Problem is to me that Bioware have seemingly abandoned the very style of gamer who built their reputation in the first place.
I don't have an issue with branching out and trying new things but when you've built a reputation on doing one thing, giving that up to concentrate on something else is quite worrying.
Honestly I think a action game similar to say the Conan title for the Xbox 360 would be pretty great if it were set in the Dragon Age world.
Most people I would say though would consider Dragon Age to be a fairly stat and tactic heavy series.
I can't help but feel that Inquisition, much like DAII, would have been far more well received as a spin off rather than as part of the main series.
A potentially great game ruined by consoles...again
#276
Posté 24 novembre 2014 - 11:38
- wrdnshprd et Natureguy85 aiment ceci
#277
Posté 24 novembre 2014 - 11:39
i dont blame console players.. i blame idiot executives who have no clue about the gaming community - i.e. pretty much every EA executive in existence..
also DA:O, and to an extent DA2 was built around its predecessor Baldur's Gate.. in fact, DA:O was hyped on that very thing.. its fine if Boware/EA wanted to move away from that for DA:I.. all they had to do was be honest and say they were doing so.. and *gasp* show a livestream of the controls. funny thing.. im not aware of a SINGLE livestream by bioware showing off the keybarod/mouse controls.. not ONE. thats what im upset at. and they know that many of their core fans expect a cRPG game experience when playing DA:I.. they failed to produce that experience this time around and tried to keep that under wraps before release. how else do you explain the lack of transparency?
and keep in mind, this is someone that LIKES DA:I. the game itself is fine.. but people have a right to be upset regarding the controls.. EA and Bioware dropped the ball on this one.
- Natureguy85 aime ceci
#278
Posté 24 novembre 2014 - 11:40
There's no need to spend that much anymore, especially in the modern gaming landscape. Since all AAA releases have to abide by the console benchmark, you'll never get the most out of even a two or three year old graphics card. I built this PC years ago and still never break 40% usage. It'll be another two years until a game comes out requiring more power than I have, and that's just Star Citizen and really I just need to upgrade my proc.
The problem is that to a lot of people if you aren't running the game at max, then you aren't running it. They aren't prepared to dial down the settings to continue to enjoy the advantages that gaming on the PC can bring.
#279
Posté 24 novembre 2014 - 11:42
Any word on when we can expect a patch for PC controls? Are they even trying to fix them?
- Han Master aime ceci
#280
Posté 25 novembre 2014 - 12:49
I always find these posts amusing.
PC's had JOYSTICKS. There's a long history of PC's using different controller schemes to augment the play experience.
This idea that if a game is on PC, it "MUST" be optimised for mouse/keyboard is just nuts.
Not that I think DA:I's controls are broken by any means.
I just found it more comfortable to play on an Xbox controller.
#281
Guest_john_sheparrd_*
Posté 25 novembre 2014 - 12:57
Guest_john_sheparrd_*
oh C'mon stop with the pc master race bullshit its childish we get it without you guys gaming would suck
Consoles are bad and shouldn't exist right?
#282
Posté 25 novembre 2014 - 01:08
I always find these posts amusing.
PC's had JOYSTICKS. There's a long history of PC's using different controller schemes to augment the play experience.
This idea that if a game is on PC, it "MUST" be optimised for mouse/keyboard is just nuts.
Not that I think DA:I's controls are broken by any means.
I just found it more comfortable to play on an Xbox controller.
Sure, certain types of games work better with different controllers, but there is no reason for this game to not work well with keyboard and mouse. It isn't a flight sim.
oh C'mon stop with the pc master race bullshit its childish we get it without you guys gaming would suck
Consoles are bad and shouldn't exist right?
If PC gamers feel superior, it's not because of the hardware; it's because console gamers post crap like this. The post is about developers and hardware, not console gamers. It's about developing games for PC and making sure they work well on PC not just lazily porting it from a console. Why do people need to make up arguments to rant against?
- sporkmunster, wrdnshprd et Scoobydooby aiment ceci
#283
Posté 25 novembre 2014 - 01:29
The tech support has send this issue to EA.
#284
Posté 25 novembre 2014 - 01:44
I love how PC gamers are off on a rant about this, pretending the game is receiving a horrible reception while screaming "WHAT ABOUT MEEEE!". We respect that PC players are having issues that are tainting their view of the game but the idea that everyone else must feel the same way is ridiculous. You are a loud minority, please don't pretend to speak for the rest of us because you specifically are disgruntled.
