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Weaknesses of the Character Creator - eyebrows, eyelashes, hair


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#1
S Seraff

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These are the main problems I see

Eyebrows: massive problem
- they need a rotate option badly

- we need control over how far apart they are
- they need to be colorable separately from hair (honestly, why was that nerfed this time?)
- they wont drop low enough

Eyelashes: minor problem
- the coloring wheel is both inaccurate and awkward
- we could have done with like 5 different lengths, and a color slider similar to the hair slider

Hair: major problem
- not many options in the short (longer than buzzed) category. basically, mostly it's worse than DA2
- at least put back in the ones that were used in DAO and DA2.
- too shiny?? at least on some platforms
- qunari are nerfed
- need better mustaches (thinner ones that sit higher on the mouth)
- need to be colorable separately from the hair (again, what happened here??)

No In-Game tweaking:
- honestly, making changes to the face should be avaliable to us in our Start Menu.
- There's everything right with giving us the ability to make changes to our character on the go. let us SCULPT, instead of making us try to get it perfect before we even start the game.

Basically, I just want to say that making options that were created for one race (e.g. bushy eyebrows for dwarves) available to everyone is not the same thing as creating MEANGINGFUL options. If you fix only one thing, please make it be the eyebrows. I can never get them low enough and characters always look worried. it's my primary annoyance in the creator.

Now for the STRENGTHS: I can do things with the face and ears and eyes and nose and mouth that really make me smile :D Great job there!


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#2
sumojellybean

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Agree with you 100%, but wanted to add a few more points---

  • Better or multiple lighting with perhaps different background environments. FF XIV did this.
  • The ability to rotate the head in all angles
  • The ability to revert back your decisions, in case you make a mistake. (EVE and Sims 4. )

 

And here being really nitpicking on adding more editable features

  • Iris size
  • Mouth corner rotation
  • Bottom lip size and shape

 

That said Bioware has made the best CC ever. Vast vast improvement from their previous games and its negatives are minsicule compared to the big positives. ;__:


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#3
Zergy

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My main problem with it is the facial hair, my character's mustache looks like it's about to fall off, and if you choose full beards they aren't even connected to the face most of the time.


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#4
llawsford

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I second everything! Beards are awful. I hoped it would be improved over previous titles. I wanted to make a badass male dwarf character but when I looked at the options... I play on PC on ultra settings btw - imagine how 360 players must suffer...


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#5
S Seraff

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I second everything! Beards are awful. I hoped it would be improved over previous titles. I wanted to make a badass male dwarf character but when I looked at the options... I play on PC on ultra settings btw - imagine how 360 players must suffer...

 

we do :( paint splatter for stubble

and yes - i wanted a really cool hipster mustache but all there are are civil war style ones that hang too low - looks like my character's dressing up for Halloween;P



#6
Soldatto Rosso

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Yes on everything in this thread. This is 2014, there should be no excuse for hair helmets in a big budget AAA game. There are so many games out there Bioware could have stolen ideas from when it came to character creation. Instead, they dropped the ball horribly with their rubber beards and hair. 

 

Also, if it's too hard for you Bioware, then allow us (your customers) to mod the game. I guarantee you we can fix EVERYTHING you screwed up. Just look at Skyrim. Although their CC wasn't that great when it came to hair (although it was ten times better than this effort) modders managed to add so much quality and variety in just a matter of weeks. It is such a short sighted and foolish decision for EA to limit this game by forbidding modders; there is a community of thousands, with a lot of talent and time to fix bugs and mistakes. 



#7
Etheria

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They didn't forbid it. They simply chose an engine which they thought would give them more flexibility to create a better game. The frostbite engine isn't as mod-friendly, but it's not un-moddable. They didn't outright ban modding nor were they trying to.



