% to master work?
#1
Posté 21 novembre 2014 - 04:35
#2
Posté 21 novembre 2014 - 05:55
#3
Posté 21 novembre 2014 - 07:21
Apparently a successful masterwork is +10 to all stats (not sure what that means exactly).
#4
Posté 21 novembre 2014 - 08:28
Anyone know how random chance works in the game? I saved/reloaded my game and tried using the same mats 10 times and never had anything special happen. Wondering if I'm unlucky or if random chance is determined at load in to zone somehow rather than at time of forging.
#5
Posté 22 novembre 2014 - 02:28
When you craft an item with the chance to masterwork, 30% of the time, all the item's stats will be increased by 10%. So if the dps was normally 100 it would become 110. If it normally gave 10 strength, it would give 11 etc. Naturally, masterwork items are really great.
The very first masterwork item I tried to make was successful. But the second one failed. Sadly, I tried reloading 10 times and it kept on failing. It seems the game determines the chance of success of your next craft after your current one. That way, saving and reloading won't work. Darn you Bioware! Darn you to heck!
#6
Posté 22 novembre 2014 - 06:54
Anyone know how random chance works in the game? I saved/reloaded my game and tried using the same mats 10 times and never had anything special happen. Wondering if I'm unlucky or if random chance is determined at load in to zone somehow rather than at time of forging.
Bioware knows its fans. I tried doing the same thing. I am 80% sure it works as follows: the game calculates your chance to get masterwork on your next craft after your current one. So if you get a master work and save right after, the success or failure of your next craft has already been determined. No reload scumming for us. Chance of getting back-to-back masterworks is 9%.
#7
Posté 26 novembre 2014 - 09:50
On xbox one... I've tried many items weapons and armor.. together or separate at the same or different times... on atleast 2 different char's... and the great bear claws have never ever procced at all for me. that is using them about 300 times... so they may be bugged for xbone.. }:-)
#8
Posté 26 novembre 2014 - 09:55
I've been having considerable amounts of luck with Dragon's Tooth mats. Obtained from dragons, obviously. 40% chance instead of 30%.
#9
Posté 27 novembre 2014 - 12:06
Legend of Grimrock 2 used a timestamp seed created at the begining of a new game to make sure all random chance rolls were random regardless of anything the player tried to do to subvert it. If Bioware did the same thing, then ya the results are locked in from the time you make a new game. If the results of the next crafting was determined at the time you craft the previous item you could still game the system by making one junk item and then checking to see if the next item made got the bonus and if not reloading again (save scumming with two craftings each time instead of one)
Even if the game uses the LoG2 system you could still save scum it actually... you'd just have to make a bunch of junk items with multiple mastercraft items and count to see which crafting was the one that got the bonus, then use your good mats for the one you now know will be mastercraft.
#10
Posté 27 novembre 2014 - 08:30
If there is some sort of timer involved then what possible use could the + to masterwork items do?
If the outcome is pre-determined it wouldn't matter if your item was +99% it would still fail to "crit"
#11
Posté 27 novembre 2014 - 04:55
Apparently a successful masterwork is +10 to all stats (not sure what that means exactly).
Actually, it's +10%. I'm thinking you multiply the stats by 1.1. Haven't tried it, since I like the other bonuses better. From 12 to 13.2 willpower doesn't really get me excited.
#12
Posté 28 novembre 2014 - 12:15
Actually, it's +10%. I'm thinking you multiply the stats by 1.1. Haven't tried it, since I like the other bonuses better. From 12 to 13.2 willpower doesn't really get me excited.
This is correct. But it does armor and damage values as well.
Using the crit masterwork items are pretty nice at times. Here's a Tier 2 dagger I've crafted at level 12 (Now level 15) - doubt I'll replace it until I find a Tier 3 that I can crit as well. Specially since the highest DPS dagger I've yet to find was 254, and most are ~190ish (and have a level requirement that I've yet to reach | And yes I know the +20 to living ups the DPS number, but it's still over 300 w/o it)
There are other master craft items that aren't % chance to increase stats that are pretty nice as well. Like the one that gives 3 guard on hit, get 2 daggers with those and your DW Rogue will generate guard to immensely up his or her survivability.
