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Group select, invividual select, and Holding the ground


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#1
Rillifane

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I don't know if this issue has been mentioned, but among all the complaints of control schemes. There are two things that trouble me most.

 

1.Lack of group select(Mouse grouping) making concentrating fire troublesome. You have to give individual commands.

 

2.You can only issue hold commands in tactical mode. That means everytime I want to perform a rougue scounting, I have to enter the tactical mode, activate stealth, leaving tactical mode. and then adjust the camera angle to move by WASD. This is killing me. The worst part is if you load the save, the game will reset and forget all the tactical command. You have to do it all over again.

 

This makes settting trap and lure strategy extremely difficult, cause the companions always charge out and ruin my plan of dealing the enemies.

 

To my surprise is the all these control issues had been addressed pretty well in DAO. Why the dev abandon their intellectual design?

 

Anyhow,thank you Bio for bringing us a great game to this series, but would you please sho some love to us pc gamers? :)

 

 

 



#2
Guest_Raga_*

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Bioware seems to want you to use your whole party against the entire enemy mob every single time.  To me none of the DA games have ever had good support for rogue scouting or ambushes.  In DA:O and DA2, your party would follow you after a short time even if you told them to stay put.  In DA2, they went so far as to design numerous encounters around forcing you into a room before enemies appeared and then locking the door behind you. In this one companions start following or attacking the instant you switch characters or move out of tactical mode.  I've never understood what seems to be singular resistance to the idea of a party member staying put, precisely where I put them until I say otherwise. 

 

*Edit* typos



#3
Terodil

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Yeah, the problems you mentioned exist. 'Hold' is extremely wonky.

 

That said, you *should* be able to direct your party to attack a single enemy by using the 'attack my target' 'bull's-eye' at the bottom right of the screen. It's also wonky, but a tad better than individually ordering each party member to attack (if it works, at least).



#4
Rillifane

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I don't know if this issue has been mentioned, but among all the complaints of control schemes. There are two things that trouble me most.

 

1.Lack of group select(Mouse grouping) making concentrating fire troublesome. You have to give individual commands.

 

2.You can only issue hold commands in tactical mode. That means everytime I want to perform a rougue scounting, I have to enter the tactical mode, activate stealth, leaving tactical mode. and then adjust the camera angle to move by WASD. This is killing me. The worst part is if you load the save, the game will reset and forget all the tactical command. You have to do it all over again.

 

This makes settting trap and lure strategy extremely difficult, cause the companions always charge out and ruin my plan of dealing the enemies.

 

To my surprise is the all these control issues had been addressed pretty well in DAO. Why the dev abandon their intellectual design?

 

Anyhow,thank you Bio for bringing us a great game to this series, but would you please sho some love to us pc gamers? :)

 

I don't mind there 're some set combats that requiring you facing an ambush with the whole team, but the ironic part is that at least you can do scounting and setting a tactical preparation in DAO quite reasonably easy for most of the game. But now they just abandon what they've done pretty well before. I just don't understand.