#8
S Seraff

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it just wasnt ready for release yet... I have a feeling (at least i hope) that bioware secretly agrees ;)



#9
Nefla

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Agree with you 100%, but wanted to add a few more points---

  • Better or multiple lighting with perhaps different background environments. FF XIV did this.
  • The ability to rotate the head in all angles
  • The ability to revert back your decisions, in case you make a mistake. (EVE and Sims 4. )

 

And here being really nitpicking on adding more editable features

  • Iris size
  • Mouth corner rotation
  • Bottom lip size and shape

 

That said Bioware has made the best CC ever. Vast vast improvement from their previous games and its negatives are minsicule compared to the big positives. ;__:

Totally agree with both this and the op! I would add as well:

 

- The ability to zoom in and out at will

- Much more control of how the face looks in profile, much more extreme sliders for this

- Better control of the cheeks: most CCs will let you make the cheeks smooth without making them chipmunk-like or with unfillable divots between the cheekbones and "jowls"

-The ability to adjust underbite/overbite like in previous games

 

More on those points: since I was unable to zoom in and out, the tip of the nose was covered by one of the sliders itself with no way to see what I was doing to it while I was doing it, the chin always ends up too rounded for my taste while the lips are too far forward no matter how much you move them back.

 

The hair is the worst offender though by far.


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#10
axino

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The cheek thing mocks me too. I think they wanted to be more "mature" making faces more edgy or so. But no one in reality has always such huge cheekbones :D I want rounder faces

#11
S Seraff

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More on those points: since I was unable to zoom in and out, the tip of the nose was covered by one of the sliders itself with no way to see what I was doing to it while I was doing it, the chin always ends up too rounded for my taste while the lips are too far forward no matter how much you move them back.

 

 

 

this 


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#12
Crackseed

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I agree with all your complaints but want to add a few more...

 

The make-up is also atrociously bad in some veins. I REALLY wanted to make a female Kossith but I've had to hold off/kill the game 4-5 times because I literally cannot make one that doesn't have something really off about it. Granted I know there are not supposed to be super model gorgeous and that's fine but their bone structure never feels like it's adjustable to the degree it should be (cheekbones, jaw, etc.) and the makeup for them? IF you do make-up (I try to use a SMALL amount to add some touches here and there) you immediately get this weird "white glare" effect on their eyes near their nose bridge and it CANNOT be removed. Even if you make eye shadow 100% black there's these weird white highlights there.

 

Combined with the additional issues of lighting problems and frankly, while the horns are great, their hair options are just blegh.

 

It's still a better CC than Bioware usually does but I feel like they settled for the shallow end in certain options that really need more to them. Plus, they need to bite the bullet and up their hair game because this plastic LEGO hair does not cut it anymore and the styles overall are really lackluster >_<



#13
Locket

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Agree agree agree!! ♥



#14
Katreyn

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The constant black eyebrows past a certain color drives me up the wall.  Forces me to make a dark haired character whether I want to or not.  Just not a fan of the "I dye my hair" look in such games. :( And the ones that do match still seem a bit off.  

 

And if you are going to make black eyebrows the majority...make the hair actually black an option.  



#15
Unreal Warfare

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Totally agree with both this and the op! I would add as well:

 

-The ability to adjust underbite/overbite like in previous games

 

 

It is possible to modify overbite and underbite, there just isn't a direct option for it. I cannot remember the exact settings I used but I do know that underbite was affected by my chin settings. I think overbite is affected by mouth/lips? It probably wouldn't be as much of a problem if Bioware characters still didn't have their traditional duck face mouths (god how I hated creating female Shephard in Mass Effect because of that). You'd think with a new engine they'd have been able to move away from that. Seems like they've kept their original models and modified/ported them over to Frostbite rather than create entirely new ones from scratch?

Personally I feel Dragon Age: Inquisition is a next gen game with a last gen character creator. 

An option to modify your character after creation should have been added somewhere. You don't get a true feel for how your character will actually look in general until you get to Haven due to the way the overly bright lighting falls on the face in the area you start in.

