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A potentially great game ruined by consoles...again


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#51
Han Master

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It says nothing about number of PC gamers compared to console gamers."Despite a declining overall PC market, gaming systems are alive and well. So alive, in fact, that the PC gaming segment is already twice the size of the console gaming market – and growing. A report just released by John Peddie Research (JPR) claims that the PC gaming market will tip $21.5B this year and grow to over $23B in 2017."Talks about PC gaming market, but then backs up all of that by talking about hardware costs.


Can't you read it say the PC gaming segment is already twice the side of the console gaming market.

#52
Makkah876

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Regarding the whole PC being a bigger market situation, let me just say something. I don't know if you guys pay attention to NPD reports, but it basically lists the best selling games (and systems) in the US, and it also shows which platform it sold best on. PC is last, like, every single time. Every. Single. Time. All those PC gamers must be playing free MOBAs or something. If I were a game dev and someone had to "suffer" (because really, it's something you can get used to) then I know who that'd be.

 

Here's a thread about October's for reference. Just as a note best selling platforms are detailed from left to right.

 

http://www.neogaf.co...ad.php?t=932551


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#53
Primula Nightfall

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PC games are harder to sell due to ease of piracy. That's all. 



#54
Shadow XBL

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The actual problem people are having is mainly rooted in this being a different kind of game than the first two. The first two most people played by clicking to move, pausing during combat and planning their movements, relaxed with a glass of tea and a snack sitting back in their chair. It controlled like a "CRPG" if that means anything to you.

 

This is a game where you walk around with WASD and click on things with 'E' and attack with the left mouse button. It controls like Witcher 2 or a thousand other PC games do that are third-person action games at heart. It really doesn't control that badly for an action game, tactical camera aside.

 

So honestly while most complaints are focused on controls the real issue is they changed the game fundamentally in many ways and people are trying to play it like the old games.

 

I never played II on PC, but II on console was basically a hack 'n slash.  DAO was as you mention, but not DA2.  Now you're back to pause the action, assign tasks, fast forward and do it again.  I don't see how that's not what you're talking about.



#55
wowjason62606

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All that said PC gamers (like myself) need to embrace the PC versatility in gaming! I have 0 problems if a PC game is designed to better run using a game pad as the primary way to play! That's the beauty of a PC we can adapt and plug in a controller and still have all of the amazing other benefits.

now I actually feel bad for console players here because if a game were to play better on a m+kb they do not have the ability to swap like we PC gamers do, they also can not MOD or change files to fix bugs like we can.

so we PC gamers are still vastly more equipped to deal with any scenario and enjoy the game no matter the control scheme.

I think the bigger issue here is the actual tac cam and AI on all platforms and the misleading statements made by devs that this was the "PC game they always wanted to make" made people assume m+kb would have no issues.

good news it can be fixed hang in there! And don't make this a console vs PC debate
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#56
DukeMcFishy

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First off. I think the game is really amazing. That said there are some minor things I think could be improved.

 

I have to confess the tactical view with mouse and keyboard is horrendous. I use my controller instead, but luckily they said they are looking into that for our fellow mouse and keyboard players. Once they fix that I will switch back to mouse and keyboard, because that is my controlling way of choice. The option to zoom-out in tactical view would be nice as well.

 

I don't think the combat is fail. I quite enjoy it actually, but I have one minor gripe. When locking onto an enemy the camera goes rather low to the ground which makes it difficult to see at times. You loose some battlefield awareness and I rather not use the lock-on feature because of it. Perfect would be, I think, just to lock the enemy without the zoom-in thingy. Other than that no complaints from me.

 

Other than that. The story and voice acting is amazing, the maps are beautiful and the immersion is over 9000. The gameplay is good (great once they fixed they mouse and keyboard controls and zoom-out in tactical view).

 

For me this is the perfect blend of DA:O and DA:2.

 

I'm not going into the whole PC vs Console debate. I think it is really silly. I never owned a console since the NES. PC all the way, but I don't find it the whole PC vs Console debate useful. 



#57
Talented Mr. Shhhstorm

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Can't you read it say the PC gaming segment is already twice the side of the console gaming market.


Yeah, I know that is what it says. Nothing about number of PC gamers vs. number of console gamers. There's more money in the PC gaming market because PC's cost more. That's all this article talks about. Can't you read?

#58
wowjason62606

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Regarding the whole PC being a bigger market situation, let me just say something. I don't know if you guys pay attention to NPD reports, but it basically lists the best selling games (and systems) in the US, and it also shows which platform it sold best on. PC is last, like, every single time. Every. Single. Time. All those PC gamers must be playing free MOBAs or something. If I were a game dev and someone had to "suffer" (because really, it's something you can get used to) then I know who that'd be.