If gaming is moving towards consoles and you refuse to follow you will be left behind, it's progress the same thing happened in the industrial revolution and it's happening now in regards to clean energy. You can hold on to the past all you want but until you realise as I did a few years back, that this is where it's heading, you'll be constantly complaining that there's nothing catered for you out there. Rightly so as well, why should they cater you specifically?
#285
Guest_Lathrim_*
Posté 25 novembre 2014 - 01:46
Guest_Lathrim_*
The sheer amount of entitlement in this thread is ludicrous.
- robmokron et ZipZap2000 aiment ceci
#286
Posté 25 novembre 2014 - 02:43
I love how PC gamers are off on a rant about this, pretending the game is receiving a horrible reception while screaming "WHAT ABOUT MEEEE!". We respect that PC players are having issues that are tainting their view of the game but the idea that everyone else must feel the same way is ridiculous. You are a loud minority, please don't pretend to speak for the rest of us because you specifically are disgruntled.
If gaming is moving towards consoles and you refuse to follow you will be left behind, it's progress the same thing happened in the industrial revolution and it's happening now in regards to clean energy. You can hold on to the past all you want but until you realise as I did a few years back, that this is where it's heading, you'll be constantly complaining that there's nothing catered for you out there. Rightly so as well, why should they cater you specifically?
Wow, your analogies suck. Gaming may be moving towards consoles but it absolutely isn't because the technology is advancing that way. That's absurd and it's the opposite. And if by clean energy you mean "green" or "renewable" it isn't advancing anywhere except where governments push it and then it just fails later. Fossil fuels are getting cleaner though.
#287
Posté 26 décembre 2014 - 09:00
The whole thing looks & feels like a console game, a shame they Developed this game for consoles then ported it to PC, not the other way around like DA:0... it really show.
#288
Posté 26 décembre 2014 - 09:05
I can't help but feel that Inquisition, much like DAII, would have been far more well received as a spin off rather than as part of the main series.
How do you do a "spin-off" of this kind of game anyway? If it's set in Thedas, it's part of the series, regardless of the scale of the story.
#289
Posté 26 décembre 2014 - 09:40
Well, or it could be that you don't quite understand the person's problem.
I've had the impression that it will be a great game for a long time. I've been much more unsure if DA:I will be a game that I want.
Then I didn't consider DA2 "bad" either. But I didn't like DA2. I didn't want DA2. I hated DA2.
And also, for RPG, I don't want any game that is to be played with a controller. There are lots of 'great' games around. Most of them are irrelevant to me because I do not want to play them.
In this case, I could play Skyrim with M&KB, so maybe. But Skyrim is not a party game but a first person game that adheres to FPS which I'm very familiar with.
Whatever, I won't connect a controller, so I won't "adapt" that way.
As bad as Skyrim's UI was, it was NOTHING compared to the train wreck than DAI's UI for combat is.
#290
Posté 26 décembre 2014 - 09:43
I blame it on all the complaining about DA2. For all the problems that game had, the combat was pretty great. In DA:I, everything but the combat is great.
That's absurd.
First, the combat was the single worst point in DA2.
Second, combat in DAI is basically a copy-paste of the one in DA2, with UI clunkiness added, so it's nonsensical to claim combat has changed a lot for the worse between the two.
#291
Posté 26 décembre 2014 - 10:03
It's not like the combat gets any better if you play with a controller - or do the hitboxes magically improve when you do that? That's a serious question. There are melee abilities like twin fangs and pommel strike that can miss a target at point blank range - sometimes because apparently the model blocks you from reaching the hitbox, sometimes for no discernible reason at all. I don't think it's controller related. It's simply very glitchy combat. Ranged attacks seem to have none of those troubles because they seem to pass right through the model and hit the hitbox.
Beside the mechanical awkwardness, I'm just laughing when I read some skill effects. Pommel Strike...does more damage than actually hitting a target with a greatsword's blade (assuming you can get it to hit, of course). Yeah, why have abilities that make sense? And maybe it's just me, but when a game tries to tell a serious story and combines that with over the top combat, it just doesn't gel well for me. It's like watching A Bridge Too Far, except that every combat scene turns into a weird combination of My Little Pony and Machete Kills.
