How compelling is the Joining?
#1
Posté 25 janvier 2010 - 02:46
So is the joining:
1. like a wizard's geas, where if the Warden avoids his duties he gets sick or even dies?
2. or is the Warden's motivation more altruistic, with the knowledge that the blight is real and the Wardens are the only ones who can stop it?
3. or is it a more practical matter where the Warden knows that the Archdemon will purposely seek him out, and if It finds him he'll suffer a fate much worse than death?
#2
Posté 25 janvier 2010 - 02:53
#3
Posté 25 janvier 2010 - 03:15
It's never really fully explained, but I think once a Grey Warden starts to sense the darkspawn, it would be like this annoying buzz at the back of his/her mind, ever-present and driving them to silence it. So, kind of like a compulsion, I guess.
#4
Posté 25 janvier 2010 - 03:23
it's different for every grey warden. some aren't even motivated to join at all and have to be conscripted.Klystron wrote...
For roleplaying purposes I'd like to know what motivates a Grey Warden.
#5
Posté 25 janvier 2010 - 03:51
#6
Posté 25 janvier 2010 - 04:36
You can ask Alistair about the Grey Wardens then ask "What if we just left?" and he states that that is possible, but you wouldn't have a home to come back to.
So I would think, in the short term, your motivation is to save Ferelden... for whatever RP reason your character can come up with.
In the long term, I think you could probably get away with neglecting your duties as long as there isn't an Archdemon around. The Grey Wardens were basically just watchers for a long time, since there was no blight. Once an Archdemon appears though, it can sense you, and will 'send'(maybe) darkspawn to attack you, as does happen in the game.
I think a character would have to be pretty chaotic-crazy to want to abandon a country to a horrible death when he/she is one of only two people in the country capable of stopping it. So saving Ferelden seems like a good enough motivation even if your character isn't exactly a paragon.
#7
Posté 25 janvier 2010 - 04:55
My noble female that I'm playing now has had a totally different journey. She didn't want to be a Warden, fought it the whole way, argued with Alistair over continuing to be a Warden, and has kind of resented it for quite a while. But after talking with Wynne about being a Warden, she's coming to see it as not that different from being a noble - someone charged with taking care of others and something that you're forced into rather than choosing it yourself, and I've played her as "dutiful daughter" and someone who takes her responsibility as a noble very seriously. Its funny because that set of conversations with Wynne has never made a big impact on one of my characters before, but you could almost feel her starting to come over to the idea of being a Warden after it.
I think for each person its different. For some like Alistair its an honor and a privilege, for others like my Amelia its a duty she's grown to accept, and some I think get conscripted and never really understand it.
#8
Posté 25 janvier 2010 - 05:05
My human noble never really got the fighting the Blight thing for a long time. I was going to kill Howe, and I didn't listen to Wynne at first. But after the Deep Roads all that changed. After the Deep Roads, Broodmother and Branka killing Howe was just routine business.
#9
Posté 25 janvier 2010 - 05:10
#10
Posté 25 janvier 2010 - 05:57
My 1st mage was a do-gooder, whereas my 2nd mage is much more pragmatic and just saved the Anvil, which is a fairly hardnosed choice. Wasn't sure if one character is more "grey-wardeny" than the other...
#11
Posté 25 janvier 2010 - 06:20
#12
Posté 25 janvier 2010 - 07:22
#13
Posté 25 janvier 2010 - 08:12
That would be - *fill in the pejorative term that is missing*.
#14
Posté 25 janvier 2010 - 08:33
Siradix wrote...
Another reason could be the fact that once you become a Grey Warden you only have 30 years to live before the Calling gets to you. Riordan mentions that even if a Grey Warden flees he/she will eventually be drawn toward the darkspawn, because the taint in their blood connects the both of them together.
This is the explanation. Once you're tainted, you're dead. Whether it's by Archdemon or Calling, your fate is sealed.
"In war, victory.
In peace, vigilance.
In death, sacrifice."
#15
Posté 25 janvier 2010 - 08:39
#16
Posté 25 janvier 2010 - 08:48
Vansen Elamber wrote...
The only part that bugged me about it all was that the PC did not have a choice on if he or she wanted to drink the blood, I am positive I could have taken Duncan so why not give me the choice?
What in the world makes you think that? The PC is a FNG at that point, while Duncan is a rogue with decades of experience and keep in mind he's only in his 40s or early 50s so he's not exactly aged. It would be an interesting choice to let the player make, but it'd be a choice between drinking the blood and reloading.
Regarding the original question, the joining doesn't alter a person's character in any way. What it does is ties you to the darkspawn, so it's a bit of a mix between 2&3. As much as a Warden can sense the darkspawn, they can sense the Warden. The AD sends shrieks after the group eventually, I imagine it would be similar if other darkspawn sensed the Warden nearby.
There are a lot of arguments around here about what ideal Grey Warden behavior should be, but as far as we know such a thing does not exist beyond 1) End Blights 2) **** up darkspawn. Duncan actually gets recruited by a woman who just wanted to watch him choke to death on diseased blood. Your Warden can be as nasty or nice as you want him/her to be. He or she can avoid the call if s/he wants to, but it gets stronger with age and the darkspawn will always be after you, so it's a bit futile.
#17
Posté 25 janvier 2010 - 08:54
Doyle41 wrote...
Why weren't the Grey Wardens drawn to the blight? they said they were waiting for word from the others. I would assume if my pc, the new guy saw the arch demon a seasoned vet would know as well. Or is it a didtance thing. the closer you are, the more intense?
Well, we know from Riordan that foreign Wardens were turned away at the border, and it's kinda hard to get into Ferelden from other routes, and that could be perceived as invasion, especially by someone like Loghain.
Hopefully in the expansion we'll be meeting some Orlesian wardens and finding out more about their difficulties in showing up to the party.
#18
Posté 25 janvier 2010 - 10:33
#19
Posté 25 janvier 2010 - 11:01
And if you refuse, Duncan stabs you. In the stomach.
Were I really in that situation, that more than anything would have convinced me to drink the damn cocktail.





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