Here's a thread about October's for reference. Just as a note best selling platforms are detailed from left to right.

http://www.neogaf.co...ad.php?t=932551


does not account for digital distribution which is 90% of PC sales so that's flawed data
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#59
StingingVelvet

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I never played II on PC, but II on console was basically a hack 'n slash.  DAO was as you mention, but not DA2.  Now you're back to pause the action, assign tasks, fast forward and do it again.  I don't see how that's not what you're talking about.

 

DA2 on PC controlled just like Origins just without pulling back the camera as far. I think they did a lot of work making the console version different, I dunno.



#60
RenegadeRoy

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This is based off of nothing, but I'd assume quite a large segment of PC gamers are MMO players/LoL players only... aka games that don't exist on consoles. I bet numbers of sales for games that release on all platforms are tilted in the favor of consoles. Again, I don't have any data other than anecdotal.



#61
Talented Mr. Shhhstorm

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This is based off of nothing, but I'd assume quite a large segment of PC gamers are MMO players/LoL players only... aka games that don't exist on consoles. I bet numbers of sales for games that release on all platforms are tilted in the favor of consoles. Again, I don't have any data other than anecdotal.


I would have to agree with you.

#62
wowjason62606

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This is based off of nothing, but I'd assume quite a large segment of PC gamers are MMO players/LoL players only... aka games that don't exist on consoles. I bet numbers of sales for games that release on all platforms are tilted in the favor of consoles. Again, I don't have any data other than anecdotal.


again wrong studies that show digital distribution has PC ahead of all 6 consoles combined. Barely but it's 1v6 so PC is dominating sales of multiplatform as well.

#63
Han Master

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Regarding the whole PC being a bigger market situation, let me just say something. I don't know if you guys pay attention to NPD reports, but it basically lists the best selling games (and systems) in the US, and it also shows which platform it sold best on. PC is last, like, every single time. Every. Single. Time. All those PC gamers must be playing free MOBAs or something. If I were a game dev and someone had to "suffer" (because really, it's something you can get used to) then I know who that'd be.
 
Here's a thread about October's for reference. Just as a note best selling platforms are detailed from left to right.
 
http://www.neogaf.co...ad.php?t=932551


http://m.neogaf.com/...ad.php?t=932551

These top games are new physical retail only, many PC gamers just download the softcopy from steam or Origen. Console gamers most likely purchase the cheapest low disk space consoles and get a disk to load the game instead of downloading.

#64
Han Master

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All that said PC gamers (like myself) need to embrace the PC versatility in gaming! I have 0 problems if a PC game is designed to better run using a game pad as the primary way to play! That's the beauty of a PC we can adapt and plug in a controller and still have all of the amazing other benefits.
now I actually feel bad for console players here because if a game were to play better on a m+kb they do not have the ability to swap like we PC gamers do, they also can not MOD or change files to fix bugs like we can.
so we PC gamers are still vastly more equipped to deal with any scenario and enjoy the game no matter the control scheme.
I think the bigger issue here is the actual tac cam and AI on all platforms and the misleading statements made by devs that this was the "PC game they always wanted to make" made people assume m+kb would have no issues.
good news it can be fixed hang in there! And don't make this a console vs PC debate

The issue I have and many other is that the PC has inferior controls to consoles unless using a controller. If I want to use a controller I would have purchase a cheap console.

#65
Back Lot Basher

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Regarding the whole PC being a bigger market situation, let me just say something. I don't know if you guys pay attention to NPD reports, but it basically lists the best selling games (and systems) in the US, and it also shows which platform it sold best on. PC is last, like, every single time. Every. Single. Time. All those PC gamers must be playing free MOBAs or something. If I were a game dev and someone had to "suffer" (because really, it's something you can get used to) then I know who that'd be.

 

Here's a thread about October's for reference. Just as a note best selling platforms are detailed from left to right.

 

http://www.neogaf.co...ad.php?t=932551

 

 This is what I've tried to explain.  PC game sales takes into account all kinds of cheap garbage that nobody but soccer Moms and cubicle workers care about.  People try to use that stat to reinforce their argument about PC being the go-to market, when in fact, it isn't.  Not when you only take into account the big games.

 

I'm sure the PC-exclusives are great.  But don't try to sell me on the idea that games like Dragon Age, Mass Effect, and Skyrim would even get made if not for the console segment of the market.  Console players buy more copies of the big budget games, pure and simple. 



#66
Scoobydooby

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PC games are harder to sell due to ease of piracy. That's all. 