- Akka le Vil aime ceci
#292
Posté 26 décembre 2014 - 10:10
The problem is that to a lot of people if you aren't running the game at max, then you aren't running it. They aren't prepared to dial down the settings to continue to enjoy the advantages that gaming on the PC can bring.
That and it's way harder to wave your specs around if you can only run it on low to medium.
#293
Posté 26 décembre 2014 - 10:55

#294
Posté 26 décembre 2014 - 11:15
Are you going with the "everyone on consoles is a casual" thing?
I can't really speak for the Keyboard and Mouse controls considering I don't play Inquisition on PC, but using a controller is in no way clunky. Sorry if your preferred method is clunky, they should fix it soon so everyone can play it properly
I think this thread isn't just about someone who's missing the old DAO golden age. It's about the fact that a game can't please everyone. If it tries to do so it ends up being a crappy hybrid that doesn't achieve good results in anything.
In my opinion the best combat system that Bioware ever designed was the one in Dragon Age 2. It was visceral and rewarding, I preferred it over the tactical combat of DAO. But such combat system was achieved because Bioware had a clear goal in mind and made every design decision according to it. In Dragon Age inquisition you see features that go in the direction of a visceral third person combat and other features that are more friendly to a tactical combat with a top down view. The result is something stuck in the middle that is mediocre at both. I think this is the real problem, not just clunky controls on PC (that I'm shure will be fixed with patches).
#295
Posté 26 décembre 2014 - 12:00
I always find these posts amusing.
PC's had JOYSTICKS. There's a long history of PC's using different controller schemes to augment the play experience.
This idea that if a game is on PC, it "MUST" be optimised for mouse/keyboard is just nuts.
Not that I think DA:I's controls are broken by any means.
I just found it more comfortable to play on an Xbox controller.
In those cases it was exactly that: "To augment the play experience".
Let's be clear about what we're talking about: 2D - often scrolling - action games, and a digital (on-off) joystick, a long time ago.
Analogue flight-stick and analogue wheel and pedals for flying and driving games.
A cRPG is none of the above. On the contrary, the natural interface, the one which would augment the playing experience is KB&M.
What we now have instead is a sort of cRPG which has been bastardized - to considerable degree detrimental to the good of the game, IMO - in order to offer a typical console-ish experience played with controller on a console. And then the controls have just been re-routed to KB&M for the PC, rather than building a decent interface.
There are at least two things wrong with that approach.
I will add though, that I believe Bioware always had the ambition to offer a different experience on the PC. We see rather dysfunctional remnants of this, like the Tac-cam, and it was always something they spoke of. So I think they simply ran out of time and had to cut some corners. I'll also say that I like the game and enjoy it, despite the interface. I do play ranged character though.
I do not enjoy the interface though. Not at all. Neither will I enjoy it with a controller. Because I do not want to play cRPGs with that kind of UI-scheme AT ALL. But it is playable. Not that I think that should be enough for Bioware's ambitions with this game.
oh C'mon stop with the pc master race bullshit its childish we get it without you guys gaming would suck
Consoles are bad and shouldn't exist right?
That' just counter-whining. A "shut-up" rather than discussion. There are things that deserve to be discussed about this situation. For the sake of the future of entertainment-software.
The consoles is a sort of dead-end, a cul de sac that the industry has unthinkingly moved into. It used to be the technical limitations that made the consoles a dead-end. With PS4 and XBOne that is no longer true, the crippling limitations on memory and processing power on code containing lots of conditional statements are gone. But what now makes consoles a dead-end is the perception of them, their games, their market and control scheme.
Consoles, and the concept of video game that rules on consoles, is a very small, stinking and inbred duck pond, in the greater perspective. And it has very poor prospects of growing. The reason is that the vast majority of people in the world say no to console-video-game gameplay. They even abhor it. How isolated it is, you will find out as soon as media gets wind of the 'Hatred' game.
By console-ifying DA with DA2, EA/Bioware made a huge strategic mistake. They had this perfect franchise with which to grow and widen audience, and they just threw it away. One of the reasons the reaction against DA2 got so savage, was exactly that the majority of the DA:O audience already greatly despised games like DA2.
