Hey,
I was able to follow the tutorial on the Wiki and add a new pin to the single player campaign map.
However, I was wondering if it is possible to edit/replace/overwrite the script that makes Lothering change to a skull icon once the Blight reaches it?
I want it to be accessible still but lead to another area.
Possible?
Lothering
Débuté par
NasInTheOven
, janv. 25 2010 02:37
#1
Posté 25 janvier 2010 - 02:37
#2
Posté 25 janvier 2010 - 05:14
It should be possible to just deactivate the Lothering map pin entirely and activate your own in the same place.
#3
Posté 26 janvier 2010 - 09:31
Yeah, I get that, but I'm not sure how to make it happen only after Lothering "dies" on the map.
#4
Posté 20 février 2010 - 04:17
I have the same isssue,
I want to play on Lothering for a while though.
I can't cause it's dead though.
How do I fix it?
I want to play on Lothering for a while though.
I can't cause it's dead though.
How do I fix it?
#5
Posté 20 février 2010 - 09:26
check the plot progression. if the player has collected one army it's toast. you will have to dig through the plot events.
#6
Posté 21 février 2010 - 02:00
The flag to check is PLAYER_FINISHED_FIRST_MAJOR_PLOT in mnp000pt_main_events.plo





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