Aller au contenu

Photo

Hair texture bug upon wearing hats/helmets


  • Veuillez vous connecter pour répondre
29 réponses à ce sujet

#1
kipac

kipac
  • Members
  • 3 350 messages

Has anyone experienced this issue?

Whenever any of my party members including the Inquisitor (except for iron bull) wear hats or helmets, their hair turn into whitish matter.

It's not even just color turning white. The entire head area that's supposed to be covered in hair becomes like a hardened candle wax.

 

----

Edit: here's a pic.

 

hairbug_zps2173214f.jpg


  • S Seraff aime ceci

#2
S Seraff

S Seraff
  • Members
  • 911 messages
Yes this happens to me too :/

#3
kipac

kipac
  • Members
  • 3 350 messages

Added a pic to make it more clear what I'm talking about.



#4
noquar7er

noquar7er
  • Members
  • 17 messages

I'm getting this as well.



#5
Memphis64

Memphis64
  • Members
  • 2 messages
Me too

#6
Alfa Kilo

Alfa Kilo
  • Members
  • 292 messages

Getting this too :(

 

This topic should probably go to Feedback and Suggestions.



#7
Tatsuki

Tatsuki
  • Members
  • 94 messages

This isn't a bug or glitch, its worse than that.

 

Look closely at the material, its either leather or chainmail depending on the helmet. There's even stitching in it.

It's to cover up the fact they removed your hair entirely so it doesn't clip with the helm.

 

Issue for me is it looks far worse than clipping hair.


  • tmp7704, frostajulie, Elista et 5 autres aiment ceci

#8
zeypher

zeypher
  • Members
  • 2 910 messages

All helmets and caps do this. 



#9
SabreTastic

SabreTastic
  • Members
  • 439 messages

My advice if this bothers you? Do not wear one of those turban things. I have no idea why they put a stark white coif underneath a greyish brown turban when the only part of the hairline that is apparently visible is this little tiny wedge just above the ears. Especially when it can apparently change colour. I saw someone the other day post a picture of an Orlesian Mage Hat they'd made in some kind of burgundy/maroon and it colour-matched with the rest of the hat.

 

I thought it was possibly a bug at first, too, but it actually does appear to be intended to remove issues with hairline/hairstyle. Even Solas has to wear the awkward coif-thing.



#10
Alfa Kilo

Alfa Kilo
  • Members
  • 292 messages

Ugh, if this is not a bug but by design then I do not really know what to say. It is much worse than clipping hair, especially the odd colour.



#11
DementedSheep

DementedSheep
  • Members
  • 188 messages

I thought it was a cap not your hair and I think it changes colour with mats,  It's most likely designed that way so they didn't have to take into account hair. 



#12
Precursor Meta

Precursor Meta
  • Members
  • 907 messages
I didn't think it was their hair, I just thought it was part of the hat. And also, I think that hat is quite fancy...

#13
zeypher

zeypher
  • Members
  • 2 910 messages

Bioware to save their lives cannot do proper headgear. Accept this as the best they can do and move on. 



#14
NRieh

NRieh
  • Members
  • 2 912 messages

For those who suggest that hair and a helm can somehow  coexist on a model simultaneously - you're wrong, they can't. It's either one or another.

(Same as in DAO or DA2, by the way.)

 

In order to combine both an artist'd have to make a unique hair+hat model.

 

And now, for those who have plenty of  time  to spare - feel free to do the math about the exact number of possible helmet+hair combinations in DAI. 

 

Their only mistake was introducing those fancy hats beforehand, which looked good for a demo shot, but which could not technically be implemented with a CC character. This, and keeping them in game. 

 

Surprisingly, some of companions have their hair on - I think I've seen Blackwall like that, must be a leftover from the initial idea to make a 'haired' versions. But, again, companions only can have one preset haircut, unlike PC.


  • Nimlowyn et ThreeF aiment ceci

#15
Captain_Crunch

Captain_Crunch
  • Members
  • 50 messages

unfortunately, that's not a bug - that's a "feature".

 

If you get a schematic you can dye it at least.  

 

I really hate that it's even on the heavy armor helms in the back, and those schematics almost never have leather so they can't be dyed.



#16
Nimpe

Nimpe
  • Members
  • 2 006 messages

The weird thing is that SOME hats don't do this on some people. The (I think) Inquisition Hat when you put it on Blackwall doesn't make him put on the white cap underneath it even though it makes everyone else when you put it on them. His hair actually shows up, albeit not in his normal hair style but pulled back. I don't see why they couldn't have done that for everyone. The longer hairs could all be replaced by a single pulled back style really.



#17
zeypher

zeypher
  • Members
  • 2 910 messages

All helmets fit perfectly on blackwall. Try it.



#18
NRieh

NRieh
  • Members
  • 2 912 messages

 

The (I think) Inquisition Hat when you put it on Blackwall doesn't make him put on the white cap underneath it even though it makes everyone else when you put it on them. His hair actually shows up

As I've said - companion can only have one hairstyle, not many. They could've made it work for companions, but they had decided to spend their efforts elsewhere. My guess is that artists at some point had made some  'hair+helmet' models for Blackwall, and they just kept them in release.

If you look closely, you'll notice that his hair color under the helmet is slightly different than the 'basic' one, by the way. 



