Again as others mentioned. There are many players who love it, will explore to their hearts content, finish off every last quest.
You the OP, don't like it, and that's okay as that is your option. Simply don't do it, not hard.
Again as others mentioned. There are many players who love it, will explore to their hearts content, finish off every last quest.
You the OP, don't like it, and that's okay as that is your option. Simply don't do it, not hard.
Optional or not I think the worthwhile discussion is if this is activity should be looked at. Do players consider it fun? I personally find it a chore and suffer through for the rewards, the whole time wishing developers could gate it behind some challenge (a puzzle, a hard encounter, a meaningful choice), other than simply testing one's patience, which is the definition of boring, for me and something I don't think any game should aspire to be.
There are players like that yes, my wife is one. She's pretty much a magpie, and will pick up every bit of sparkly loot or collectible she can, and enjoys it thoroughly regardless of context, based on what I have been able to determine from my studies of her.
Optional or not I think the worthwhile discussion is if this is activity should be looked at. Do players consider it fun? I personally find it a chore and suffer through for the rewards, the whole time wishing developers could gate it behind some challenge (a puzzle, a hard encounter, a meaningful choice), other than simply testing one's patience, which is the definition of boring, for me and something I don't think any game should aspire to be.
I totally agree with you. Last night I played a little longer (2 hours) and I was running around Haven looking for Elfroot. It was boring. Simple as that. This is coming from someone who likes to look for and pick up everything in games. I love dungeon crawlers for the sheer amount of grinding you have to in those and I get giddy when I find a new item. I'm a Video Game Pixel Hoarder.
With the Elfroot you have to have that to upgrade your potions so to me that's not optional. In order to take on bigger and harder monsters you need stronger healing potions. The damage they will do to you isn't going to diminish and the amount your first set of potions heal isn't going to be useful forever.
I was looking at the prima guide on this earlier and the major rewards seem to be the Inq gaining something like 10 or 15 percenr inate resistance to an element for each of the three paths he fully opens. I don't remember what the reward for the final path was. So if you think 10 or 15 percent less damage from fire is worth it then go for it.Does anyone who has gotten the shards have an opinion on whether or not the rewards would worth it for someone who doesn't hate the idea of going and finding all these shards, but doesn't particular like it either? Is there an intermediate award if you only get a portion?
The problem is that they lock quests behind silly hunting for shard mini-games. Running all over the map to click on a object to get a +1 is not fun in my opinion. There are far better ways to do side quests then that, if they want to make something hard they could at least made it an actual puzzle. There is nothing interesting or challenging about collecting these shards, it's simply time consuming. Possibly to drag out the game? Who knows.
I love the game otherwise but in my opinion this is just plain bad design and everything that's wrong with modern open world games.
It's so silly they lock quests behind others in DA:O. If I want to play the Battle of Denerim, I'm forced to do the Circle, Elf, Urn of Sacred Ashes and Dwarf quests wtf. Worse yet, I hate that I have to kill Dragons in Skyrim in order to unlock shouts AND I have to find them in the huge world?
How about this - Dragon Age: Inquisition placed a lot more emphasis on discovery and actual adventure in contrast to the previous games? There's actually an incentive to stick around and explore the world now as opposed to before. God knows I never went back to the Circle Tower if it wasn't to buy Andruil's Blessing in DA:O.
Those are the quests are for the freaks of nat- I mean the people that enjoy scrounging the world for treasure and little things.
The game doesn't force us to play it so I don't see it as filler.
Now if the game was making me do fetch quests to continue a story, I will complain but I never had that trouble since I find you can usually proceed by doing the companion quests and close nearby rifts.
I totally agree with you. Last night I played a little longer (2 hours) and I was running around Haven looking for Elfroot. It was boring. Simple as that. This is coming from someone who likes to look for and pick up everything in games. I love dungeon crawlers for the sheer amount of grinding you have to in those and I get giddy when I find a new item. I'm a Video Game Pixel Hoarder.
With the Elfroot you have to have that to upgrade your potions so to me that's not optional. In order to take on bigger and harder monsters you need stronger healing potions. The damage they will do to you isn't going to diminish and the amount your first set of potions heal isn't going to be useful forever.
You can send your war table people to get stuff, spend inquisition perks on being able to buy it, and you can go somewhere other than Haven (like the hinterlands or storm coast) where you practically trip over the stuff. I never go looking for herbs specifically. You should be able to get swarms of them just in the course of wandering around. Ideally, you don't squander them by using lots and lots of regen potions, but even if you do there's oodles of it around. Its the dawn lotus and other rares that are the limiter on upgrading, not the standard herbs.
As others have said, side quests are all optional. At least they are doing something rewarding with the shards, and not making them worthless (ala Destiny and reviving dead ghosts.)
