I am sure there are those console players out there (like myself) who can sympathize with the fact that being unable to control a game can, in fact, be a game breaking experience for someone. I know that I have ran into more than a couple of console games where I was initially quite interested in giving it a go - until I quickly discovered that the control scheme was just not up to par at all.
Correct me if I am wrong though, but doesn't PC iterations of the game come with key-mapping so you can better tailor the controls into a more intuitive setting for yourself?
Beyond that, I do agree with Spankatola's point as well. Back in the day (old school computer gamer here, back when Duke Nukem and Doom was relevant) it seemed like EVERY game that came out would have a different control scheme that I needed to get used to before I even had a chance to enjoy the game. Some used arrow keys, others used ASDWZ while some used JKLIM... the function keys were mapped for different things - one would key up a potion, while another game would use that same key to interact with the world. Sometimes, it is best to just accept the fact that the controls are a little different than the usual - learn them - and go on with enjoying the game.
Especially in a game such as this! I spent 20 hours in Hinterlands before I even tackled the first major battle in the game. After 20 hours of wandering around, stumbling unto things, and fighting random enemies here and there - I would think there would be a rather firm grasp on how exactly the controls work so I can better enjoy the rest of the story and set aside the control gripe entirely.