- ratdago aime ceci
#13
Posté 28 novembre 2014 - 01:20
There are other master craft items that aren't % chance to increase stats that are pretty nice as well. Like the one that gives 3 guard on hit, get 2 daggers with those and your DW Rogue will generate guard to immensely up his or her survivability.
Those are the other bonuses I was referring to. ![]()
#14
Posté 28 novembre 2014 - 02:50
I can't craft masterwork to save my life. I have lots of dragon teeth but I fail every time and as mentioned before loading and saving doesn't work. I also get too irritated with having to pick the mats over and over again each try. It could really use a re-craft button.
- Renee aime ceci
#15
Posté 28 novembre 2014 - 03:33
I can't craft masterwork to save my life. I have lots of dragon teeth but I fail every time and as mentioned before loading and saving doesn't work. I also get too irritated with having to pick the mats over and over again each try. It could really use a re-craft button.
You say saving and loading doesn't work, now I am not disputing that directly but I need to ask how is it stopped from working?
When you apply a bear claw for +30% to Masterwork what exactly is that being applied to?
If it is pre-determined does that mean its 0% chance to crit + 30% = 0% chance to crit?
So either the item is useless and does nothing or it can't be decided in advance and therefore at some point save and load should work.
#16
Posté 28 novembre 2014 - 04:33
What if they roll the dice after your last crafting? :evilgrin:
#17
Posté 28 novembre 2014 - 05:40
What if they roll the dice after your last crafting? :evilgrin:
So your 30% adds onto whatever you rolled at that point?
Yeah I can see that working but you would never waste the claw in that case, try it once and fail, reload, try it with the claw, either success or reload again and craft something useless to clear that last "roll"
Its a little too easy to get around although not exactly convenient.
#18
Posté 28 novembre 2014 - 05:44
I crafted 3 staffs in a row all the same mats with a dragon tooth which gives a 40% chance to add +10 to stats. I failed each time. reloaded the game made 3 again all fails. I did this 5 times and just gave up.
#19
Posté 28 novembre 2014 - 05:47
Yup your last craft determines the masterwork, so basically keep a trash crafting for save reloading.
#20
Posté 28 novembre 2014 - 11:20
Yup your last craft determines the masterwork, so basically keep a trash crafting for save reloading.
This would be very easy to test. Just Save after before each crafting until you get a +10% then, reload > craft > reload > craft.. and they should all be guaranteed crits.
#21
Posté 28 novembre 2014 - 11:55
I don't know where I obtain it, but you can get in game an item called Essence of Perfection which gives you 100% chance of masterwork
#22
Posté 29 novembre 2014 - 01:52
I don't know where I obtain it, but you can get in game an item called Essence of Perfection which gives you 100% chance of masterwork
#23
Posté 29 novembre 2014 - 03:49
I have tried a lot different methods in order to figure out the seed. The seed does not revolve around location changes, time in game, leaving the game and restarting. I believe the % success revolves around the type of item used (dragon tooth, bear claw, bark) and what item you last successfully master crafted an item with. I successfully master crafted an item with bear claw one day on first try. Two days later tried to master craft with bear claw, dragon tooth, and wyvern tooth; all unsuccessful no matter how many times I reloaded. Decided to use the worthless 10% chance success with bark and it worked (reloaded and it worked again, reloaded and it worked again). My second theory is that each master craft success is based on a combination - what I mean by this is that for you it could take two bear claws or two dragon teeth. Each successful master craft changes the follow on attempt item.
#24
Posté 01 décembre 2014 - 07:52
This system is kinda lame specially in a single-player game...i will understand the diffilculty of getting an OP equipment in MMORPG but ill never accept this kind of lame masterwork crafting system **** IN A SINGLE PLAYER GAME!!!...
#25
Posté 01 décembre 2014 - 08:05





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