It's becoming incredibly frustrating that yet again another game is ruined because of consoles. DA:I has all the makings of a truly great game, but all the fun is sapped out of it by the clunky and fiddly controls. It feels like the game is designed to try and appease players who want both action oriented combat and tactical combat, and in doing so it fails at both.
Arkham City = smooth, responsive action oriented combat, controls are excellent
Baldurs Gate = Fantastic tactical combat, very easy to control
Two examples (there are many more) of excellent combat systems. Both games know exactly what they want to be. One is designed for a controller, the other is designed for mouse ans keyboard. Simple enough.
Then we have DA:I, a game designed for both, but fails at both. Please, game developers, stop trying to please the entire gaming community by dumbing down features and messing around with silly control mechanisms, it doesn't work. Decide on what sort of combat you want and perfect it. This current hybrid abomination is horrible.
I'm sorely disappointed as I love the world, the story, the characters, everything but the most important aspect of any game; actually controlling it.





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