Personally, I am finding DA:I to be just the right mix. I always loved that games like Skyrim were longer and more open, but they were so crazy open and big, and the main story was so lackluster, I have never, not once, completed an Elder Scrolls main quest. With Dragon Age Inquisition, that is not going to be the case. Bioware's great characters/dialogue and writing keep me engaged and focused on the main quest, even when I am running around side questing. I am not doing everything, and when I get bored of running around, I go back to Haven and continue the main quest.
So far, it is working for me.
You can send your war table people to get stuff, spend inquisition perks on being able to buy it, and you can go somewhere other than Haven (like the hinterlands or storm coast) where you practically trip over the stuff. I never go looking for herbs specifically. You should be able to get swarms of them just in the course of wandering around. Ideally, you don't squander them by using lots and lots of regen potions, but even if you do there's oodles of it around. Its the dawn lotus and other rares that are the limiter on upgrading, not the standard herbs.
Thanks for the information! I'm glad to know this. I don't know what I would do if I was focused on finding them the entire time.
Thanks again.
The shards quest are the equivalent to the Nirnroot hunt in Oblivion. Anyone remember that? It takes the entire game, as you have to visit every area of the map to discover them all, and if you complete it you get rewarded, same as DAI. It's really common to have a little mini-quest that spans the entire game. In Fable 2, it was the gargoyles, and it took most of the game to complete it. In Fable 3, it was garden gnomes.
If you've played very many RPGs at all, you should be familiar with this type of quest, as it is very common and, of course, entirely optional. ![]()
Honestly, I was more upset when I was in a middle of a quest and then was forced to wait an hour for an operation to be completed to continue the quest.
Honestly, I was more upset when I was in a middle of a quest and then was forced to wait an hour for an operation to be completed to continue the quest.
One of those war table quests took 24 actual hours to complete!
I hope it's the only one like that. To quote Inigo Montoya: "I hate waiting." ![]()
I like it in this game, it's not too boring or tedious for my level of "clearing and hoarding" needs in a RPG. Skyrim was tedious and awful with these types of optional quests. Would be cool to fill Skyhold with cheesewheels though.
Because science, and reasons.
Other than the Forbidden Oasis, which is like a maze designed to make you run around all over the place trying to find shards because that's all there is to do there outside the temple, most of the shards can just be picked up along the way while exploring an area and doing other quests. Anytime you see an oculara near you on the map, go to it and locate the shards and then they'll be marked on your map making it easy for you to find them while doing something else in that area.
The only way I see collecting shards being tedious is if you ignored most of the shards up until you found the temple and now you want to unlock the secrets within it but that means going and actively searching for all the shards and that's just boring.
I recommend going and collecting all the shards in the areas you've already explored and then make sure to collect the shards along the way when exploring new locations so that you can collect them while doing other things.
It is occupational therapy, not content of any value. If they want to bring RPGs into the future, they should have made the shard hunt into a side story with some actual story attached to it. As it was said before, these collection quests are in many RPGs out there, but there is never a proper story to them that makes it meaningful or engaging. If this was done, it would upgrade what these types of quests could be in the future of the RPG genre.
...of course... there is a side story to the shards, if you care to look for it.
...of course... there is a side story to the shards, if you care to look for it.
That is not a story. You'd need proper NPCs, a real treasure hunt, a mysteries, an antagonist and so on.
I don't have a problem with it. It's basically a reward for exploring more of the world than you might normally do. You're not missing out on much of anything if you choose not to do it.
As long as things are "somewhat" related to the game, i.e. leveling, story, etc, then I don't mind. I don't want the game to end faster, so if it stretches it out, then good!
I don't have a problem with it. It's basically a reward for exploring more of the world than you might normally do. You're not missing out on much of anything if you choose not to do it.
That's my point: you don't miss out on much of anything. The way to improve it in future games is to make it meaningful and less cumbersome.
I totally agree with you. Last night I played a little longer (2 hours) and I was running around Haven looking for Elfroot. It was boring. Simple as that. This is coming from someone who likes to look for and pick up everything in games. I love dungeon crawlers for the sheer amount of grinding you have to in those and I get giddy when I find a new item. I'm a Video Game Pixel Hoarder.
With the Elfroot you have to have that to upgrade your potions so to me that's not optional. In order to take on bigger and harder monsters you need stronger healing potions. The damage they will do to you isn't going to diminish and the amount your first set of potions heal isn't going to be useful forever.
Now this I agree with. This game does force you to grind if you want better healing. I'd rather just buy them myself - this is the sole reason I've been looking at trainers - because I don't wanna waste my time picking elfroot all night.
The upgrades hardly cost anything at all. Its when you are burning them up in Regen potions that you might start running out. Unless you mean you don't want to pick them at all. In that case, use you can send Leilana to do it for you. Of course, she's not doing other stuff when all your spies are picking flowers for you.
I have been finding it easy enough to just pick them up on my way.
There's no need to go on a massive shard trek; just pick them up as you go, and at some point, return and collect your reward.![]()