The collision detection between players in tight corridors is
a bit wonky in DAMP. At least it feels that way coming from
many hours in ME3MP. The system requirements I think,
are much higher for DAMP. That means any person that
chooses to host, really needs a system that is well beyond
minimum requirements for a group to have a good experience.
The change from horde mode to tactics dungeon is welcome.
I'm up for something different. Maybe by the time me4 rolls
around, we'll get some hybrid mode, or completely different.
Skill trees, crafting, new group oriented synergies. Very
well received here. Plus I really, really like that it's much
harder for people to by rote throw out players based
on their gear. For now, thats great. It may be that in
the future, people will look at promotions, or some other
thing to discriminate.