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Shard hunting, seriously?


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74 réponses à ce sujet

#1
Sasie

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I'm nine hours in or so and want to level up a bit more before going to the next main story quest since I barely have the recommended level. So I spend a few power points and get some side mission to enter a long forgotten temple. All good until I reach the door and the game goes "Six shards please!". I had five so that alone wasn't too bad, I just ran out and looked for one of the shard locations I discovered from the skulls and went and got it.

However entering the temple I got a nasty little surprise because the only thing that was three more doors and each one require an additional six shards. The map I'm on only have 15 potential shards in the first place so the only way to continue this particular quest if I want to is to spend what must take at least 1-2 hours simply hunting shards. It wouldn't surprise me if it takes even longer as well.

This kind of stuff is why I usually don't care for open world games what so ever. I actually enjoyed the game quite a lot so far but to artificially drag out the game by hunting for objects they hid all over the zone just isn't for me. I don't plan to stop playing but really do want to know how many more of these quests I should expect in the future? ._.


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#2
Zorpen

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Noone force you to do them. They are reward for time investment.


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#3
Brovikk Rasputin

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So it's a problem that they reward you for doing something?
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#4
Sasie

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The problem is that they lock quests behind silly hunting for shard mini-games. Running all over the map to click on a object to get a +1 is not fun in my opinion. There are far better ways to do side quests then that, if they want to make something hard they could at least made it an actual puzzle. There is nothing interesting or challenging about collecting these shards, it's simply time consuming. Possibly to drag out the game? Who knows. 

I love the game otherwise but in my opinion this is just plain bad design and everything that's wrong with modern open world games.


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#5
Zorpen

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It's just simple as i said before. You don't want to hunt? No reward. You invest time to hunt them? Look, there is reward for that.


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#6
Googleness

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it's optional quest and so far except 1 shard in the hinterlands which was in dragon lair all others were easy to get to... pretty simple.



#7
egervari

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Yeah, they tried to respond to Obivion/Skyrim and this is what they came up with. I mean, Oblivion's gates are like rifts, the dialog with npcs is like skyrim, and the quests are a lot like skyrim's throwaway quests.

 

It's not like RPGs haven't had throwaway quests before, but it's done to such extremes here. I guess whether this is a good is subjective, but I also am not in love with it either.



#8
Sasie

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The way I see it if you have to come up with a reward in order to make people do something, hunting for things, it might simply not be something worth putting into the game in the first place. I would not have minded hunting for keys if they actually been special for the quest instead of random "collect x" mini games. However since people seem to have different ideas I simply have to agree to disagree with the others on this issue.

I prefer games that doesn't put stuff into the game simply to drag out the time it takes to complete it.



#9
Brovikk Rasputin

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Maybe just don't do it then?

#10
Zorpen

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You don't have to do them to complete the game. Like you have said - they are time sink, and unrelated to story etc.



#11
Sylentmana

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Oh, so that's what the shards are for. Good thing I hunt down every one I can find. I have, like, 50 of them (more like 20).



#12
psychocandy

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if you don't like collecting shards, id stay away from the oasis....your gonna rage hard


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#13
sycophanticchallenger

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I'd also like to add... Behind those locked doors, is more locked doors... :> Next door requires 12 shards, and behind that another door requiring 16 shards. The 12 shard door is as deep as I've made it, so assuming the 16 shard door is the "last" door that would theoretically require 34 shards per element x 3 is 102 shards in total...  AHHHHH **runs away screaming**


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#14
hexaligned

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Yeah, I just said "nope", and turned around and left when I came across that place.  I'll revisit it near the end of the game and just use up whatever shards I randomly came across while doing other things.



#15
Vormaerin

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all the shards are near stuff you'd be doing anyway, so in most cases its not major drama to get them.  If it is, then don't spend your time on it.  Expecting every quest in the game to perfectly suit your preferences is silly.  If you couldn't complete the main storyline without doing that, then sure, that might be a problem. But that isn't the case.


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#16
Sidney

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Shard hunting or hunting flags or hidden packages does suck. It is pointless filler content. The one helper thing I would add is to drop a way point on shards you are looking for. The glowing pillar of waypointness makes them brainless to find other than trying to guess which way is actually faster around the hill or lake or whatever obstacle.



#17
Kantr

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I'd also like to add... Behind those locked doors, is more locked doors... :> Next door requires 12 shards, and behind that another door requiring 16 shards. The 12 shard door is as deep as I've made it, so assuming the 16 shard door is the "last" door that would theoretically require 34 shards per element x 3 is 102 shards in total...  AHHHHH **runs away screaming**

That's about right.



#18
GrinningRogue

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another note to make things bit faster, if ur on mountain top and want to just jump down, ride a horse. horse can't die from falling it seems.



#19
Huyna

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I'd also like to add... Behind those locked doors, is more locked doors... :> Next door requires 12 shards, and behind that another door requiring 16 shards. The 12 shard door is as deep as I've made it, so assuming the 16 shard door is the "last" door that would theoretically require 34 shards per element x 3 is 102 shards in total...  AHHHHH **runs away screaming**

 

Sounds like fun.

 

*shoots oneself*



#20
hexaligned

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another note to make things bit faster, if ur on mountain top and want to just jump down, ride a horse. horse can't die from falling it seems.

Shhh.



#21
KaiserShep

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another note to make things bit faster, if ur on mountain top and want to just jump down, ride a horse. horse can't die from falling it seems.

 

Maker. Pathfinding? Who needs it? My path is everywhere now.



#22
Kanedax

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The problem is that they lock quests behind silly hunting for shard mini-games. Running all over the map to click on a object to get a +1 is not fun in my opinion. There are far better ways to do side quests then that, if they want to make something hard they could at least made it an actual puzzle. There is nothing interesting or challenging about collecting these shards, it's simply time consuming. Possibly to drag out the game? Who knows. 

I love the game otherwise but in my opinion this is just plain bad design and everything that's wrong with modern open world games.

 

 

They aren't crucial quest. They have no story to them. It's all stat boosts and items. As others have said, it is a reward for investing that much time in to the game.

 

It isn't required and you aren't being deprived of anything important.

 

Makes me wonder how people survived playing older games. I remember spending ****** hours trying to breed a Gold Chocobo in FF7 and that game wasn't even open world.


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#23
Father_Jerusalem

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Oh no. BioWare put something optional in a video game. The horror. THE HORROR. AHHHHHHHHH.


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#24
CheshireBlue

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Optional or not I think the worthwhile discussion is if this is activity should be looked at. Do players consider it fun? I personally find it a chore and suffer through for the rewards, the whole time wishing developers could gate it behind some challenge (a puzzle, a hard encounter, a meaningful choice), other than simply testing one's patience, which is the definition of boring, for me and something I don't think any game should aspire to be.


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#25
Vormaerin

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Optional or not I think the worthwhile discussion is if this is activity should be looked at. Do players consider it fun? I personally find it a chore and suffer through for the rewards, the whole time wishing developers could gate it behind some challenge (a puzzle, a hard encounter, a meaningful choice), other than simply testing one's patience, which is the definition of boring, for me and something I don't think any game should aspire to be.

Yes, there are a substantial number of players who like to find ways into every nook and cranny of the map and like being rewarded for it. Having content that rewards them without penalizing other players or forcing them to do that is a very good idea.


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