#19
In Exile

In Exile
  • Members
  • 28 738 messages

For those who suggest that hair and a helm can somehow coexist on a model simultaneously - you're wrong, they can't. It's either one or another.
(Same as in DAO or DA2, by the way.)

In order to combine both an artist'd have to make a unique hair+hat model.

And now, for those who have plenty of time to spare - feel free to do the math about the exact number of possible helmet+hair combinations in DAI.

Their only mistake was introducing those fancy hats beforehand, which looked good for a demo shot, but which could not technically be implemented with a CC character. This, and keeping them in game.

Surprisingly, some of companions have their hair on - I think I've seen Blackwall like that, must be a leftover from the initial idea to make a 'haired' versions. But, again, companions only can have one preset haircut, unlike PC.


Even a mandatory buzz cut would be better. I get that they have to fix the hair model but having hair is just better than ... whatever those flaps are meant to do.

#20
NRieh

NRieh
  • Members
  • 2 912 messages

 

Even a mandatory buzz cut would be better.

Just how exactly 'better' would it be? A character wearing weird thing under his\her hat still makes more sense than a character that shaves his\her hair each time before putting on a helmet (oh, and have I mentioned it magically grows back once (s)he takes it off?)  :)  

 

I'm not advocating this 'design', I just realize the reasons behind it (same as -I think - I realize the reasons behind 'no armours 4u in Skyhold'). People'd  want their 'demo hat' anyway, and it does look damn good, but to use such things they'd have to make a single hard-preset hairstyle (for 2 genders and 4 races, yeah). 



#21
Alfa Kilo

Alfa Kilo
  • Members
  • 292 messages

I would be able to deal with the cap if the colour was something that does not burn my eyes out. If it is something that can be changed via crafting then I will hope I get the correct schematic drop.



#22
aphelion4

aphelion4
  • Members
  • 306 messages

For those who suggest that hair and a helm can somehow  coexist on a model simultaneously - you're wrong, they can't. It's either one or another.

(Same as in DAO or DA2, by the way.)

 

In order to combine both an artist'd have to make a unique hair+hat model.

 

And now, for those who have plenty of  time  to spare - feel free to do the math about the exact number of possible helmet+hair combinations in DAI. 

 

Their only mistake was introducing those fancy hats beforehand, which looked good for a demo shot, but which could not technically be implemented with a CC character. This, and keeping them in game. 

 

Surprisingly, some of companions have their hair on - I think I've seen Blackwall like that, must be a leftover from the initial idea to make a 'haired' versions. But, again, companions only can have one preset haircut, unlike PC.

 

They can simply cut off the part of the hair where it'd clip with the hat. It's not hard to do, resource intensive or time consuming at all, considering there's like 2 styles that would actually need editing. It would take like 10 minutes to re-shape the hair a little. They did this with Cole and Blackwall but couldn't be bothered to do it for the Inquisitor. :/



#23
Lukas Trevelyan

Lukas Trevelyan
  • Members
  • 2 238 messages

They can simply cut off the part of the hair where it'd clip with the hat. It's not hard to do, resource intensive or time consuming at all, considering there's like 2 styles that would actually need editing. It would take like 10 minutes to re-shape the hair a little. They did this with Cole and Blackwall but couldn't be bothered to do it for the Inquisitor. :/

 

'2' hairstyles? Seriously? There are at least 10 differently shaped hair styles that first need to be studied to decide how to coherently cut them, then you have to re-model the hair based on each helmet in the game. So no, it is hard to do, resource intensive and time consuming. I would be excited if they manage to accomplish it but I very highly doubt it'll be happening anytime soon. 


  • NRieh aime ceci

#24
tmp7704

tmp7704
  • Members
  • 11 156 messages

Just how exactly 'better' would it be? A character wearing weird thing under his\her hat still makes more sense than a character that shaves his\her hair each time before putting on a helmet (oh, and have I mentioned it magically grows back once (s)he takes it off?)  :)

Having some sort of medium-length generic hairstyle combined with the hat would be imo better solution if just because it wouldn't draw the eye to extremely bright and silly looking cover up we get instead at the moment.

For what's worth it is possible for a game to have hats *and* retain non-generic hair but it involves a bit more work and planning in advance -- you don't make every single combination for every hairstyle and hat, this way goes madness. Instead, hair is made of two/three parts, the one(s) which usually go under the helmet/full helmet and then the potentially longer bits which may stick out. Then the game swaps relevant parts with the helmet model, not unlike it's doing now (except atm in DA the hair/scalp is single piece deal)

#25
Steppenwolf

Steppenwolf
  • Members
  • 2 866 messages

Just how exactly 'better' would it be? A character wearing weird thing under his\her hat still makes more sense than a character that shaves his\her hair each time before putting on a helmet (oh, and have I mentioned it magically grows back once (s)he takes it off?)  :)  

 

I'm not advocating this 'design', I just realize the reasons behind it (same as -I think - I realize the reasons behind 'no armours 4u in Skyhold'). People'd  want their 'demo hat' anyway, and it does look damn good, but to use such things they'd have to make a single hard-preset hairstyle (for 2 genders and 4 races, yeah). 

 

That "weird thing" that's shaped like a hairline is better than hair? Had it just been some covering that would be one thing, but it's clearly supposed to look like hair and they just couldn't be assed to make it look any better.