The consoles is a problem because they stifle and reverse innovation. They impoverish game-play. They do it in two different ways. They do it in order to fit a controller control-interface. And they do it in order to suit the narrow-minded expectations of "fun", that comprise the inbred console video-game market.
It's always the computer that gave birth to new genres. You wouldn't even have FPS'es, if they hadn't done the very bad 'Gears of War'. It absolutely stinks as a shooter. It was several generations behind the state of art. Just a corridor with stops at shooting galleys. And then all FPS'es suddenly got retarded because they had to be released on consoles.
It's always the consoles which destroy and eliminate new genres. Transforming, degenerating them into the same old, tired 'Space Invaders'-paradigm, levels of killing and then slowly whittling down a 'boss'.
I have nothing against the consoles as such. I own a lot of them myself, for playing what I consider typical and suitable console games on. And I have less reservations than ever against the lastgen, PS4 and XBOne. They're good hardware. But I have always said that the key to success is not to console'ify PC-games, but to bring, what is inherently true PC-games, also to the consoles. Market figures say I'm 100% right. And to do that, you first have to make a PC-game.
- Alozaps et Moirnelithe aiment ceci
#296
Posté 26 décembre 2014 - 12:28
There could be an argument that the PS3/360 held some stuff back but for the most part I don't think that consoles ruined DAI. I don't think the game is ruined at all, certainly there's a lot of superfluous decisions in DAI and the combat is lackluster but the game overall is still good.
- bEVEsthda aime ceci
#297
Posté 27 décembre 2014 - 06:49
It sucks for console gamers, too. The whole game is a mess. Platform has nothing to do with it. What an arrogant OP...
#298
Posté 27 décembre 2014 - 06:50
Impressive thread necro.
#299
Posté 27 décembre 2014 - 05:11
It's becoming incredibly frustrating that yet again another game is ruined because of consoles. DA:I has all the makings of a truly great game, but all the fun is sapped out of it by the clunky and fiddly controls. It feels like the game is designed to try and appease players who want both action oriented combat and tactical combat, and in doing so it fails at both.
Arkham City = smooth, responsive action oriented combat, controls are excellent
Baldurs Gate = Fantastic tactical combat, very easy to control
Two examples (there are many more) of excellent combat systems. Both games know exactly what they want to be. One is designed for a controller, the other is designed for mouse ans keyboard. Simple enough.
Then we have DA:I, a game designed for both, but fails at both. Please, game developers, stop trying to please the entire gaming community by dumbing down features and messing around with silly control mechanisms, it doesn't work. Decide on what sort of combat you want and perfect it. This current hybrid abomination is horrible.
I'm sorely disappointed as I love the world, the story, the characters, everything but the most important aspect of any game; actually controlling it.
YOU ARE A SEXIST CIS HOMOPHOBE THT CANNOT SEE THE TRUE GREATNESS OF OUR BELOVED BIOWARE MASTERPIECE! A HAGIA SOPHIA OF GAMES! SEE THE RESPECTED GAME JOURNALIST RATINGS! SO STOP YOUR HATE SPEECH AND 4CHAN SPONSORED TROLLING AND IF YOU DON'T LIKE THE GAME GET OUT OF OUR FORUMS!
#300
Posté 27 décembre 2014 - 05:23
It's becoming incredibly frustrating that yet again another game is ruined because of consoles. DA:I has all the makings of a truly great game, but all the fun is sapped out of it by the clunky and fiddly controls. It feels like the game is designed to try and appease players who want both action oriented combat and tactical combat, and in doing so it fails at both.
Arkham City = smooth, responsive action oriented combat, controls are excellent
Baldurs Gate = Fantastic tactical combat, very easy to control
Two examples (there are many more) of excellent combat systems. Both games know exactly what they want to be. One is designed for a controller, the other is designed for mouse ans keyboard. Simple enough.
Then we have DA:I, a game designed for both, but fails at both. Please, game developers, stop trying to please the entire gaming community by dumbing down features and messing around with silly control mechanisms, it doesn't work. Decide on what sort of combat you want and perfect it. This current hybrid abomination is horrible.
I'm sorely disappointed as I love the world, the story, the characters, everything but the most important aspect of any game; actually controlling it.
Yeah but the ps4 has KNACK and porn so there goes your argument.





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