Laggy movement!
#1
Posté 21 novembre 2014 - 05:32
#2
Posté 21 novembre 2014 - 08:13
#3
Posté 21 novembre 2014 - 08:32
It's a combination of bad netcoding and poor design. Lots of the rubberbanding is usually because you're running next to other players and their collision + shitty coding makes it seem like laggy movements. On top of that, if you're connected to a poor host, moving becomes a nightmare.
#4
Posté 21 novembre 2014 - 08:35
it's not platform specific. It's occurring across all platforms as reported.
oh-no... please tell me someone didn't say netcode in a game running frostbite3?
#battlefield4broken
#5
Posté 21 novembre 2014 - 10:09
P2P hosting FTW.... oh, wait.......
#6
Posté 21 novembre 2014 - 11:38
- J. Peterman aime ceci
#7
Posté 22 novembre 2014 - 01:08
Stop downloading porn and connecting to hosts in russia
...or stop stealing your neighbour's Wi-Fi...
#8
Posté 22 novembre 2014 - 01:59
Vork would not like that suggestion.
#9
Posté 22 novembre 2014 - 02:28
Stop downloading porn and connecting to hosts in russia
Like we have a choice who we connect to when we click Quick Match
#10
Posté 22 novembre 2014 - 02:34
If we could at least get a connection type indicator in the lobby that'd be nice. The rubberbanding can be awful.
#11
Posté 24 novembre 2014 - 07:46
Every single game I've joined has been a laggy mess. Good thing the singleplayer is so amazing.
#12
Posté 24 novembre 2014 - 08:39
Nice to see they learned something from mass effect 3 multiplayer.
#13
Posté 24 novembre 2014 - 08:41
- Shifty1986 aime ceci
#14
Posté 24 novembre 2014 - 11:18
P2P hosting FTW.... oh, wait.......
And yet Warframe does better job at such P2P model since the movement is like client-sided.





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