 

oh dear.. 

 

Because piracy doesn't exist on consoles, right? 

 

PC Games are harder to properly develop for with so much variety in hardware, but sell? Lol okay. 


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#67
Smittyry17

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I don't want to reply with my filthy Console fingers dirty up your thread for the PC master race.

Really tho this game was made for 5 systems. Last gen ps3 and Xbox 360. Current gen. Xbox 1 and ps4 and PC. 80% of those are consoles so it makes since they had to develop with those controls in mind. When I do play PC game I usually just rebind until I get what I want.

I know it must be hard to deal with hard controls but don't act like they won't work on it. They are working on it now.

#68
RenegadeRoy

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again wrong studies that show digital distribution has PC ahead of all 6 consoles combined. Barely but it's 1v6 so PC is dominating sales of multiplatform as well.

 

Well, yeah, digital distribution is pretty much in it's infancy for consoles and I'd be willing to wager that console gamers like having a physical collection due to trade-in value, the collector's aspect, etc. 



#69
xkg

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PC gamer here. OP, don't blame consoles and their users. The shame here is on developers alone (like in 95% other cases).

 

Btw, another consoles vs PC war, hehe. Hello and goodbye.

 

3204840swsw.gif


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#70
Han Master

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oh dear.. 
 
Because piracy doesn't exist on consoles, right? 
 
PC Games are harder to properly develop for with so much variety in hardware, but sell? Lol okay.

That NPD report is for disk sales and doesn't include softcopy purchase download, otherwise PC would be on top.

#71
Scoobydooby

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PC gamer here. OP, don't blame consoles and their users. The shame here is on developers alone (like in 95% other cases).

 

Btw, another consoles vs PC war, hehe. Hello and goodbye.

 

3204840swsw.gif

 

 

Absolutely true.. this is why I find it funny to see some people rush to the defense of Bioware here and use comments like "well, just get a console lolz".. if you {bioware} say you're going to develop with "PC in mind" then when you don't deliver an optimized game why should users defend that? Sure they will fix it up.. but that's not the point. 

In fact, reading in the tech support thread, it seems lots of console users are having a bad time with it as well.. the game just was released too early to make a deadline and has issues. Period. 

 

Seems pretty straightforward to me.. Release for PC, doesn't work properly.. cut and dry. Needs a patch/fix and that's all there is to it. All of the extra curricular comments eluding to "its your own fault for trying to play it on a pc" is just asinine. 


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#72
wowjason62606

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The issue I have and many other is that the PC has inferior controls to consoles unless using a controller. If I want to use a controller I would have purchase a cheap console.


not disagreeing with you at all! I'm just saying we have the ability to adapt until it's fixed so that it's not gamebreaking.

believe me the second m+kb is fixed I'm swapping right back! I have an aftermarket 360 controller for 19.99 works amazing for now.

gotta hang tight and let them patch

#73
goishen

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It says nothing about number of PC gamers compared to console gamers.

"Despite a declining overall PC market, gaming systems are alive and well. So alive, in fact, that the PC gaming segment is already twice the size of the console gaming market – and growing. A report just released by John Peddie Research (JPR) claims that the PC gaming market will tip $21.5B this year and grow to over $23B in 2017."

Talks about PC gaming market, but then backs up all of that by talking about hardware costs.

 

 

Right, because who's this game powered by?  Oh, right.  AMD.



#74
Munktor

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If you loved Origins for its PC focus and tactical combat than yes, Inquisition was for all intents and purposes "ruined" by having a larger, console focus. I don't think that's arrogant or anything of the sort, it's simply the game and genre you like not being there anymore and thus ruining your fun.

 

People are always so quick to belittle others.

 

I played Baldur's Gate and every NWN title on PC.  I played DAO on PC.

 

When it was ported to console, I played it on the console again for Nostalgia sake (and they bundled a bunch of DLC with a GOTY edition).  Honestly, as far as tactical combat goes...PC and PS3 were identical in functionality (albeit it is a bit quicker to select char puppets with a mouse).

 

It's a subjective statement, not a fact.

 

I game on both and do notice differences.  Tactical combat was not one of them.  One of them was max resolution.  Another was modding.  Tactical combat?  Lol, you mean the ability to pause and select from a group of abilities to be performed in round-based sequence while also dictating a group of if/so statements for AI combat?

 

I'm starting to assume you never played it on a console and just assumed that didn't exist.

 

In fact, if you haven't played DAO on both, i'd argue your opinion is invalid on the matter as you do not have the requisite of knowledge to make a valid comparison.



#75
joejccva71

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Another ridiculous and ignorant "PC's are holier than thou" post.