and easy to miss.
Open rift fights with longshot and regular combat. When next wave spawns, stealth and stand under the rift. Taunt with tank and disrupt.
With stealth, rifts are easy.As PC archer you have an inherent focus ability. Therefore skipping spec completely is fine.
Thousand cuts and hail of arrows are the main reasons you'd want to pick a spec as an archer rogue. Both are strong.
For assassin - Mark of death + Long shot = very strong.
Explosive shot and Long shot is generally your bread and butter skills.
Optionally if skipping spec: Go dagger tree for:
Bloodied prey
Unforgiving chain
Sneak attack
Dance of death
All works with bow, even though it says "daggers".
Edit:
Gear - Get a high dex or cunning amulet. For rings, get crit damage and ability damage rings for explosive shot or long shot. Ability damage ring for full draw is a overall dps loss, as explosive and long shot is fired more often. Full draw dmg ring is ok if you want high burst damage, but for sustained dmg always get rings that boost explosive or long shot.
Crit damage ring can be swapped for crit chance - if you skip unforgiving chain.
That sounds good, I still would advocate for a specialization. Why? Because you can use so few points to get a huge amount of damage.
Take assassin spec, just 2 points to get hidden blades and the upgrade. Now you have an ability that does 1,800% weapon damage, use it with Stealth and now you have 2,700% (I think). If you just went another 2 points further down below hidden blades you have two synergy passives with stealth. One that makes it an auto crit when making damage from stealth. Now think about this, pop stealth, get 50% extra damage on full draw, Long shot, hidden blades. Each will be an AUTO crit for another 40-80% more damage. The burst damage in that little time can be well over 3,000-4,000%. Works on any ability too, right. Then the other passive is that if you get a kill when in stealth it resets the stealth kill to be used again immediately.
As for Tempest, 4 points and you also have huge damage ability. You go fire flask and the upgrade, that is 5 seconds of no cooldown and no stamina use. Meaning open with a full draw 1,600% damage, no cost, then a long shot 800% damage and MAYBE depending on animation time you can do another long shot. So in 5 seconds you just did 3,200% damage, but it doesn't end there because since there was no cost at all you can just follow up immediately with another long shot and full draw for another ~1,600% damage so in ~7-8 seconds a potential 4,800% damage. Not bad.
Then you have the insane damage in the focus ability, A thousand cuts 38 hits at 300% for a whopping 11,400% damage, yes it hits several targets, but if you use it on a boss when all else is wiped it will not have a fun day. Just a 200 DPS weapon times 11,400 and you just took away 23,000 health points in a matter of seconds.
The burst damage potential can be immense.
All this for just 2-4 points in either Assassin or Tempest Spec trees.
It easily leaves 6 other ability points on the hot key bar. Which 4 is archery tree and then, I don't know poison weapons, Stealth?
Long shot, leaping shot, Full draw, explosive arrow, stealth, poison arrow. The last two is either hidden blades or fire flask and a thousand cuts.
Basically all dps murder.
- SomeoneStoleMyName, quebra, Pitrus et 1 autre aiment ceci
#23
Posté 24 novembre 2014 - 12:33
Archers in DAI work at their optimum capacity from afar, from a range. Sadly, in reality, enemies will usually close in on you which then negates your capability to function. Of course you can use a tank for this but what if you don't have to ?
Enter the artificer archer. You can effectively be a camper. You stay in a spot, throw tons of traps around you and then proceed to lay waste to enemies with your arrows. Anyone who is trying to close distance towards you has to deal with spike traps, elemental mines and caltrops, which you should get if you are being an artificer for caltrops get the trap bonuses from the artificer specialization. If things go south, you can use Stealth or Fallback Plan. If you want to deal insane damage, Hail of Arrows.
Yet I can use two abilities that makes all of what you just said pointless.
Stealth or Leaping shot.
A single enemy coming for me cause I did aggro with huge damage, pop leaping shot when they are near and they take decent damage and I jump back 10 meters or so. With the upgrade all I have to do is do one basic attack and it's 200% damage on that and an added knockback and now I can put distance from him or finish him off.
Or I can just use stealth and for 30 seconds the enemy can't see me and disengage and I can run circles around the battlefield hidden and then shoot with a long shot and have 50% bonus damage.
If the traps could be tossed at range THEN I can see fun and use out of artificer for an Archer. I would love to toss the elemental mines 6-10 of them right into a group of enemies and watch the elementals go of for fun.
Hail of arrows is useful, sure. But A thousand cuts (Tempest) do 11,400% damage in AOE or Single target.
I also have fire flask which gives me 5 seconds of free casting of abilities for huge DPS and then after 5 seconds I can still use abilities because no cooldown and 100% stamina.
Assassin with hidden blades and the stealth synergy for 100% auto crit etc also damaging. Don't like the focus ability though 9 seconds of hidden casting is nothing special, I could only do 1 long shot and 1 full draw when hidden. Same for party members 1-2 abilities. Boring Focus ability.
So to sum it up, unless you can toss traps at range into a group of enemies Artificer isn't anywhere near as good as the other two. At least for Archer.





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