And yeah, the hair is pretty bad if I am honest. Tomb Raider gave us TressFX, Dragon Age: Inquisition gives us the equivalent of wearing Plasticine on our heads. Now while TressFX in an open and detailed world may have put a bit too much strain on my beloved Xbox One a bit more effort to make the hair at least look semi realistic would have been nice.

 



#16
Aleithian

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We need to be able to lower the eyes and nose a little more than we can, in order to accurately represent facial proportion in long faces.


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#17
Nefla

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It is possible to modify overbite and underbite, there just isn't a direct option for it. I cannot remember the exact settings I used but I do know that underbite was affected by my chin settings. I think overbite is affected by mouth/lips? It probably wouldn't be as much of a problem if Bioware characters still didn't have their traditional duck face mouths (god how I hated creating female Shephard in Mass Effect because of that). You'd think with a new engine they'd have been able to move away from that. Seems like they've kept their original models and modified/ported them over to Frostbite rather than create entirely new ones from scratch?
Personally I feel Dragon Age: Inquisition is a next gen game with a last gen character creator. 
An option to modify your character after creation should have been added somewhere. You don't get a true feel for how your character will actually look in general until you get to Haven due to the way the overly bright lighting falls on the face in the area you start in.
And yeah, the hair is pretty bad if I am honest. Tomb Raider gave us TressFX, Dragon Age: Inquisition gives us the equivalent of wearing Plasticine on our heads. Now while TressFX in an open and detailed world may have put a bit too much strain on my beloved Xbox One a bit more effort to make the hair at least look semi realistic would have been nice.


It's under chin or jaw settings but I don't want to move the whole jaw, just even out the lips. :(

#18
Aleithian

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It's under chin or jaw settings but I don't want to move the whole jaw, just even out the lips. :(

 

Underbite/overbite is under chin size (or position?). Lip pout is under lip size. Mouth position is under mouth position. The ideal for your character involves some jimmying of these three sliders.



#19
Nefla

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Underbite/overbite is under chin size (or position?). Lip pout is under lip size. Mouth position is under mouth position. The ideal for your character involves some jimmying of these three sliders.

There's lip width which doesn't effect the profile view really, lip thickness which makes the lips thicker or thinner but doesn't change which one protrudes, and mouth position moves the whole mouth forward, back, up and down. None of these things do what I want which is to make one lip stick out more than the other. The only thing that affects this is picking a different style of mouth (I don't want to be restricted like that) or moving the entire jaw forward or backward and that has the effect of opening or closing the mouth and having the teeth exposed if you're not extremely precise and careful as well as making the chin recessed or jutting. In previous games it was a simple overbite/underbite that didn't affect the chin/jaw or open and close the mouth :(



#20
Aleithian

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There's lip width which doesn't effect the profile view really, lip thickness which makes the lips thicker or thinner but doesn't change which one protrudes, and mouth position moves the whole mouth forward, back, up and down. None of these things do what I want which is to make one lip stick out more than the other. The only thing that affects this is picking a different style of mouth (I don't want to be restricted like that) or moving the entire jaw forward or backward and that has the effect of opening or closing the mouth and having the teeth exposed if you're not extremely precise and careful as well as making the chin recessed or jutting. In previous games it was a simple overbite/underbite that didn't affect the chin/jaw or open and close the mouth :(

 

Ah, that's it: jaw position. Yes, move the jaw back or forward, and then change the chin size to compensate. That way, you can adjust the relative position of the two lips while retaining a forward chin.

 

Ideally, DAI (and every game) would use the same creation system as Black Desert. But the danger with that system is that it's too free for many gamers.



#21
Nefla

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Ah, that's it: jaw position. Yes, move the jaw back or forward, and then change the chin size to compensate. That way, you can adjust the relative position of the two lips while retaining a forward chin.

 

Ideally, DAI (and every game) would use the same creation system as Black Desert. But the danger with that system is that it's too free for many gamers.

I managed to do an approximation of what I wanted but the method is extremely roundabout, overly complicated, and time consuming when they had such a simple solution for that aspect before.