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Positive Feedback + Constructive Criticism


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#1
AvtrSpirit

AvtrSpirit
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Positive Feedback
 
3 biggies: 
 
Wonderful Art Direction!  - I am not running the game in any High or Ultra settings, but that doesn't seem to affect the beauty of the game. The vivid colour scheme is very pleasing to the eye without being overwhelming. I'm loving the Breach-Green hues, whenever they appear. More games should try to be as artistic in their choice of colours. 
 
Variety of Gameplay – You added Jump! Wow, bold move and it seems to be paying off. Now we have combat, exploration, platforming, hidden object puzzles, dialogue and conversation, strategic political choices in the war room... what a wonderful variety. Whenever I'm feeling dull from one aspect of the game, I switch over to another.
 
Genius crafting system – Seriously, the idea of using schematics and then tying it to the type of crafting material used... amazing. I managed to get my hands on a good schema for daggers early on. Then I used up all my Paragon clusters (forget name) to make a powerful dagger. It's really helping out my PC in hard mode. But at the same time schemas (and high tier materials) are not so powerful that I can arm all my party members with ultra powerful weapons. Overall, it feels well-balanced and rewarding.
 
Smallies: 
 
No item limit for crafting materials, thank goodness.
Guard and barrier are interesting additions to combat. Forces us to think differently
The streamlined combos are great. Instead of specific disabilities, we just have to wait for incapacitation. 
Great artwork with the cards. Everything from companions to enemy creatures. 
Characters react pretty well to controls. Specifically, when a two-handed warrior is raising his weapon to attack, I can click “Shield Wall” with confidence that my warrior will have it ready by the time the attack connects. That is immensely satisfying.
 
 
Constructive Feedback (in a mouse+keyboard setting)
 
Smallies:
 
Please bring back the ability to select multiple party members
Please add a button to auto-loot all 
Please add a “Continue” button in loading screens, if the user wants to read all the text. 
Please make it “Right-click to move to object, then interact”, instead of just “interact”
Please make Tactical mode toggle with ONLY 'T'. I would like to use the scroll wheel to zoom in and out, while preserving my combat mode (either tactical or non-tactical). 
 
Biggies: 
 
Please review all the feedback in the forums about Tactical Mode. In that mode, I feel like I'm fighting the enemies and also fighting the camera and controls. A return to Dragon Age Origins or DA2 would be great. (Please please please! Pretty please with cherry on top)
 
Please upgrade the tactics menu to DA2 style. At the very least, I want my companions to not use their abilities until they can combo it. 
 
Overall, the above two points make combat really frustrating for the wrong reasons. In non-tactical mode, the non-configurable companion AI is a big issue. And in tactical combat, the camera and character controls work against the player. 
 
 
Neutral Feedback – It's actually interesting how you have limited healing. I think it is a really good idea to limit potions to a certain amount. This prevents potion farming and makes the starting point of every encounter “equal”. On the flip side, I am sure you could have added mage healing. Even if it was really expensive (like in DA2). But then again, on the flip side of that, I actually like that I have to search for camps or head back (thank you horses) to find fully heal. It makes more sense in terms of immersion.
 
 
Final Biggie Positive – I really, really like the story so far. I have recently unlocked Skyhold, and the plot points that led to it have blown me away. I've been an avid fan of the series (including all DLC's and Awakening), so seeing it all come together in this epic way had my jaw on the floor the whole time. I hope there are some difficult choices to be made in the upcoming plot points (a la DA2), but other than that, the narrative has been extremely satisfactory. 

  • Dubya75 et Grainger aiment ceci

#2
AvtrSpirit

AvtrSpirit
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Just to update: Spacebar does the job well for "take all". So, it's 'F' then 'spacebar' to loot all


  • Dubya75 aime ceci